mesa/src/panfrost/ci/panfrost-t860-fails.txt

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dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.0,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.4,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.10,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.13,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.1,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.2,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.10,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.11,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.12,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.15,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.16,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.17,Fail
dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.18,Fail
ci/deqp: Switch to a new dEQP runner written in Rust. I found the C++ runner hard to develop on, and we had stability issues and outstanding feature needs that made me want something I felt good about hacking on. Thus, Rewrite It In Rust of the deqp runner. The new runner includes: - Skip lists don't reshuffle the test list. - Known-flake handling without resorting to skip lists (fixing our main CI reliability issue on a3xx right now). - Per-thread Vulkan shader caches should speed up VK CI runtime. - Tracking of crashes separate from fails (so we can see progress on that front). - Logging of deqp stderr spam (particularly assertion failures!) in the CI log. - Integrated QPA filtering so we don't have bash perf issues for it. - Logging of what caselist to go look at for a given error report (in red, so it's easier to find in your CI log). - The code is 1/3 unit tests, and easy to extend for more coverage. - Non-LAVA CI runs create a failures.csv in artifacts that you can check in as your deqp-*-fails.txt file. - Test runtime is included in results.csv so you can debug how to speed up your CI job. - Pretty summary at the end of the run of slow/flaky/failed tests. Since this is a new runner with a different RNG, the test groups are shuffled one more time. This seems to result in some panfrost T720 stability issues (See its new deqp-panfrost-t720-flakes.txt), and one new flake in freedreno a630. Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7434>
2020-10-29 17:29:28 +00:00
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y,Fail
dEQP-GLES31.functional.separate_shader.random.23,Fail
dEQP-GLES31.functional.separate_shader.random.35,Fail
dEQP-GLES31.functional.separate_shader.random.68,Fail
dEQP-GLES31.functional.separate_shader.random.79,Fail
dEQP-GLES31.functional.separate_shader.random.80,Fail
dEQP-GLES31.functional.separate_shader.random.89,Fail
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_compute,Fail
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_compute,Fail
dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_fragment,Fail
dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_fragment,Fail
dEQP-GLES31.functional.synchronization.in_invocation.image_alias_overwrite,Crash
dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_alias_overwrite,Crash
dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_alias_write,Crash
dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_overwrite,Crash
dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_write_read,Crash
dEQP-GLES31.functional.synchronization.in_invocation.image_overwrite,Crash
dEQP-GLES31.functional.synchronization.inter_invocation.image_alias_overwrite,Crash
dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_alias_overwrite,Crash
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_greater.clamp_to_edge_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_greater.mirrored_repeat_clamp_to_edge,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_greater.repeat_mirrored_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_less.clamp_to_edge_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_less.mirrored_repeat_clamp_to_edge,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_less.repeat_mirrored_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.base_level.level_1,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.incomplete.mipmap_incomplete,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.clamp_to_edge_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.mirrored_repeat_clamp_to_edge,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.repeat_mirrored_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.base_level.level_1,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.clamp_to_edge_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.mirrored_repeat_clamp_to_edge,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.repeat_mirrored_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.base_level.level_1,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.clamp_to_edge_repeat,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.mirrored_repeat_clamp_to_edge,Fail
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.repeat_mirrored_repeat,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_int_2d,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_int_2d_array,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_uint_2d,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_uint_2d_array,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_int_2d,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_int_2d_array,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_uint_2d,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_uint_2d_array,Fail
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_int_2d,Fail
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_int_2d_array,Fail
dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_vertex,Fail
dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_vertex,Fail