glsl: add "in" or "out" prefix to name when flattening interface blocks

This is to prevent a name conflict in tessellation shaders built-in interface
blocks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Fabian Bieler 2014-03-20 22:37:37 +01:00 committed by Marek Olšák
parent 73a9a1539a
commit c53aa26379
1 changed files with 5 additions and 2 deletions

View File

@ -126,7 +126,8 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
for (unsigned i = 0; i < iface_t->length; i++) {
const char * field_name = iface_t->fields.structure[i].name;
char *iface_field_name =
ralloc_asprintf(mem_ctx, "%s.%s.%s",
ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
var->data.mode == ir_var_shader_in ? "in" : "out",
iface_t->name, var->name, field_name);
ir_variable *found_var =
@ -219,7 +220,9 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
if (var->get_interface_type() != NULL) {
char *iface_field_name =
ralloc_asprintf(mem_ctx, "%s.%s.%s", var->get_interface_type()->name,
ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
var->data.mode == ir_var_shader_in ? "in" : "out",
var->get_interface_type()->name,
var->name, ir->field);
/* Find the variable in the set of flattened interface blocks */
ir_variable *found_var =