i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -473,7 +473,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
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* be recorded by transform feedback, we can simply discard all geometry
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* be recorded by transform feedback, we can simply discard all geometry
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* bound to these streams when transform feedback is disabled.
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* bound to these streams when transform feedback is disabled.
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*/
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*/
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if (stream_id > 0 && shader_prog->TransformFeedback.NumVarying == 0)
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if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
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return;
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return;
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/* If we're outputting 32 control data bits or less, then we can wait
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/* If we're outputting 32 control data bits or less, then we can wait
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