intel/fs: Disable SIMD32 dispatch for fragment shaders with discard.
Current discard handling requires dedicating the second flag register to discard. However, control-flow in SIMD32 requires both flag registers so it's incompatible with the current discard handling. Just don't support SIMD32+discard for now. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -3361,6 +3361,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
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if (devinfo->gen >= 6) {
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emit_discard_jump();
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}
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limit_dispatch_width(16, "Fragment discard not implemented in SIMD32 mode.");
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break;
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}
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