egl: Fix a false negative check in _eglCheckMakeCurrent.

This call sequence

  eglMakeCurrent(dpy, surf, surf, ctx1);
  eglMakeCurrent(dpy, surf, surf, ctx2);

should be valid if ctx1 and ctx2 have the same client API and are not
current in another thread.
This commit is contained in:
Chia-I Wu 2010-10-23 16:51:01 +08:00
parent d19afc57fe
commit 0d43cbed2f
1 changed files with 12 additions and 9 deletions

View File

@ -249,10 +249,6 @@ _eglCheckMakeCurrent(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read)
if (!surfaceless && (draw == NULL || read == NULL))
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
/* context stealing from another thread is not allowed */
if (ctx->Binding && ctx->Binding != t)
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
/*
* The spec says
*
@ -260,16 +256,23 @@ _eglCheckMakeCurrent(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read)
* bound to contexts in another thread, an EGL_BAD_ACCESS error is
* generated."
*
* But it also says
* and
*
* "at most one context may be bound to a particular surface at a given
* time"
*
* The latter is more restrictive so we can check only the latter case.
*/
if ((draw && draw->CurrentContext && draw->CurrentContext != ctx) ||
(read && read->CurrentContext && read->CurrentContext != ctx))
if (ctx->Binding && ctx->Binding != t)
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
if (draw && draw->CurrentContext && draw->CurrentContext != ctx) {
if (draw->CurrentContext->Binding != t ||
draw->CurrentContext->ClientAPI != ctx->ClientAPI)
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
}
if (read && read->CurrentContext && read->CurrentContext != ctx) {
if (read->CurrentContext->Binding != t ||
read->CurrentContext->ClientAPI != ctx->ClientAPI)
return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
}
/* simply require the configs to be equal */
if ((draw && draw->Config != ctx->Config) ||