anv: Include the pipeline layout in the shader hash

The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets.  Since this affects the generated shader, it
needs to be in the hash.  This fixes a bunch of CTS tests now that the CTS
is using a pipeline cache.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand 2016-08-24 17:14:11 -07:00
parent 05f36435ef
commit 2301705dee
4 changed files with 40 additions and 4 deletions

View File

@ -27,6 +27,8 @@
#include <unistd.h>
#include <fcntl.h>
#include "util/mesa-sha1.h"
#include "anv_private.h"
/*
@ -202,6 +204,15 @@ void anv_DestroyDescriptorSetLayout(
anv_free2(&device->alloc, pAllocator, set_layout);
}
static void
sha1_update_descriptor_set_layout(struct mesa_sha1 *ctx,
const struct anv_descriptor_set_layout *layout)
{
size_t size = sizeof(*layout) +
sizeof(layout->binding[0]) * layout->binding_count;
_mesa_sha1_update(ctx, layout, size);
}
/*
* Pipeline layouts. These have nothing to do with the pipeline. They are
* just muttiple descriptor set layouts pasted together
@ -246,6 +257,19 @@ VkResult anv_CreatePipelineLayout(
}
}
struct mesa_sha1 *ctx = _mesa_sha1_init();
for (unsigned s = 0; s < layout->num_sets; s++) {
sha1_update_descriptor_set_layout(ctx, layout->set[s].layout);
_mesa_sha1_update(ctx, &layout->set[s].dynamic_offset_start,
sizeof(layout->set[s].dynamic_offset_start));
}
_mesa_sha1_update(ctx, &layout->num_sets, sizeof(layout->num_sets));
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
_mesa_sha1_update(ctx, &layout->stage[s].has_dynamic_offsets,
sizeof(layout->stage[s].has_dynamic_offsets));
}
_mesa_sha1_final(ctx, layout->sha1);
*pPipelineLayout = anv_pipeline_layout_to_handle(layout);
return VK_SUCCESS;

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@ -423,7 +423,8 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
populate_vs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
@ -511,7 +512,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
populate_gs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
@ -590,7 +592,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
populate_wm_prog_key(&pipeline->device->info, info, extra, &key);
if (module->size > 0) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
pipeline->ps_ksp0 =
anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
@ -720,7 +723,8 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
populate_cs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}

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@ -104,6 +104,7 @@ void
anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info)
{
struct mesa_sha1 *ctx;
@ -112,6 +113,10 @@ anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
_mesa_sha1_update(ctx, key, key_size);
_mesa_sha1_update(ctx, module->sha1, sizeof(module->sha1));
_mesa_sha1_update(ctx, entrypoint, strlen(entrypoint));
if (pipeline_layout) {
_mesa_sha1_update(ctx, pipeline_layout->sha1,
sizeof(pipeline_layout->sha1));
}
/* hash in shader stage, pipeline layout? */
if (spec_info) {
_mesa_sha1_update(ctx, spec_info->pMapEntries,

View File

@ -1063,6 +1063,8 @@ struct anv_pipeline_layout {
struct {
bool has_dynamic_offsets;
} stage[MESA_SHADER_STAGES];
unsigned char sha1[20];
};
struct anv_buffer {
@ -1428,6 +1430,7 @@ struct anv_shader_module {
void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info);
static inline gl_shader_stage