glsl/standalone: set MaxTransformFeedbackBuffers
Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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0ba3de2ad7
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2719467eb6
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@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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@ -266,6 +267,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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@ -309,6 +311,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxTextureUnits = 0;
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ctx->Const.MaxTextureUnits = 0;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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