intel/blorp: Make the number of samples an explicit parameter

Previously, we always inferred it from params->dst which meant that
references to params->dst were scattered all throughout the state upload
code.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-10-21 10:40:58 -07:00
parent 6614234fc9
commit 1acebeb191
5 changed files with 19 additions and 9 deletions

View File

@ -141,6 +141,7 @@ void
blorp_params_init(struct blorp_params *params)
{
memset(params, 0, sizeof(*params));
params->num_samples = 1;
params->num_draw_buffers = 1;
params->num_layers = 1;
}
@ -265,6 +266,7 @@ blorp_gen6_hiz_op(struct blorp_batch *batch,
params.dst.surf.samples = params.depth.surf.samples;
params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
params.num_samples = params.depth.surf.samples;
batch->blorp->exec(batch, &params);
}

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@ -1609,6 +1609,8 @@ do_blorp_blit(struct blorp_batch *batch,
wm_prog_key->persample_msaa_dispatch = true;
}
params->num_samples = params->dst.surf.samples;
if (params->src.tile_x_sa || params->src.tile_y_sa) {
assert(wm_prog_key->need_src_offset);
surf_get_intratile_offset_px(&params->src,

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@ -234,6 +234,7 @@ blorp_fast_clear(struct blorp_batch *batch,
brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
start_layer, format, true);
params.num_samples = params.dst.surf.samples;
batch->blorp->exec(batch, &params);
}
@ -293,6 +294,8 @@ blorp_clear(struct blorp_batch *batch,
start_layer, format, true);
params.dst.view.swizzle = swizzle;
params.num_samples = params.dst.surf.samples;
/* We may be restricted on the number of layers we can bind at any one
* time. In particular, Sandy Bridge has a maximum number of layers of
* 512 but a maximum 3D texture size is much larger.
@ -338,6 +341,8 @@ blorp_clear_depth_stencil(struct blorp_batch *batch,
params.stencil.surf.logical_level0_px;
params.dst.view = params.depth.view;
params.num_samples = params.stencil.surf.samples;
/* We may be restricted on the number of layers we can bind at any
* one time. In particular, Sandy Bridge has a maximum number of
* layers of 512 but a maximum 3D texture size is much larger.
@ -359,6 +364,8 @@ blorp_clear_depth_stencil(struct blorp_batch *batch,
params.depth.surf.logical_level0_px;
params.dst.view = params.depth.view;
params.num_samples = params.depth.surf.samples;
/* We may be restricted on the number of layers we can bind at any
* one time. In particular, Sandy Bridge has a maximum number of
* layers of 512 but a maximum 3D texture size is much larger.

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@ -456,7 +456,7 @@ blorp_emit_sf_config(struct blorp_batch *batch,
sf.FrontFaceFillMode = FILL_MODE_SOLID;
sf.BackFaceFillMode = FILL_MODE_SOLID;
sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
sf.MultisampleRasterizationMode = params->num_samples > 1 ?
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
#if GEN_GEN == 7
@ -482,7 +482,7 @@ blorp_emit_sf_config(struct blorp_batch *batch,
sf.FrontFaceFillMode = FILL_MODE_SOLID;
sf.BackFaceFillMode = FILL_MODE_SOLID;
sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
sf.MultisampleRasterizationMode = params->num_samples > 1 ?
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
sf.VertexURBEntryReadOffset = 1;
@ -610,7 +610,7 @@ blorp_emit_ps_config(struct blorp_batch *batch,
if (params->src.enabled)
wm.PixelShaderKillsPixel = true;
if (params->dst.surf.samples > 1) {
if (params->num_samples > 1) {
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
wm.MultisampleDispatchMode =
(prog_data && prog_data->persample_dispatch) ?
@ -712,7 +712,7 @@ blorp_emit_ps_config(struct blorp_batch *batch,
wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
}
if (params->dst.surf.samples > 1) {
if (params->num_samples > 1) {
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
wm.MultisampleDispatchMode =
(prog_data && prog_data->persample_dispatch) ?
@ -1165,10 +1165,8 @@ static void
blorp_emit_3dstate_multisample(struct blorp_batch *batch,
const struct blorp_params *params)
{
const unsigned samples = params->dst.surf.samples;
blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
ms.NumberofMultisamples = __builtin_ffs(samples) - 1;
ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1;
#if GEN_GEN >= 8
/* The PRM says that this bit is valid only for DX9:
@ -1181,7 +1179,7 @@ blorp_emit_3dstate_multisample(struct blorp_batch *batch,
#elif GEN_GEN >= 7
ms.PixelLocation = PIXLOC_CENTER;
switch (samples) {
switch (params->num_samples) {
case 1:
GEN_SAMPLE_POS_1X(ms.Sample);
break;
@ -1303,7 +1301,7 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
blorp_emit_3dstate_multisample(batch, params);
blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
mask.SampleMask = (1 << params->dst.surf.samples) - 1;
mask.SampleMask = (1 << params->num_samples) - 1;
}
/* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,

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@ -169,6 +169,7 @@ struct blorp_params
enum blorp_fast_clear_op fast_clear_op;
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
unsigned num_samples;
unsigned num_draw_buffers;
unsigned num_layers;
uint32_t wm_prog_kernel;