updater: do not delete directory

I took a look at deletefiles.txt again and realized that they're all files, so we don't need to delete the entire directory

Signed-off-by: tretrauit <tretrauit@gmail.com>
This commit is contained in:
tretrauit 2022-11-03 17:44:54 +07:00 committed by tretrauit
parent 727b7e9b44
commit e55d6cafd6
Signed by: tretrauit
GPG Key ID: CDDE1C97EE305DAF
3 changed files with 14 additions and 14 deletions

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@ -1,3 +1,3 @@
aiohttp==3.8.1
aiohttp==3.8.3
appdirs~=1.4.4
aiopath~=0.6.10

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@ -1,4 +1,5 @@
import pathlib
from setuptools import setup
# The directory containing this file
@ -9,7 +10,7 @@ README = (HERE / "README.md").read_text()
setup(
name='worthless',
version='2.2.7',
version='2.2.8',
packages=['worthless', 'worthless.classes', 'worthless.classes.launcher', 'worthless.classes.installer'],
url='https://git.froggi.es/tretrauit/worthless-launcher',
license='MIT License',

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@ -1,14 +1,16 @@
import asyncio
import hashlib
import json
import platform
import re
import shutil
import platform
import aiohttp
import zipfile
import json
import hashlib
from pathlib import Path
from configparser import ConfigParser
from pathlib import Path
import aiohttp
from aiopath import AsyncPath
from worthless import constants
from worthless.launcher import Launcher
from worthless.launcherconfig import LauncherConfig
@ -387,15 +389,12 @@ class Installer:
deletefiles = archive.read("deletefiles.txt").decode().split("\n")
for file in deletefiles:
current_game_file = Path(self._gamedir.joinpath(file))
if current_game_file == self._gamedir:
if current_game_file == Path(self._gamedir):
continue
if not current_game_file.exists():
if not current_game_file.is_file():
continue
if current_game_file.is_file():
current_game_file.unlink(missing_ok=True)
continue
if current_game_file.is_dir():
shutil.rmtree(current_game_file, ignore_errors=True)
print("Deleting ", file)
current_game_file.unlink(missing_ok=True)
await asyncio.to_thread(archive.extractall, self._gamedir, members=files)
archive.close()