mesa: refactor GetActiveUniformName
Use _mesa_get_program_resource_name to get name. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
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@ -1226,15 +1226,8 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
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if (!shProg)
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return;
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if (uniformIndex >= shProg->NumUserUniformStorage) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
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return;
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}
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if (uniformName) {
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_mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex],
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bufSize, length, uniformName);
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}
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_mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
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length, uniformName, "glGetActiveUniformName");
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}
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void
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