egl: Unhide functionality in _eglInitContext()
_eglInitResource() was used to memset entire _EGLContext by writing more than size of pointed target. This does work as long as Resource is the first element in _EGLContext, this patch fixes such dependency. Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -366,7 +366,8 @@ _eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy, _EGLConfig *conf,
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return EGL_FALSE;
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}
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_eglInitResource(&ctx->Resource, sizeof(*ctx), dpy);
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memset(ctx, 0, sizeof(_EGLContext));
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_eglInitResource(&ctx->Resource, sizeof(_EGLResource), dpy);
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ctx->ClientAPI = api;
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ctx->Config = conf;
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ctx->WindowRenderBuffer = EGL_NONE;
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