panfrost/ci: Smoke test spilling
Spilling is tricky and doesn't get much testing in CI. Run a subset of dEQP-GLES2.functional.shaders.* with spilling forced to get spilling tested in CI. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314>
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@ -41,3 +41,17 @@ deqp_args = [
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"--deqp-gl-config-name=rgba8888d24s8ms0",
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]
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# Smoke test spilling
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[[deqp]]
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deqp = "/deqp/modules/gles2/deqp-gles2"
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caselists = ["/deqp/mustpass/gles2-master.txt"]
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include = ["functional.shaders"]
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deqp_args = [
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"--deqp-surface-width=256", "--deqp-surface-height=256",
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"--deqp-surface-type=pbuffer", "--deqp-visibility=hidden",
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"--deqp-gl-config-name=rgba8888d24s8ms0",
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]
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prefix = "spill-"
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fraction = 2
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[deqp.env]
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BIFROST_MESA_DEBUG = "spill"
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