ac: move view_index to the ABI

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-02-09 13:54:21 +01:00
parent 0efbede949
commit 0f48eeea05
2 changed files with 18 additions and 15 deletions

View File

@ -85,7 +85,6 @@ struct nir_to_llvm_context {
LLVMValueRef descriptor_sets[AC_UD_MAX_SETS];
LLVMValueRef ring_offsets;
LLVMValueRef view_index;
LLVMValueRef vertex_buffers;
LLVMValueRef rel_auto_id;
@ -799,7 +798,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
previous_stage, &args);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
if (ctx->options->key.vs.as_es)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->es2gs_offset);
@ -844,7 +844,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
&ctx->tcs_in_layout);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->view_index);
&ctx->abi.view_index);
add_arg(&args, ARG_VGPR, ctx->ac.i32,
&ctx->abi.tcs_patch_id);
@ -869,7 +869,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
&ctx->tcs_in_layout);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->view_index);
&ctx->abi.view_index);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
add_arg(&args, ARG_SGPR, ctx->ac.i32,
@ -887,7 +887,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
if (ctx->options->key.tes.as_es) {
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
@ -935,7 +936,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
&ctx->gsvs_num_entries);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->view_index);
&ctx->abi.view_index);
add_arg(&args, ARG_VGPR, ctx->ac.i32,
&ctx->gs_vtx_offset[0]);
@ -966,7 +967,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
&ctx->gsvs_num_entries);
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->view_index);
&ctx->abi.view_index);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs2vs_offset);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs_wave_id);
@ -1068,7 +1069,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
case MESA_SHADER_VERTEX:
set_vs_specific_input_locs(ctx, stage, has_previous_stage,
previous_stage, &user_sgpr_idx);
if (ctx->view_index)
if (ctx->abi.view_index)
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
if (ctx->options->key.vs.as_ls) {
set_loc_shader(ctx, AC_UD_VS_LS_TCS_IN_LAYOUT,
@ -1084,13 +1085,13 @@ static void create_function(struct nir_to_llvm_context *ctx,
set_loc_shader(ctx, AC_UD_VS_LS_TCS_IN_LAYOUT,
&user_sgpr_idx, 1);
set_loc_shader(ctx, AC_UD_TCS_OFFCHIP_LAYOUT, &user_sgpr_idx, 4);
if (ctx->view_index)
if (ctx->abi.view_index)
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
ac_declare_lds_as_pointer(&ctx->ac);
break;
case MESA_SHADER_TESS_EVAL:
set_loc_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT, &user_sgpr_idx, 1);
if (ctx->view_index)
if (ctx->abi.view_index)
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
case MESA_SHADER_GEOMETRY:
@ -1106,7 +1107,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
}
set_loc_shader(ctx, AC_UD_GS_VS_RING_STRIDE_ENTRIES,
&user_sgpr_idx, 2);
if (ctx->view_index)
if (ctx->abi.view_index)
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
if (has_previous_stage)
ac_declare_lds_as_pointer(&ctx->ac);
@ -4327,7 +4328,7 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
result = ctx->abi->draw_id;
break;
case nir_intrinsic_load_view_index:
result = ctx->nctx->view_index ? ctx->nctx->view_index : ctx->ac.i32_0;
result = ctx->abi->view_index;
break;
case nir_intrinsic_load_invocation_id:
if (ctx->stage == MESA_SHADER_TESS_CTRL)
@ -5523,7 +5524,7 @@ handle_fs_inputs(struct nir_to_llvm_context *ctx,
ctx->shader_info->fs.input_mask = ctx->input_mask >> VARYING_SLOT_VAR0;
if (ctx->shader_info->info.needs_multiview_view_index)
ctx->view_index = ctx->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
ctx->abi.view_index = ctx->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
}
static LLVMValueRef
@ -5905,7 +5906,7 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx,
si_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
}
LLVMBuildStore(ctx->builder, ac_to_float(&ctx->ac, ctx->view_index), *tmp_out);
LLVMBuildStore(ctx->builder, ac_to_float(&ctx->ac, ctx->abi.view_index), *tmp_out);
ctx->output_mask |= 1ull << VARYING_SLOT_LAYER;
}

View File

@ -60,7 +60,9 @@ struct ac_shader_abi {
LLVMValueRef workgroup_ids[3];
LLVMValueRef tg_size;
LLVMValueRef push_constants; /* Vulkan only */
/* Vulkan only */
LLVMValueRef push_constants;
LLVMValueRef view_index;
/* For VS and PS: pre-loaded shader inputs.
*