r600g: implement MSAA color resolve

This commit is contained in:
Marek Olšák 2012-08-09 17:21:10 +02:00
parent 94b634eca0
commit 0f86915c53
6 changed files with 177 additions and 3 deletions

View File

@ -1491,3 +1491,64 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
blitter_unset_running_flag(ctx);
pipe_so_target_reference(&so_target, NULL);
}
/* probably radeon specific */
void util_blitter_resolve_color_custom(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_layer,
struct pipe_resource *src,
unsigned src_layer,
void *custom_blend)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
/* bind states */
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = dst->format;
surf_tmpl.u.tex.level = dst_level;
surf_tmpl.u.tex.first_layer = dst_layer;
surf_tmpl.u.tex.last_layer = dst_layer;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
surf_tmpl.u.tex.level = 0;
surf_tmpl.u.tex.first_layer = src_layer;
surf_tmpl.u.tex.last_layer = src_layer;
srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
/* set a framebuffer state */
fb_state.width = src->width0;
fb_state.height = src->height0;
fb_state.nr_cbufs = 2;
fb_state.cbufs[0] = srcsurf;
fb_state.cbufs[1] = dstsurf;
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
0, 0, NULL);
blitter_restore_fb_state(ctx);
blitter_restore_vertex_states(ctx);
blitter_restore_fragment_states(ctx);
blitter_unset_running_flag(ctx);
pipe_surface_reference(&srcsurf, NULL);
pipe_surface_reference(&dstsurf, NULL);
}

View File

@ -300,6 +300,14 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
unsigned sample_mask,
void *dsa_stage, float depth);
void util_blitter_resolve_color_custom(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_layer,
struct pipe_resource *src,
unsigned src_layer,
void *custom_blend);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
* of the util_blitter_{clear, copy_region, fill_region} functions and then

View File

@ -669,8 +669,8 @@ boolean evergreen_is_format_supported(struct pipe_screen *screen,
return retval == usage;
}
static void *evergreen_create_blend_state(struct pipe_context *ctx,
const struct pipe_blend_state *state)
static void *evergreen_create_blend_state_mode(struct pipe_context *ctx,
const struct pipe_blend_state *state, int mode)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_blend *blend = CALLOC_STRUCT(r600_pipe_blend);
@ -706,7 +706,7 @@ static void *evergreen_create_blend_state(struct pipe_context *ctx,
blend->cb_target_mask = target_mask;
if (target_mask)
color_control |= S_028808_MODE(V_028808_CB_NORMAL);
color_control |= S_028808_MODE(mode);
else
color_control |= S_028808_MODE(V_028808_CB_DISABLE);
@ -756,6 +756,13 @@ static void *evergreen_create_blend_state(struct pipe_context *ctx,
return rstate;
}
static void *evergreen_create_blend_state(struct pipe_context *ctx,
const struct pipe_blend_state *state)
{
return evergreen_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
}
static void *evergreen_create_dsa_state(struct pipe_context *ctx,
const struct pipe_depth_stencil_alpha_state *state)
{
@ -2989,6 +2996,17 @@ void evergreen_fetch_shader(struct pipe_context *ctx,
ve->fetch_shader, RADEON_USAGE_READ);
}
void *evergreen_create_resolve_blend(struct r600_context *rctx)
{
struct pipe_blend_state blend;
struct r600_pipe_state *rstate;
memset(&blend, 0, sizeof(blend));
blend.rt[0].colormask = 0xf;
rstate = evergreen_create_blend_state_mode(&rctx->context, &blend, V_028808_CB_RESOLVE);
return rstate;
}
void *evergreen_create_db_flush_dsa(struct r600_context *rctx)
{
struct pipe_depth_stencil_alpha_state dsa = {{0}};

View File

@ -42,6 +42,8 @@ enum r600_blitter_op /* bitmask */
R600_DISABLE_RENDER_COND,
R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
@ -288,6 +290,82 @@ static void r600_copy_first_sample(struct pipe_context *ctx,
pipe_sampler_view_reference(&src_view, NULL);
}
static boolean is_simple_resolve(const struct pipe_resolve_info *info)
{
unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
return info->dst.res->format == info->src.res->format &&
dst_width == info->src.res->width0 &&
dst_height == info->src.res->height0 &&
info->dst.x0 == 0 &&
info->dst.y0 == 0 &&
info->dst.x1 == dst_width &&
info->dst.y1 == dst_height &&
info->src.x0 == 0 &&
info->src.y0 == 0 &&
info->src.x1 == dst_width &&
info->src.y1 == dst_height;
}
static void r600_color_resolve(struct pipe_context *ctx,
const struct pipe_resolve_info *info)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_screen *screen = ctx->screen;
struct pipe_resource *tmp, templ;
struct pipe_box box;
assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
if (is_simple_resolve(info)) {
r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
util_blitter_resolve_color_custom(rctx->blitter,
info->dst.res, info->dst.level, info->dst.layer,
info->src.res, info->src.layer,
rctx->custom_blend_resolve);
r600_blitter_end(ctx);
return;
}
/* resolve into a temporary texture, then blit */
templ.target = PIPE_TEXTURE_2D;
templ.format = info->src.res->format;
templ.width0 = info->src.res->width0;
templ.height0 = info->src.res->height0;
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
templ.nr_samples = 0;
templ.usage = PIPE_USAGE_STATIC;
templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
templ.flags = 0;
tmp = screen->resource_create(screen, &templ);
/* XXX use scissor, so that only the needed part of the resource is resolved */
r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
util_blitter_resolve_color_custom(rctx->blitter,
tmp, 0, 0,
info->src.res, info->src.layer,
rctx->custom_blend_resolve);
r600_blitter_end(ctx);
/* this is correct for upside-down blits too */
u_box_2d(info->src.x0,
info->src.y0,
info->src.x1 - info->src.x0,
info->src.y1 - info->src.y0, &box);
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
~0, info->dst.x0, info->dst.y0, info->dst.layer,
tmp, 0, 0, &box);
r600_blitter_end(ctx);
pipe_resource_reference(&tmp, NULL);
}
static void r600_resource_resolve(struct pipe_context *ctx,
const struct pipe_resolve_info *info)
{
@ -313,6 +391,8 @@ static void r600_resource_resolve(struct pipe_context *ctx,
if ((info->mask & PIPE_MASK_ZS) ||
util_format_is_pure_integer(info->src.res->format)) {
r600_copy_first_sample(ctx, info);
} else {
r600_color_resolve(ctx, info);
}
}

View File

@ -162,6 +162,9 @@ static void r600_destroy_context(struct pipe_context *context)
if (rctx->custom_dsa_flush) {
rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush);
}
if (rctx->custom_blend_resolve) {
rctx->context.delete_blend_state(&rctx->context, rctx->custom_blend_resolve);
}
util_unreference_framebuffer_state(&rctx->framebuffer);
r600_context_fini(rctx);
@ -254,6 +257,7 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen, void
if (evergreen_context_init(rctx))
goto fail;
rctx->custom_dsa_flush = evergreen_create_db_flush_dsa(rctx);
rctx->custom_blend_resolve = evergreen_create_resolve_blend(rctx);
rctx->has_vertex_cache = !(rctx->family == CHIP_CEDAR ||
rctx->family == CHIP_PALM ||
rctx->family == CHIP_SUMO ||

View File

@ -326,6 +326,8 @@ struct r600_context {
boolean has_vertex_cache;
unsigned r6xx_num_clause_temp_gprs;
void *custom_dsa_flush;
void *custom_blend_resolve;
struct r600_screen *screen;
struct radeon_winsys *ws;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
@ -465,6 +467,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void *evergreen_create_resolve_blend(struct r600_context *rctx);
void evergreen_polygon_offset_update(struct r600_context *rctx);
boolean evergreen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,