mesa: Add skeleton implementations of glInvalidateTex{Sub,}Image

These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).

v2: Add comment explaining why minimum dimensions are set to 1 for some
texture targets.  Add default case to switch statement to silence
compiler warnings and detect new texture targets.  Both changes
suggested by Brian.  Also use _mesa_is_desktop_gl as suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2012-08-13 13:14:25 -07:00
parent f241ffd48c
commit 07e12c4917
3 changed files with 225 additions and 0 deletions

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@ -827,10 +827,16 @@ _mesa_create_exec_table(struct gl_context *ctx)
_mesa_init_sampler_object_dispatch(exec);
#endif
if (_mesa_is_desktop_gl(ctx)) {
SET_InvalidateTexSubImage(exec, _mesa_InvalidateTexSubImage);
SET_InvalidateTexImage(exec, _mesa_InvalidateTexImage);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_InvalidateSubFramebuffer(exec, _mesa_InvalidateSubFramebuffer);
SET_InvalidateFramebuffer(exec, _mesa_InvalidateFramebuffer);
}
return exec;
}

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@ -877,7 +877,58 @@ _mesa_total_texture_memory(struct gl_context *ctx)
return total;
}
static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
GLint level, const char *name)
{
/* The GL_ARB_invalidate_subdata spec says:
*
* "If <texture> is zero or is not the name of a texture, the error
* INVALID_VALUE is generated."
*
* This performs the error check in a different order than listed in the
* spec. We have to get the texture object before we can validate the
* other parameters against values in the texture object.
*/
struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
if (texture == 0 || t == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
return NULL;
}
/* The GL_ARB_invalidate_subdata spec says:
*
* "If <level> is less than zero or greater than the base 2 logarithm
* of the maximum texture width, height, or depth, the error
* INVALID_VALUE is generated."
*/
if (level < 0 || level > t->MaxLevel) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
return NULL;
}
/* The GL_ARB_invalidate_subdata spec says:
*
* "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
* TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
* is not zero, the error INVALID_VALUE is generated."
*/
if (level != 0) {
switch (t->Target) {
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_BUFFER:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
_mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
return NULL;
default:
break;
}
}
return t;
}
/*@}*/
@ -1346,4 +1397,164 @@ _mesa_unlock_context_textures( struct gl_context *ctx )
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
}
void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth)
{
struct gl_texture_object *t;
struct gl_texture_image *image;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
t = invalidate_tex_image_error_check(ctx, texture, level,
"glInvalidateTexSubImage");
/* The GL_ARB_invalidate_subdata spec says:
*
* "...the specified subregion must be between -<b> and <dim>+<b> where
* <dim> is the size of the dimension of the texture image, and <b> is
* the size of the border of that texture image, otherwise
* INVALID_VALUE is generated (border is not applied to dimensions that
* don't exist in a given texture target)."
*/
image = t->Image[0][level];
if (image) {
int xBorder;
int yBorder;
int zBorder;
int imageWidth;
int imageHeight;
int imageDepth;
/* The GL_ARB_invalidate_subdata spec says:
*
* "For texture targets that don't have certain dimensions, this
* command treats those dimensions as having a size of 1. For
* example, to invalidate a portion of a two-dimensional texture,
* the application would use <zoffset> equal to zero and <depth>
* equal to one."
*/
switch (t->Target) {
case GL_TEXTURE_BUFFER:
xBorder = 0;
yBorder = 0;
zBorder = 0;
imageWidth = 1;
imageHeight = 1;
imageDepth = 1;
break;
case GL_TEXTURE_1D:
xBorder = image->Border;
yBorder = 0;
zBorder = 0;
imageWidth = image->Width;
imageHeight = 1;
imageDepth = 1;
break;
case GL_TEXTURE_1D_ARRAY:
xBorder = image->Border;
yBorder = 0;
zBorder = 0;
imageWidth = image->Width;
imageHeight = image->Height;
imageDepth = 1;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_2D_MULTISAMPLE:
xBorder = image->Border;
yBorder = image->Border;
zBorder = 0;
imageWidth = image->Width;
imageHeight = image->Height;
imageDepth = 1;
break;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
xBorder = image->Border;
yBorder = image->Border;
zBorder = 0;
imageWidth = image->Width;
imageHeight = image->Height;
imageDepth = image->Depth;
break;
case GL_TEXTURE_3D:
xBorder = image->Border;
yBorder = image->Border;
zBorder = image->Border;
imageWidth = image->Width;
imageHeight = image->Height;
imageDepth = image->Depth;
break;
default:
assert(!"Should not get here.");
xBorder = 0;
yBorder = 0;
zBorder = 0;
imageWidth = 0;
imageHeight = 0;
imageDepth = 0;
break;
}
if (xoffset < -xBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
return;
}
if (xoffset + width > imageWidth + xBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glInvalidateSubTexImage(xoffset+width)");
return;
}
if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
return;
}
if (yoffset + height > imageHeight + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glInvalidateSubTexImage(yoffset+height)");
return;
}
if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glInvalidateSubTexImage(zoffset)");
return;
}
if (zoffset + depth > imageDepth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glInvalidateSubTexImage(zoffset+depth)");
return;
}
}
/* We don't actually do anything for this yet. Just return after
* validating the parameters and generating the required errors.
*/
return;
}
void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
invalidate_tex_image_error_check(ctx, texture, level,
"glInvalidateTexImage");
/* We don't actually do anything for this yet. Just return after
* validating the parameters and generating the required errors.
*/
return;
}
/*@}*/

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@ -152,6 +152,14 @@ _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
extern void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth);
extern void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture, GLint level);
/*@}*/