mesa: Disable glthread when glBegin() is called.
glBegin() swaps dispatch tables, and we don't have any code in place for handling that in glthread (which also messes with dispatch tables), and I don't particularly care to at this point. Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Marek Olšák <maraeo@gmail.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Tested-by: Mike Lothian <mike@fireburn.co.uk>
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@ -1148,7 +1148,7 @@
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<glx rop="3"/>
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</function>
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<function name="Begin" deprecated="3.1" exec="dynamic">
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<function name="Begin" deprecated="3.1" exec="dynamic" marshal_fail="true">
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<param name="mode" type="GLenum"/>
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<glx rop="4"/>
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</function>
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