mesa: remove unused _mesa_get_uniform_name
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
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@ -1230,45 +1230,6 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
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length, uniformName, "glGetActiveUniformName");
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}
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void
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_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
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GLsizei maxLength, GLsizei *length,
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GLchar *nameOut)
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{
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GLsizei localLength;
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if (length == NULL)
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length = &localLength;
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_mesa_copy_string(nameOut, maxLength, length, uni->name);
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/* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
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* spec says:
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*
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* "If the active uniform is an array, the uniform name returned in
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* name will always be the name of the uniform array appended with
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* "[0]"."
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*
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* The same text also appears in the OpenGL 4.2 spec. It does not,
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* however, appear in any previous spec. Previous specifications are
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* ambiguous in this regard. However, either name can later be passed
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* to glGetUniformLocation (and related APIs), so there shouldn't be any
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* harm in always appending "[0]" to uniform array names.
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*/
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if (uni->array_elements != 0) {
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int i;
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/* The comparison is strange because *length does *NOT* include the
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* terminating NUL, but maxLength does.
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*/
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for (i = 0; i < 3 && (*length + i + 1) < maxLength; i++)
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nameOut[*length + i] = "[0]"[i];
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nameOut[*length + i] = '\0';
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*length += i;
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}
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}
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void GLAPIENTRY
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_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
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GLenum pname, GLint *params)
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@ -398,11 +398,6 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
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extern const struct gl_program_parameter *
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get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
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extern void
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_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
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GLsizei maxLength, GLsizei *length,
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GLchar *nameOut);
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struct gl_builtin_uniform_element {
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const char *field;
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int tokens[STATE_LENGTH];
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