llvmpipe: don't clear unused bins
If bins outside the current scene bounds are being corrupted, we'll need to fix that separately. Currently seems ok though.
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@ -163,12 +163,15 @@ lp_scene_reset(struct lp_scene *scene )
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/* Free all but last binner command lists:
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*/
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for (i = 0; i < TILES_X; i++) {
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for (j = 0; j < TILES_Y; j++) {
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for (i = 0; i < scene->tiles_x; i++) {
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for (j = 0; j < scene->tiles_y; j++) {
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lp_scene_bin_reset(scene, i, j);
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}
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}
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/* If there are any bins which weren't cleared by the loop above,
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* they will be caught (on debug builds at least) by this assert:
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*/
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assert(lp_scene_is_empty(scene));
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/* Free all but last binned data block:
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