2019-05-26 09:43:12 +01:00
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef D3D12_RESOURCE_H
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#define D3D12_RESOURCE_H
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struct pipe_screen;
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#include "d3d12_bufmgr.h"
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#include "util/u_range.h"
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#include "util/u_transfer.h"
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2020-11-24 19:54:07 +00:00
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#include <directx/d3d12.h>
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2019-05-26 09:43:12 +01:00
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struct d3d12_resource {
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struct pipe_resource base;
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struct d3d12_bo *bo;
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DXGI_FORMAT dxgi_format;
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unsigned mip_levels;
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struct sw_displaytarget *dt;
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unsigned dt_stride;
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struct util_range valid_buffer_range;
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};
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struct d3d12_transfer {
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struct pipe_transfer base;
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struct pipe_resource *staging_res;
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void *data;
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};
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static inline struct d3d12_resource *
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d3d12_resource(struct pipe_resource *r)
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{
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return (struct d3d12_resource *)r;
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}
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/* Returns the underlying ID3D12Resource and offset for this resource */
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static inline ID3D12Resource *
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d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset)
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{
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if (!res->bo)
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return NULL;
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return d3d12_bo_get_base(res->bo, offset)->res;
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}
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/* Returns the underlying ID3D12Resource for this resource. */
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static inline ID3D12Resource *
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d3d12_resource_resource(struct d3d12_resource *res)
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{
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ID3D12Resource *ret;
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uint64_t offset;
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ret = d3d12_resource_underlying(res, &offset);
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return ret;
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}
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static inline struct TransitionableResourceState *
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d3d12_resource_state(struct d3d12_resource *res)
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{
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uint64_t offset;
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if (!res->bo)
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return NULL;
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return d3d12_bo_get_base(res->bo, &offset)->trans_state;
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}
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static inline D3D12_GPU_VIRTUAL_ADDRESS
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d3d12_resource_gpu_virtual_address(struct d3d12_resource *res)
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{
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uint64_t offset;
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ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset);
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return base_res->GetGPUVirtualAddress() + offset;
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}
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static inline bool
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d3d12_subresource_id_uses_layer(enum pipe_texture_target target)
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{
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return target == PIPE_TEXTURE_CUBE ||
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target == PIPE_TEXTURE_1D_ARRAY ||
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target == PIPE_TEXTURE_2D_ARRAY;
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}
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void
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d3d12_resource_release(struct d3d12_resource *res);
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void
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d3d12_resource_wait_idle(struct d3d12_context *ctx,
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struct d3d12_resource *res);
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void
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d3d12_resource_make_writeable(struct pipe_context *pctx,
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struct pipe_resource *pres);
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void
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d3d12_screen_resource_init(struct pipe_screen *pscreen);
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void
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d3d12_context_resource_init(struct pipe_context *pctx);
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#endif
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