i965: Unhardcode a few more stage names and abbreviations.

The stage_abbrev and stage_name fields in backend_visitor provide what
we need without any additional effort.  It also means we'll get the
right names for compute shaders, SIMD8 geometry shaders, and both kinds
of tessellation shaders.

This does unfortunately change the capitalization of the stage
abbreviation in the INTEL_DEBUG=optimizer output filenames.  It doesn't
seem worth adding code to handle, though.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Kenneth Graunke 2015-03-12 05:37:43 -07:00
parent 1db5d3c19e
commit 1ac7db07b3
2 changed files with 5 additions and 11 deletions

View File

@ -3766,8 +3766,6 @@ fs_visitor::calculate_register_pressure()
void
fs_visitor::optimize()
{
const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs";
split_virtual_grfs();
move_uniform_array_access_to_pull_constants();
@ -3781,7 +3779,7 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \
stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
\
backend_visitor::dump_instructions(filename); \
} \
@ -3793,7 +3791,8 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s%d-%04d-00-start",
stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0);
stage_abbrev, dispatch_width,
shader_prog ? shader_prog->Name : 0);
backend_visitor::dump_instructions(filename);
}
@ -3885,9 +3884,6 @@ fs_visitor::allocate_registers()
}
if (!allocated_without_spills) {
const char *stage_name = stage == MESA_SHADER_VERTEX ?
"Vertex" : "Fragment";
/* We assume that any spilling is worse than just dropping back to
* SIMD8. There's probably actually some intermediate point where
* SIMD16 with a couple of spills is still better.

View File

@ -1700,8 +1700,6 @@ vec4_visitor::run()
move_push_constants_to_pull_constants();
split_virtual_grfs();
const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs";
#define OPT(pass, args...) ({ \
pass_num++; \
bool this_progress = pass(args); \
@ -1709,7 +1707,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \
stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
\
backend_visitor::dump_instructions(filename); \
} \
@ -1722,7 +1720,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%04d-00-start",
stage_name, shader_prog ? shader_prog->Name : 0);
stage_abbrev, shader_prog ? shader_prog->Name : 0);
backend_visitor::dump_instructions(filename);
}