panfrost: Don't use VARYING_SLOT_TEX0 internally

This is a legacy varying for desktop GL use. Don't use it in our internal
shaders, as it adds pointless complexity.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310>
This commit is contained in:
Alyssa Rosenzweig 2022-05-03 12:29:35 -04:00 committed by Marge Bot
parent b31527952e
commit 27a8e4f9d5
1 changed files with 1 additions and 1 deletions

View File

@ -465,7 +465,7 @@ pan_blitter_get_blit_shader(struct panfrost_device *dev,
nir_variable_create(b.shader, nir_var_shader_in,
glsl_vector_type(GLSL_TYPE_FLOAT, coord_comps),
"coord");
coord_var->data.location = VARYING_SLOT_TEX0;
coord_var->data.location = VARYING_SLOT_VAR0;
nir_ssa_def *coord = nir_load_var(&b, coord_var);