#include "quakedef.h" #include "winquake.h" #ifdef D3D8QUAKE #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) #define HMONITOR_DECLARED DECLARE_HANDLE(HMONITOR); #endif #ifdef _XBOX #include #define D3DLOCK_NOSYSLOCK 0 #define D3DLOCK_DISCARD 0 #endif #include extern LPDIRECT3DDEVICE8 pD3DDev8; void D3D8_DestroyTexture (texid_t tex) { if (!tex) return; if (tex->ptr) IDirect3DTexture8_Release((IDirect3DTexture8*)tex->ptr); tex->ptr = NULL; } qboolean D3D8_LoadTextureMips(image_t *tex, struct pendingtextureinfo *mips) { qbyte *fte_restrict out, *fte_restrict in; int x, y, i; D3DLOCKED_RECT lock; D3DFORMAT fmt; D3DSURFACE_DESC desc; IDirect3DTexture8 *dt; qboolean swap = false; unsigned int pixelsize = 4; unsigned int blocksize = 0; switch(mips->encoding) { case PTI_RGB565: pixelsize = 2; fmt = D3DFMT_R5G6B5; break; case PTI_RGBA4444://not supported on d3d9 return false; case PTI_ARGB4444: pixelsize = 2; fmt = D3DFMT_A4R4G4B4; break; case PTI_RGBA5551://not supported on d3d9 return false; case PTI_ARGB1555: pixelsize = 2; fmt = D3DFMT_A1R5G5B5; break; case PTI_RGBA8: // fmt = D3DFMT_A8B8G8R8; /*how do we check fmt = D3DFMT_A8R8G8B8; swap = true; break; case PTI_RGBX8: // fmt = D3DFMT_X8B8G8R8; fmt = D3DFMT_X8R8G8B8; swap = true; break; case PTI_BGRA8: fmt = D3DFMT_A8R8G8B8; break; case PTI_BGRX8: fmt = D3DFMT_X8R8G8B8; break; //too lazy to support these for now case PTI_S3RGB1: case PTI_S3RGBA1: //d3d doesn't distinguish between these fmt = D3DFMT_DXT1; blocksize = 8; break; case PTI_S3RGBA3: fmt = D3DFMT_DXT3; blocksize = 16; break; case PTI_S3RGBA5: fmt = D3DFMT_DXT5; blocksize = 16; break; default: //no idea return false; } if (!pD3DDev8) return false; //can happen on errors if (FAILED(IDirect3DDevice8_CreateTexture(pD3DDev8, mips->mip[0].width, mips->mip[0].height, mips->mipcount, 0, fmt, D3DPOOL_MANAGED, &dt))) return false; for (i = 0; i < mips->mipcount; i++) { IDirect3DTexture8_GetLevelDesc(dt, i, &desc); if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width) { IDirect3DTexture8_Release(dt); return false; } IDirect3DTexture8_LockRect(dt, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD); //can't do it in one go. pitch might contain padding or be upside down. if (!mips->mip[i].data) ; else if (blocksize) { if (lock.Pitch == ((mips->mip[i].width+3)/4)*blocksize) //for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize) memcpy(lock.pBits, mips->mip[i].data, mips->mip[i].datasize); } else if (swap) { for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*4) { for (x = 0; x < mips->mip[i].width*4; x+=4) { out[x+0] = in[x+2]; out[x+1] = in[x+1]; out[x+2] = in[x+0]; out[x+3] = in[x+3]; } } } else { for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize) memcpy(out, in, mips->mip[i].width*pixelsize); } IDirect3DTexture8_UnlockRect(dt, i); } D3D8_DestroyTexture(tex); tex->ptr = dt; return true; } void D3D8_UploadLightmap(lightmapinfo_t *lm) { } #endif