radeonsi: clean up shader resource limit definitions

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-04-19 02:14:53 +02:00
parent 3138a28ff2
commit 0954d5e982
3 changed files with 12 additions and 23 deletions

View File

@ -541,7 +541,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]); /* actually only memory limits this */
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return SI_NUM_USER_CONST_BUFFERS;
return SI_NUM_CONST_BUFFERS;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0; /* FIXME */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
@ -563,7 +563,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return SI_NUM_USER_SAMPLERS;
return SI_NUM_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:

View File

@ -101,7 +101,7 @@ struct si_shader_context
LLVMValueRef shader_buffers[SI_NUM_SHADER_BUFFERS];
LLVMValueRef sampler_views[SI_NUM_SAMPLERS];
LLVMValueRef sampler_states[SI_NUM_SAMPLERS];
LLVMValueRef fmasks[SI_NUM_USER_SAMPLERS];
LLVMValueRef fmasks[SI_NUM_SAMPLERS];
LLVMValueRef images[SI_NUM_IMAGES];
LLVMValueRef so_buffers[4];
LLVMValueRef esgs_ring;
@ -1406,7 +1406,7 @@ static LLVMValueRef fetch_constant(
LLVMValueRef index;
index = get_bounded_indirect_index(ctx, &reg->DimIndirect,
reg->Dimension.Index,
SI_NUM_USER_CONST_BUFFERS);
SI_NUM_CONST_BUFFERS);
bufp = build_indexed_load_const(ctx, ptr, index);
} else
bufp = ctx->const_buffers[buf];
@ -3822,7 +3822,7 @@ static void tex_fetch_ptrs(
ind_index = get_bounded_indirect_index(ctx,
&reg->Indirect,
reg->Register.Index,
SI_NUM_USER_SAMPLERS);
SI_NUM_SAMPLERS);
*res_ptr = get_sampler_desc(ctx, ind_index, DESC_IMAGE);

View File

@ -32,7 +32,13 @@
#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
#define SI_MAX_ATTRIBS 16
#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16
struct si_screen;
struct si_shader;
@ -146,20 +152,6 @@ struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
#define SI_NUM_SAMPLERS SI_NUM_USER_SAMPLERS
/* User constant buffers: 0..15
* Driver state constants: 16
*/
#define SI_NUM_USER_CONST_BUFFERS 16
#define SI_DRIVER_STATE_CONST_BUF SI_NUM_USER_CONST_BUFFERS
#define SI_NUM_CONST_BUFFERS (SI_DRIVER_STATE_CONST_BUF + 1)
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16
/* Private read-write buffer slots. */
enum {
SI_HS_RING_TESS_FACTOR,
@ -186,9 +178,6 @@ enum {
SI_NUM_RW_BUFFERS,
};
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/