From 2924b5f73bd9468e59da9bf53e88c314669a729f Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Tue, 27 Aug 2013 20:51:31 -0700 Subject: [PATCH] vbo: Implement new gs prim types in vbo_count_tessellated_primitives. Reviewed-by: Matt Turner --- src/mesa/vbo/vbo_exec.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index 9c20bdef296..aa2c7b07bbd 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -149,6 +149,18 @@ vbo_count_tessellated_primitives(GLenum mode, GLuint count, case GL_QUADS: num_primitives = (count / 4) * 2; break; + case GL_LINES_ADJACENCY: + num_primitives = count / 4; + break; + case GL_LINE_STRIP_ADJACENCY: + num_primitives = count >= 4 ? count - 3 : 0; + break; + case GL_TRIANGLES_ADJACENCY: + num_primitives = count / 6; + break; + case GL_TRIANGLE_STRIP_ADJACENCY: + num_primitives = count >= 6 ? (count - 4) / 2 : 0; + break; default: assert(!"Unexpected primitive type in count_tessellated_primitives"); num_primitives = 0;