mesa: Track the current vertex/element array buffers for glthread.

We want to support glthread on GLES contexts with reasonable apps, and on
desktop for apps that use VBOs but haven't completely moved to core GL.
To do so, we have to deal with the "the user may or may not pass user
pointers to draw calls" problem.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
This commit is contained in:
Eric Anholt 2013-03-04 10:30:15 -08:00 committed by Timothy Arceri
parent 238d027ed6
commit 012bfebc07
10 changed files with 231 additions and 34 deletions

View File

@ -8,7 +8,8 @@
<category name="GL_ARB_base_instance" number="107">
<function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw">
<function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
@ -16,7 +17,8 @@
<param name="baseinstance" type="GLuint"/>
</function>
<function name="DrawElementsInstancedBaseInstance" exec="dynamic" marshal="draw">
<function name="DrawElementsInstancedBaseInstance" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
@ -25,7 +27,8 @@
<param name="baseinstance" type="GLuint"/>
</function>
<function name="DrawElementsInstancedBaseVertexBaseInstance" exec="dynamic" marshal="draw">
<function name="DrawElementsInstancedBaseVertexBaseInstance" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>

View File

@ -8,7 +8,8 @@
<category name="GL_ARB_draw_elements_base_vertex" number="62">
<function name="DrawElementsBaseVertex" es2="3.2" exec="dynamic" marshal="draw">
<function name="DrawElementsBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
@ -16,7 +17,8 @@
<param name="basevertex" type="GLint"/>
</function>
<function name="DrawRangeElementsBaseVertex" es2="3.2" exec="dynamic" marshal="draw">
<function name="DrawRangeElementsBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
@ -26,7 +28,8 @@
<param name="basevertex" type="GLint"/>
</function>
<function name="MultiDrawElementsBaseVertex" exec="dynamic" marshal="draw">
<function name="MultiDrawElementsBaseVertex" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
@ -35,7 +38,8 @@
<param name="basevertex" type="const GLint *"/>
</function>
<function name="DrawElementsInstancedBaseVertex" es2="3.2" exec="dynamic" marshal="draw">
<function name="DrawElementsInstancedBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>

View File

@ -15,7 +15,8 @@
<param name="primcount" type="GLsizei"/>
</function>
<function name="DrawElementsInstancedARB" exec="dynamic" marshal="draw">
<function name="DrawElementsInstancedARB" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>

View File

@ -10,7 +10,8 @@
<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
<function name="BindVertexArray" es2="3.0">
<function name="BindVertexArray" es2="3.0"
marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
<param name="array" type="GLuint"/>
</function>

View File

@ -256,7 +256,8 @@
<!-- These functions alias ones from GL_EXT_gpu_shader4 -->
<function name="VertexAttribIPointer" es2="3.0" marshal="async">
<function name="VertexAttribIPointer" es2="3.0" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>

View File

@ -3153,7 +3153,8 @@
<glx handcode="true"/>
</function>
<function name="ColorPointer" es1="1.0" deprecated="3.1" marshal="async">
<function name="ColorPointer" es1="1.0" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -3173,7 +3174,8 @@
<glx rop="193" handcode="true"/>
</function>
<function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic" marshal="draw">
<function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
@ -3181,7 +3183,8 @@
<glx handcode="true"/>
</function>
<function name="EdgeFlagPointer" deprecated="3.1" marshal="async">
<function name="EdgeFlagPointer" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
@ -3198,7 +3201,8 @@
<glx handcode="true"/>
</function>
<function name="IndexPointer" deprecated="3.1" marshal="async">
<function name="IndexPointer" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
@ -3212,14 +3216,16 @@
<glx handcode="true"/>
</function>
<function name="NormalPointer" es1="1.0" deprecated="3.1" marshal="async">
<function name="NormalPointer" es1="1.0" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="TexCoordPointer" es1="1.0" deprecated="3.1" marshal="async">
<function name="TexCoordPointer" es1="1.0" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -3227,7 +3233,8 @@
<glx handcode="true"/>
</function>
<function name="VertexPointer" es1="1.0" deprecated="3.1" marshal="async">
<function name="VertexPointer" es1="1.0" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -3730,7 +3737,8 @@
<glx rop="4097"/>
</function>
<function name="DrawRangeElements" es2="3.0" exec="dynamic" marshal="draw">
<function name="DrawRangeElements" es2="3.0" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
@ -4716,7 +4724,8 @@
<glx rop="4125"/>
</function>
<function name="FogCoordPointer" deprecated="3.1" marshal="async">
<function name="FogCoordPointer" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
@ -4852,7 +4861,8 @@
<glx rop="4132"/>
</function>
<function name="SecondaryColorPointer" deprecated="3.1" marshal="async">
<function name="SecondaryColorPointer" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -5017,7 +5027,7 @@
<type name="intptr" size="4" glx_name="CARD32"/>
<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
<function name="BindBuffer" es1="1.1" es2="2.0">
<function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<glx ignore="true"/>
@ -5806,7 +5816,8 @@
<glx rop="4233"/>
</function>
<function name="VertexAttribPointer" es2="2.0" marshal="async">
<function name="VertexAttribPointer" es2="2.0" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
@ -9179,7 +9190,8 @@
<param name="i" type="GLint"/>
</function>
<function name="ColorPointerEXT" deprecated="3.1" marshal="async">
<function name="ColorPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -9194,7 +9206,8 @@
<param name="count" type="GLsizei"/>
</function>
<function name="EdgeFlagPointerEXT" deprecated="3.1" marshal="async">
<function name="EdgeFlagPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLboolean *"/>
@ -9206,7 +9219,8 @@
<param name="params" type="GLvoid **" output="true"/>
</function>
<function name="IndexPointerEXT" deprecated="3.1" marshal="async">
<function name="IndexPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@ -9214,7 +9228,8 @@
<glx handcode="true"/>
</function>
<function name="NormalPointerEXT" deprecated="3.1" marshal="async">
<function name="NormalPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@ -9222,7 +9237,8 @@
<glx handcode="true"/>
</function>
<function name="TexCoordPointerEXT" deprecated="3.1" marshal="async">
<function name="TexCoordPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -9231,7 +9247,8 @@
<glx handcode="true"/>
</function>
<function name="VertexPointerEXT" deprecated="3.1" marshal="async">
<function name="VertexPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@ -10206,7 +10223,8 @@
<param name="primcount" type="GLsizei"/>
</function>
<function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw">
<function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
@ -11225,7 +11243,8 @@
<glx handcode="true" ignore="true"/>
</function>
<function name="MultiModeDrawElementsIBM" marshal="draw">
<function name="MultiModeDrawElementsIBM" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="const GLenum *"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>

View File

@ -252,10 +252,6 @@ class PrintCode(gl_XML.gl_print_base):
self.print_sync_dispatch(func)
out('}')
if func.marshal == 'draw':
out('/* We relied on all vertex and index data being in VBOs */')
out('assert(ctx->API == API_OPENGL_CORE);')
out('}')
def print_async_body(self, func):

View File

@ -79,6 +79,18 @@ struct glthread_state
* be accessed.
*/
struct glthread_batch *batch;
/**
* Tracks on the main thread side whether the current vertex array binding
* is in a VBO.
*/
bool vertex_array_is_vbo;
/**
* Tracks on the main thread side whether the current element array (index
* buffer) binding is in a VBO.
*/
bool element_array_is_vbo;
};
/**

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@ -154,3 +154,106 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
}
free(length_tmp);
}
/* BindBufferBase: marshalled asynchronously */
struct marshal_cmd_BindBufferBase
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLuint index;
GLuint buffer;
};
static inline void
_mesa_unmarshal_BindBufferBase(struct gl_context *ctx, const struct marshal_cmd_BindBufferBase *cmd)
{
const GLenum target = cmd->target;
const GLuint index = cmd->index;
const GLuint buffer = cmd->buffer;
CALL_BindBufferBase(ctx->CurrentServerDispatch, (target, index, buffer));
}
/** Tracks the current bindings for the vertex array and index array buffers.
*
* This is part of what we need to enable glthread on compat-GL contexts that
* happen to use VBOs, without also supporting the full tracking of VBO vs
* user vertex array bindings per attribute on each vertex array for
* determining what to upload at draw call time.
*
* Note that GL core makes it so that a buffer binding with an invalid handle
* in the "buffer" parameter will throw an error, and then a
* glVertexAttribPointer() that followsmight not end up pointing at a VBO.
* However, in GL core the draw call would throw an error as well, so we don't
* really care if our tracking is wrong for this case -- we never need to
* marshal user data for draw calls, and the unmarshal will just generate an
* error or not as appropriate.
*
* For compatibility GL, we do need to accurately know whether the draw call
* on the unmarshal side will dereference a user pointer or load data from a
* VBO per vertex. That would make it seem like we need to track whether a
* "buffer" is valid, so that we can know when an error will be generated
* instead of updating the binding. However, compat GL has the ridiculous
* feature that if you pass a bad name, it just gens a buffer object for you,
* so we escape without having to know if things are valid or not.
*/
static void
track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct glthread_state *glthread = ctx->GLThread;
switch (target) {
case GL_ARRAY_BUFFER:
glthread->vertex_array_is_vbo = (buffer != 0);
break;
case GL_ELEMENT_ARRAY_BUFFER:
/* The current element array buffer binding is actually tracked in the
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
glthread->element_array_is_vbo = (buffer != 0);
break;
}
}
struct marshal_cmd_BindBuffer
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLuint buffer;
};
/**
* This is just like the code-generated glBindBuffer() support, except that we
* call track_vbo_binding().
*/
void
_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
const struct marshal_cmd_BindBuffer *cmd)
{
const GLenum target = cmd->target;
const GLuint buffer = cmd->buffer;
CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
}
void GLAPIENTRY
_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
struct marshal_cmd_BindBuffer *cmd;
debug_print_marshal("BindBuffer");
track_vbo_binding(ctx, target, buffer);
if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
cmd_size);
cmd->target = target;
cmd->buffer = buffer;
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
}
}

View File

@ -109,8 +109,58 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
_mesa_glthread_finish(ctx);
}
/**
* Checks whether we're on a compat context for code-generated
* glBindVertexArray().
*
* In order to decide whether a draw call uses only VBOs for vertex and index
* buffers, we track the current vertex and index buffer bindings by
* glBindBuffer(). However, the index buffer binding is stored in the vertex
* array as opposed to the context. If we were to accurately track whether
* the index buffer was a user pointer ot not, we'd have to track it per
* vertex array, which would mean synchronizing with the client thread and
* looking into the hash table to find the actual vertex array object. That's
* more tracking than we'd like to do in the main thread, if possible.
*
* Instead, just punt for now and disable threading on apps using vertex
* arrays and compat contexts. Apps using vertex arrays can probably use a
* core context.
*/
static inline bool
_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
{
return ctx->API != API_OPENGL_CORE;
}
/**
* Instead of conditionally handling marshaling previously-bound user vertex
* array data in draw calls (deprecated and removed in GL core), we just
* disable threading at the point where the user sets a user vertex array.
*/
static inline bool
_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
}
/**
* Instead of conditionally handling marshaling immediate index data in draw
* calls (deprecated and removed in GL core), we just disable threading.
*/
static inline bool
_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
}
struct marshal_cmd_ShaderSource;
struct marshal_cmd_Flush;
struct marshal_cmd_BindBuffer;
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
@ -127,4 +177,11 @@ void
_mesa_unmarshal_Flush(struct gl_context *ctx,
const struct marshal_cmd_Flush *cmd);
void GLAPIENTRY
_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
void
_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
const struct marshal_cmd_BindBuffer *cmd);
#endif /* MARSHAL_H */