//NOTE: This file exists purely for generation of the genericdefs/*_api.qc files distributed in ftetools.zip. //It is consumed by FTE's build scripts and exists to normalize DP's misnamed defs to match FTE's, and some other fixups/omissions with DP defs. //Patches welcome... #pragma noref 1 #ifdef TEST #include "fteextensions.qc" #endif //attempt to normalize things. #define ReadAngle readangle #define ReadByte readbyte #define ReadChar readchar #define ReadCoord readcoord #define ReadFloat readfloat #define ReadLong readlong #define ReadShort readshort #define ReadString readstring #define draw_getimagesize drawgetimagesize #define addstat clientstat #define skel_mul_bone skel_premul_bone #define skel_mul_bones skel_premul_bones #define setsensitivityscale setsensitivityscaler #define centerprint cprint #define cs_project project #define cs_unproject unproject #define ChangeYaw changeyaw #define entitybyindex edict_num #define adddynamiclight2 dynamiclight_add #define FIELD_ENTITY EV_ENTITY #define FIELD_FLOAT EV_FLOAT #define FIELD_FUNCTION EV_FUNCTION #define FIELD_STRING EV_STRING #define FIELD_VECTOR EV_VECTOR #define STAT_MONSTERS STAT_KILLEDMONSTERS #define STAT_SECRETS STAT_FOUNDSECRETS #define STAT_WEAPONMODEL STAT_WEAPONMODELI #define E_ABSMAX GE_ABSMAX #define E_ABSMIN GE_ABSMIN #define E_ACTIVE GE_ACTIVE #define E_ALPHA GE_ALPHA #define E_COLORMOD GE_COLORMOD #define E_FORWARD GE_FORWARD #define E_MAXS GE_MAXS #define E_MINS GE_MINS #define E_ORIGIN GE_ORIGIN #define E_ORIGINANDVECTORS GE_ORIGINANDVECTORS #define E_PANTSCOLOR GE_PANTSCOLOR #define E_RIGHT GE_RIGHT #define E_SCALE GE_SCALE #define E_SHIRTCOLOR GE_SHIRTCOLOR #define E_SKIN GE_SKIN #define E_UP GE_UP #define VF_FOV_X VF_FOVX #define VF_FOV_Y VF_FOVX #define PI M_PI #define MASK_NORMAL MASK_ENGINE #define MASK_ENGINEVIEWMODELS MASK_VIEWMODEL #define false FALSE #define true TRUE #ifdef SSQC #include "dpdefs/progsdefs.qc" #include "dpdefs/dpextensions.qc" .float SendFlags; .float gravity; float MSG_ENTITY=5; #endif #ifdef CSQC #define drawstring drawrawstring #include "dpdefs/csprogsdefs.qc" #undef drawstring vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring = #326; //not actually defined for some fucked up reason, but work none the less. These are the ones that I use - there'll be others. const float IE_KEYDOWN = 0; const float IE_KEYUP = 1; #endif #ifdef MENU #define cmd localcmd #include "dpdefs/menudefs.qc" const float GGDI_GAMEDIR = GETGAMEDIRINFO_NAME; const float GGDI_DESCRIPTION = GETGAMEDIRINFO_DESCRIPTION; //not actually defined for some fucked up reason, but work none the less. These are the ones that I use - there'll be others. float(float s) asin = #471; float(float c) acos = #472; float(float t) atan = #473; float(float c, float s) atan2 = #474; float(float a) tan = #475; string(string filename) whichpack = #503; #endif float(__variant) checkbuiltin = #0; //not really present in DP, but #0 is technically just an OP_DONE so returns 0 so its actually okay in the end. its important for this to not generate extra warnings.