diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 255ddf436df..a6483230e52 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3766,8 +3766,6 @@ fs_visitor::calculate_register_pressure() void fs_visitor::optimize() { - const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs"; - split_virtual_grfs(); move_uniform_array_access_to_pull_constants(); @@ -3781,7 +3779,7 @@ fs_visitor::optimize() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \ - stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ + stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ \ backend_visitor::dump_instructions(filename); \ } \ @@ -3793,7 +3791,8 @@ fs_visitor::optimize() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s%d-%04d-00-start", - stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0); + stage_abbrev, dispatch_width, + shader_prog ? shader_prog->Name : 0); backend_visitor::dump_instructions(filename); } @@ -3885,9 +3884,6 @@ fs_visitor::allocate_registers() } if (!allocated_without_spills) { - const char *stage_name = stage == MESA_SHADER_VERTEX ? - "Vertex" : "Fragment"; - /* We assume that any spilling is worse than just dropping back to * SIMD8. There's probably actually some intermediate point where * SIMD16 with a couple of spills is still better. diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 8ce07637b20..57b507d7f63 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1700,8 +1700,6 @@ vec4_visitor::run() move_push_constants_to_pull_constants(); split_virtual_grfs(); - const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs"; - #define OPT(pass, args...) ({ \ pass_num++; \ bool this_progress = pass(args); \ @@ -1709,7 +1707,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \ - stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ + stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \ \ backend_visitor::dump_instructions(filename); \ } \ @@ -1722,7 +1720,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s-%04d-00-start", - stage_name, shader_prog ? shader_prog->Name : 0); + stage_abbrev, shader_prog ? shader_prog->Name : 0); backend_visitor::dump_instructions(filename); }