panfrost/ci: Smoke test spilling

Spilling is tricky and doesn't get much testing in CI. Run
a subset of dEQP-GLES2.functional.shaders.* with spilling forced to get spilling
tested in CI.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314>
This commit is contained in:
Alyssa Rosenzweig 2022-05-03 17:21:13 -04:00 committed by Marge Bot
parent 6761dbf891
commit b31527952e
1 changed files with 14 additions and 0 deletions

View File

@ -41,3 +41,17 @@ deqp_args = [
"--deqp-gl-config-name=rgba8888d24s8ms0",
]
# Smoke test spilling
[[deqp]]
deqp = "/deqp/modules/gles2/deqp-gles2"
caselists = ["/deqp/mustpass/gles2-master.txt"]
include = ["functional.shaders"]
deqp_args = [
"--deqp-surface-width=256", "--deqp-surface-height=256",
"--deqp-surface-type=pbuffer", "--deqp-visibility=hidden",
"--deqp-gl-config-name=rgba8888d24s8ms0",
]
prefix = "spill-"
fraction = 2
[deqp.env]
BIFROST_MESA_DEBUG = "spill"