#include "quakedef.h" qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette) { return false; } void GLVID_DeInit() { } void GLVID_ShiftPalette(unsigned char *p) { } void GLVID_SetPalette(unsigned char *palette) { } void Sys_SendKeyEvents(void) { } void GLD_BeginDirectRect(int x, int y, qbyte *pbitmap, int width, int height) { } void GLD_EndDirectRect(int x, int y, int width, int height) { } void GLVID_SwapBuffers(void) { } void GLVID_SetCaption(char *text) { } /*** Input ***/ void IN_ReInit(void) { } void IN_Init(void) { } void IN_Shutdown(void) { } void IN_Commands(void) { } void IN_Move(float *movements, int pnum) { }