glsl: make stand-alone compiler work with tessellation shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Fabian Bieler 2014-03-20 22:34:42 +01:00 committed by Marek Olšák
parent c53aa26379
commit 0cfac91755
3 changed files with 12 additions and 1 deletions

View File

@ -204,6 +204,8 @@ initialize_context(struct gl_context *ctx, gl_api api)
}
ctx->Const.GenerateTemporaryNames = true;
ctx->Const.MaxPatchVertices = 32;
ctx->Driver.NewShader = _mesa_new_shader;
}
@ -273,7 +275,7 @@ usage_fail(const char *name)
{
const char *header =
"usage: %s [options] <file.vert | file.geom | file.frag>\n"
"usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
"\n"
"Possible options are:\n";
printf(header, name);
@ -373,6 +375,10 @@ main(int argc, char **argv)
const char *const ext = & argv[optind][len - 5];
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
else if (strncmp(".tesc", ext, 5) == 0)
shader->Type = GL_TESS_CONTROL_SHADER;
else if (strncmp(".tese", ext, 5) == 0)
shader->Type = GL_TESS_EVALUATION_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)

View File

@ -136,6 +136,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;

View File

@ -61,6 +61,10 @@ _mesa_shader_enum_to_shader_stage(GLenum v)
return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
case GL_TESS_CONTROL_SHADER:
return MESA_SHADER_TESS_CTRL;
case GL_TESS_EVALUATION_SHADER:
return MESA_SHADER_TESS_EVAL;
case GL_COMPUTE_SHADER:
return MESA_SHADER_COMPUTE;
default: