radeon: stop using _DepthBuffer, _StencilBuffer fields

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2011-12-10 11:44:43 -07:00
parent a782db5570
commit 2750809b2e
2 changed files with 8 additions and 9 deletions

View File

@ -313,8 +313,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE);
if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
rrbDepth = radeon_renderbuffer(fb->_DepthBuffer->Wrapped);
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
rrbDepth = radeon_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (rrbDepth && rrbDepth->bo) {
radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE);
} else {
@ -325,8 +325,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
rrbDepth = NULL;
}
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
rrbStencil = radeon_renderbuffer(fb->_StencilBuffer->Wrapped);
if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
rrbStencil = radeon_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (rrbStencil && rrbStencil->bo) {
radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE);
/* need to re-compute stencil hw state */

View File

@ -58,13 +58,12 @@ do_copy_texsubimage(struct gl_context *ctx,
}
if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) {
if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) {
rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
} else {
rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
}
/* copying a depth values */
rrb = radeon_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer);
assert(rrb);
flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE;
} else {
/* copying color */
rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE;
}