diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c index 894a01f91f5..bb9cb2aa6a2 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common.c +++ b/src/mesa/drivers/dri/radeon/radeon_common.c @@ -313,8 +313,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE); - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) { - rrbDepth = radeon_renderbuffer(fb->_DepthBuffer->Wrapped); + if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + rrbDepth = radeon_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (rrbDepth && rrbDepth->bo) { radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DEPTH_BUFFER, GL_FALSE); } else { @@ -325,8 +325,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) rrbDepth = NULL; } - if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { - rrbStencil = radeon_renderbuffer(fb->_StencilBuffer->Wrapped); + if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + rrbStencil = radeon_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (rrbStencil && rrbStencil->bo) { radeon->vtbl.fallback(ctx, RADEON_FALLBACK_STENCIL_BUFFER, GL_FALSE); /* need to re-compute stencil hw state */ diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c index ca0ac161709..76ca8e6b27d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c @@ -58,13 +58,12 @@ do_copy_texsubimage(struct gl_context *ctx, } if (_mesa_get_format_bits(timg->base.Base.TexFormat, GL_DEPTH_BITS) > 0) { - if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) { - rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped); - } else { - rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer); - } + /* copying a depth values */ + rrb = radeon_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer); + assert(rrb); flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE; } else { + /* copying color */ rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE; }