llvmpipe: don't clear unused bins

If bins outside the current scene bounds are being corrupted, we'll
need to fix that separately.  Currently seems ok though.
This commit is contained in:
Keith Whitwell 2010-08-22 11:43:01 +01:00
parent a1de6f48c3
commit 0ad82b8d28
1 changed files with 5 additions and 2 deletions

View File

@ -163,12 +163,15 @@ lp_scene_reset(struct lp_scene *scene )
/* Free all but last binner command lists:
*/
for (i = 0; i < TILES_X; i++) {
for (j = 0; j < TILES_Y; j++) {
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
lp_scene_bin_reset(scene, i, j);
}
}
/* If there are any bins which weren't cleared by the loop above,
* they will be caught (on debug builds at least) by this assert:
*/
assert(lp_scene_is_empty(scene));
/* Free all but last binned data block: