mesa/src/gallium/drivers/etnaviv/etnaviv_resource.h

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/*
* Copyright (c) 2012-2015 Etnaviv Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Wladimir J. van der Laan <laanwj@gmail.com>
*/
#ifndef H_ETNAVIV_RESOURCE
#define H_ETNAVIV_RESOURCE
#include "etnaviv_internal.h"
#include "etnaviv_tiling.h"
#include "pipe/p_state.h"
#include "util/format/u_format.h"
#include "util/list.h"
etnaviv: rework resource status tracking (again) While a resource might be shared across different contexts all synchronization of commands is the resposibility of the user (OpenGL spec Chapter 5 "Shared Objects and Multiple Contexts"). Currently etnaviv tries to be extremely helpful by flushing foreign contexts when using a resource that is still pending there. This introduces a lot of issues, as context flushes can now happen at basically any time and also introduces a lot of overhead due to the needed tracking and locking. Get rid of all this cross-context tracking and flushing. The only real requirement here is that we need to track pending resources without mutating the state of the etna_resource, as this might be shared across multiple contexts and thus be used by multiple threads concurrently. Introduce a hash table to track the current pending resources and their states in the local context. A side-effect of this change is that we don't need to keep all used resources referenced until context flush time, as we don't need to mutate them anymore to track the status. This allows to free some of them a bit earlier. Note that this introduces a small possibility of a new resource matching the key of a already destroyed resource still in the pending_resources hashtable, but even if we get such a collision the worst outcome is a not strictly necessary flush of the local context being performed, which is acceptable if it doesn't happen very often. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14466>
2022-01-07 20:18:31 +00:00
#include "util/hash_table.h"
#include "util/u_helpers.h"
#include "util/u_range.h"
struct etna_context;
struct pipe_screen;
struct util_dynarray;
struct etna_resource_level {
unsigned width, padded_width; /* in pixels */
unsigned height, padded_height; /* in samples */
unsigned depth;
unsigned offset; /* offset into memory area */
uint32_t stride; /* row stride */
uint32_t layer_stride; /* layer stride */
unsigned size; /* total size of memory area */
uint32_t ts_offset;
uint32_t ts_layer_stride;
uint32_t ts_size;
uint64_t clear_value; /* clear value of resource level (mainly for TS) */
bool ts_valid;
uint8_t ts_mode;
int8_t ts_compress_fmt; /* COLOR_COMPRESSION_FORMAT_* (-1 = disable) */
/* keep track if we have done some per block patching */
bool patched;
struct util_dynarray *patch_offsets;
};
/* status of queued up but not flushed reads and write operations.
* In _transfer_map() we need to know if queued up rendering needs
* to be flushed to preserve the order of cpu and gpu access. */
enum etna_resource_status {
ETNA_PENDING_WRITE = 0x01,
ETNA_PENDING_READ = 0x02,
};
struct etna_resource {
struct pipe_resource base;
struct renderonly_scanout *scanout;
uint32_t seqno;
uint32_t flush_seqno;
/* only lod 0 used for non-texture buffers */
/* Layout for surface (tiled, multitiled, split tiled, ...) */
enum etna_surface_layout layout;
/* Horizontal alignment for texture unit (TEXTURE_HALIGN_*) */
unsigned halign;
struct etna_bo *bo; /* Surface video memory */
struct etna_bo *ts_bo; /* Tile status video memory */
struct etna_resource_level levels[ETNA_NUM_LOD];
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
/* for when TE doesn't support the base layout */
struct pipe_resource *texture;
/* for when PE doesn't support the base layout */
struct pipe_resource *render;
/* frontend flushes resource via an explicit call to flush_resource */
bool explicit_flush;
};
/* returns TRUE if a is newer than b */
static inline bool
etna_resource_newer(struct etna_resource *a, struct etna_resource *b)
{
return (int)(a->seqno - b->seqno) > 0;
}
/* returns TRUE if a is older than b */
static inline bool
etna_resource_older(struct etna_resource *a, struct etna_resource *b)
{
return (int)(a->seqno - b->seqno) < 0;
}
/* returns TRUE if a resource has a TS, and it is valid for at least one level */
bool
etna_resource_has_valid_ts(struct etna_resource *res);
/* returns TRUE if the resource needs a resolve to itself */
static inline bool
etna_resource_needs_flush(struct etna_resource *res)
{
return etna_resource_has_valid_ts(res) && ((int)(res->seqno - res->flush_seqno) > 0);
}
/* is the resource only used on the sampler? */
static inline bool
etna_resource_sampler_only(const struct pipe_resource *pres)
{
return (pres->bind & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_BLENDABLE)) ==
PIPE_BIND_SAMPLER_VIEW;
}
static inline bool
etna_resource_hw_tileable(bool use_blt, const struct pipe_resource *pres)
{
if (use_blt)
return true;
/* RS can only tile 16bpp or 32bpp formats */
return util_format_get_blocksize(pres->format) == 2 ||
util_format_get_blocksize(pres->format) == 4;
}
static inline struct etna_resource *
etna_resource(struct pipe_resource *p)
{
return (struct etna_resource *)p;
}
void
etna_resource_used(struct etna_context *ctx, struct pipe_resource *prsc,
enum etna_resource_status status);
static inline void
resource_read(struct etna_context *ctx, struct pipe_resource *prsc)
{
etna_resource_used(ctx, prsc, ETNA_PENDING_READ);
}
static inline void
resource_written(struct etna_context *ctx, struct pipe_resource *prsc)
{
etna_resource_used(ctx, prsc, ETNA_PENDING_WRITE);
}
etnaviv: rework resource status tracking (again) While a resource might be shared across different contexts all synchronization of commands is the resposibility of the user (OpenGL spec Chapter 5 "Shared Objects and Multiple Contexts"). Currently etnaviv tries to be extremely helpful by flushing foreign contexts when using a resource that is still pending there. This introduces a lot of issues, as context flushes can now happen at basically any time and also introduces a lot of overhead due to the needed tracking and locking. Get rid of all this cross-context tracking and flushing. The only real requirement here is that we need to track pending resources without mutating the state of the etna_resource, as this might be shared across multiple contexts and thus be used by multiple threads concurrently. Introduce a hash table to track the current pending resources and their states in the local context. A side-effect of this change is that we don't need to keep all used resources referenced until context flush time, as we don't need to mutate them anymore to track the status. This allows to free some of them a bit earlier. Note that this introduces a small possibility of a new resource matching the key of a already destroyed resource still in the pending_resources hashtable, but even if we get such a collision the worst outcome is a not strictly necessary flush of the local context being performed, which is acceptable if it doesn't happen very often. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14466>
2022-01-07 20:18:31 +00:00
enum etna_resource_status
etna_resource_status(struct etna_context *ctx, struct etna_resource *res);
/* Allocate Tile Status for an etna resource.
* Tile status is a cache of the clear status per tile. This means a smaller
* surface has to be cleared which is faster.
* This is also called "fast clear". */
bool
etna_screen_resource_alloc_ts(struct pipe_screen *pscreen,
struct etna_resource *prsc);
struct pipe_resource *
etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
uint64_t modifier, const struct pipe_resource *templat);
void
etna_resource_screen_init(struct pipe_screen *pscreen);
#endif