anv,iris: Use the data cache for UBO pulls on Gen12+
Now that we have the HDC, using the data cache for UBO pulls seems to help things quite a bit: GTA V DXVK 104.0% Talos Principle GL 102.8% Rise of Tomb Raider VK 102.8% Dark Souls 3 DXVK 101.4% Witcher3 DXVK 101.3% Bioshock Infinite GL 100.5% Doom 2016 VK 97.7% Doom is a bit of a loss but it helps enough other stuff, it's probably worth the hit. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7230>
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@ -805,6 +805,7 @@ iris_screen_create(int fd, const struct pipe_screen_config *config)
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screen->compiler->supports_pull_constants = false;
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screen->compiler->supports_shader_constants = true;
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screen->compiler->compact_params = false;
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screen->compiler->indirect_ubos_use_sampler = screen->devinfo.gen < 12;
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screen->l3_config_3d = iris_get_default_l3_config(&screen->devinfo, false);
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screen->l3_config_cs = iris_get_default_l3_config(&screen->devinfo, true);
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@ -513,7 +513,7 @@ anv_physical_device_try_create(struct anv_instance *instance,
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device->info.gen < 8 || !device->has_context_isolation;
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device->compiler->supports_shader_constants = true;
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device->compiler->compact_params = false;
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device->compiler->indirect_ubos_use_sampler = true;
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device->compiler->indirect_ubos_use_sampler = device->info.gen < 12;
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/* Broadwell PRM says:
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*
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