#include "quakedef.h" #ifdef VM_LUA #include "pr_common.h" #include "hash.h" #define luagloballist \ globalentity (true, self) \ globalentity (true, other) \ globalentity (true, world) \ globalfloat (true, time) \ globalfloat (true, frametime) \ globalentity (false, newmis) \ globalfloat (false, force_retouch) \ globalstring (true, mapname) \ globalfloat (false, deathmatch) \ globalfloat (false, coop) \ globalfloat (false, teamplay) \ globalfloat (true, serverflags) \ globalfloat (false, dimension_send) \ globalfloat (false, physics_mode) \ globalfloat (true, total_secrets) \ globalfloat (true, total_monsters) \ globalfloat (true, found_secrets) \ globalfloat (true, killed_monsters) \ globalvec (true, v_forward) \ globalvec (true, v_up) \ globalvec (true, v_right) \ globalfloat (true, trace_allsolid) \ globalfloat (true, trace_startsolid) \ globalfloat (true, trace_fraction) \ globalvec (true, trace_endpos) \ globalvec (true, trace_plane_normal) \ globalfloat (true, trace_plane_dist) \ globalentity (true, trace_ent) \ globalfloat (true, trace_inopen) \ globalfloat (true, trace_inwater) \ globalfloat (false, trace_endcontents) \ globalfloat (false, trace_surfaceflags) \ globalfloat (false, cycle_wrapped) \ globalentity (false, msg_entity) \ globalfunc (false, main) \ globalfunc (true, StartFrame) \ globalfunc (true, PlayerPreThink) \ globalfunc (true, PlayerPostThink) \ globalfunc (true, ClientKill) \ globalfunc (true, ClientConnect) \ globalfunc (true, PutClientInServer) \ globalfunc (true, ClientDisconnect) \ globalfunc (false, SetNewParms) \ globalfunc (false, SetChangeParms) //any globals or functions that the server might want access to need to be known also. #define luaextragloballist \ globalstring (true, startspot) \ globalstring (true, ClientReEnter) typedef struct { #define globalentity(required, name) int name; #define globalint(required, name) int name; #define globalfloat(required, name) float name; #define globalstring(required, name) string_t name; #define globalvec(required, name) vec3_t name; #define globalfunc(required, name) int name; luagloballist luaextragloballist #undef globalentity #undef globalint #undef globalfloat #undef globalstring #undef globalvec #undef globalfunc } luaglobalvars_t; typedef struct { int type; ptrdiff_t offset; char *name; bucket_t buck; } luafld_t; typedef struct lua_State lua_State; typedef void *(QDECL *lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize); typedef const char *(QDECL *lua_Reader)(lua_State *L, void *data, size_t *size); typedef int (QDECL *lua_CFunction) (lua_State *L); typedef double lua_Number; typedef int lua_Integer; //I'm using this struct for all the global stuff. static struct { lua_State *ctx; char readbuf[1024]; pubprogfuncs_t progfuncs; progexterns_t progfuncsparms; edict_t **edicttable; unsigned int maxedicts; luaglobalvars_t globals; //internal global structure hashtable_t globalfields; //name->luafld_t luafld_t globflds[1024]; //fld->offset+type hashtable_t entityfields; //name->luafld_t luafld_t entflds[1024]; //fld->offset+type qboolean triedlib; dllhandle_t lib; lua_State * (QDECL *newstate) (lua_Alloc f, void *ud); lua_CFunction (QDECL *atpanic) (lua_State *L, lua_CFunction panicf); void (QDECL *close) (lua_State *L); int (QDECL *load) (lua_State *L, lua_Reader reader, void *dt, const char *chunkname, const char *mode); int (QDECL *pcallk) (lua_State *L, int nargs, int nresults, int errfunc, int ctx, lua_CFunction k); void (QDECL *callk) (lua_State *L, int nargs, int nresults, int ctx, lua_CFunction k); void (QDECL *getfield) (lua_State *L, int idx, const char *k); void (QDECL *setfield) (lua_State *L, int idx, const char *k); void (QDECL *gettable) (lua_State *L, int idx); void (QDECL *settable) (lua_State *L, int idx); void (QDECL *getglobal) (lua_State *L, const char *var); void (QDECL *setglobal) (lua_State *L, const char *var); int (QDECL *error) (lua_State *L); int (QDECL *type) (lua_State *L, int idx); const char *(QDECL *typename) (lua_State *L, int tp); void (QDECL *rawget) (lua_State *L, int idx); void (QDECL *rawset) (lua_State *L, int idx); void (QDECL *createtable) (lua_State *L, int narr, int nrec); int (QDECL *setmetatable) (lua_State *L, int objindex); void *(QDECL *newuserdata) (lua_State *L, size_t usize); void (QDECL *replace) (lua_State *L, int idx); int (QDECL *gettop) (lua_State *L); int (QDECL *settop) (lua_State *L, int idx); void (QDECL *pushboolean) (lua_State *L, int b); void (QDECL *pushnil) (lua_State *L); void (QDECL *pushnumber) (lua_State *L, lua_Number n); void (QDECL *pushinteger) (lua_State *L, lua_Integer n); void (QDECL *pushvalue) (lua_State *L, int idx); void (QDECL *pushcclosure) (lua_State *L, lua_CFunction fn, int n); const char * (QDECL *pushfstring) (lua_State *L, const char *fmt, ...); void (QDECL *pushlightuserdata) (lua_State *L, void *p); const char * (QDECL *tolstring) (lua_State *L, int idx, size_t *len); int (QDECL *toboolean) (lua_State *L, int idx); lua_Number (QDECL *tonumberx) (lua_State *L, int idx, int *isnum); lua_Integer (QDECL *tointegerx) (lua_State *L, int idx, int *isnum); const void *(QDECL *topointer) (lua_State *L, int idx); void *(QDECL *touserdata) (lua_State *L, int idx); int (QDECL *Lcallmeta) (lua_State *L, int obj, const char *e); int (QDECL *Lnewmetatable) (lua_State *L, const char *tname); } lua; #define pcall(L,n,r,f) pcallk(L, (n), (r), (f), 0, NULL) #define call(L,n,r) callk(L, (n), (r), 0, NULL) #define pop(L,n) settop(L, -(n)-1) #define pushstring(L,s) pushfstring(L,"%s",s) #define LUA_TNONE (-1) #define LUA_TNIL 0 #define LUA_TBOOLEAN 1 #define LUA_TLIGHTUSERDATA 2 #define LUA_TNUMBER 3 #define LUA_TSTRING 4 #define LUA_TTABLE 5 #define LUA_TFUNCTION 6 #define LUA_TUSERDATA 7 #define LUA_TTHREAD 8 #define LUA_NUMTAGS 9 #define LUA_REGISTRYINDEX (-1000000 - 1000) static qboolean init_lua(void) { if (!lua.triedlib) { dllfunction_t luafuncs[] = { {(void*)&lua.newstate, "lua_newstate"}, {(void*)&lua.atpanic, "lua_atpanic"}, {(void*)&lua.close, "lua_close"}, {(void*)&lua.load, "lua_load"}, {(void*)&lua.pcallk, "lua_pcallk"}, {(void*)&lua.callk, "lua_callk"}, {(void*)&lua.getfield, "lua_getfield"}, {(void*)&lua.setfield, "lua_setfield"}, {(void*)&lua.gettable, "lua_gettable"}, {(void*)&lua.settable, "lua_settable"}, {(void*)&lua.getglobal, "lua_getglobal"}, {(void*)&lua.setglobal, "lua_setglobal"}, {(void*)&lua.error, "lua_error"}, {(void*)&lua.type, "lua_type"}, {(void*)&lua.typename, "lua_typename"}, {(void*)&lua.rawget, "lua_rawget"}, {(void*)&lua.rawset, "lua_rawset"}, {(void*)&lua.createtable, "lua_createtable"}, {(void*)&lua.setmetatable, "lua_setmetatable"}, {(void*)&lua.newuserdata, "lua_newuserdata"}, {(void*)&lua.replace, "lua_replace"}, {(void*)&lua.gettop, "lua_gettop"}, {(void*)&lua.settop, "lua_settop"}, {(void*)&lua.pushboolean, "lua_pushboolean"}, {(void*)&lua.pushnil, "lua_pushnil"}, {(void*)&lua.pushnumber, "lua_pushnumber"}, {(void*)&lua.pushinteger, "lua_pushinteger"}, {(void*)&lua.pushvalue, "lua_pushvalue"}, {(void*)&lua.pushcclosure, "lua_pushcclosure"}, {(void*)&lua.pushfstring, "lua_pushfstring"}, {(void*)&lua.pushlightuserdata, "lua_pushlightuserdata"}, {(void*)&lua.tolstring, "lua_tolstring"}, {(void*)&lua.toboolean, "lua_toboolean"}, {(void*)&lua.tonumberx, "lua_tonumberx"}, {(void*)&lua.tointegerx, "lua_tointegerx"}, {(void*)&lua.topointer, "lua_topointer"}, {(void*)&lua.touserdata, "lua_touserdata"}, {(void*)&lua.Lcallmeta, "luaL_callmeta"}, {(void*)&lua.Lnewmetatable, "luaL_newmetatable"}, {NULL, NULL} }; lua.triedlib = true; lua.lib = Sys_LoadLibrary("lua52", luafuncs); } if (!lua.lib) return false; return true; } static void *my_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize) { if (nsize == 0) { free(ptr); return NULL; } else return realloc(ptr, nsize); } const char * my_lua_Reader(lua_State *L, void *data, size_t *size) { vfsfile_t *f = data; *size = VFS_READ(f, lua.readbuf, sizeof(lua.readbuf)); return lua.readbuf; } //replace lua's standard 'print' function to use the console instead of stdout. intended to use the same linebreak rules. static int my_lua_print(lua_State *L) { //the problem is that we can only really accept strings here. //so lets just use the tostring function to make sure things are actually readable as strings. int args = lua.gettop(L); int i; const char *s; lua.getglobal(L, "tostring"); //args now start at 1 for(i = 1; i <= args; i++) { lua.pushvalue(L, -1); lua.pushvalue(L, i); lua.pcall(L, 1, 1, 0); //pops args+func s = lua.tolstring(L, -1, NULL); if(s == NULL) s = "?"; if(i > 1) Con_Printf("\t"); Con_Printf("%s", s); lua.pop(L, 1); //pop our lstring }; lua.pop(L, 1); //pop the cached tostring. Con_Printf("\n"); return 0; }; //more like quakec's print static int my_lua_conprint(lua_State *L) { //the problem is that we can only really accept strings here. //so lets just use the tostring function to make sure things are actually readable as strings. int args = lua.gettop(L); int i; const char *s; lua.getglobal(L, "tostring"); //args start at stack index 1 for(i = 1; i <= args; i++) { lua.pushvalue(L, -1); //dupe the tostring lua.pushvalue(L, i); //dupe the argument lua.pcall(L, 1, 1, 0); //pops args+func, pushes the string result s = lua.tolstring(L, -1, NULL); if(s == NULL) s = "?"; Con_Printf("%s", s); lua.pop(L, 1); //pop our lstring }; lua.pop(L, 1); //pop the cached tostring. return 0; }; static int bi_lua_dprint(lua_State *L) { if (!developer.ival) return 0; return my_lua_conprint(L); } //taken from lua's baselib.c, with dependancies reduced a little. static int my_lua_tostring(lua_State *L) { // if (lua.type(L, 1) == LUA_TNONE) // luaL_argerror(L, narg, "value expected"); if (lua.Lcallmeta(L, 1, "__tostring")) return 1; switch (lua.type(L, 1)) { case LUA_TNUMBER: lua.pushfstring(L, lua.tolstring(L, 1, NULL)); break; case LUA_TSTRING: lua.pushvalue(L, 1); break; case LUA_TBOOLEAN: lua.pushstring(L, (lua.toboolean(L, 1) ? "true" : "false")); break; case LUA_TNIL: lua.pushstring(L, "nil"); break; case LUA_TTABLE: //special check for things that look like vectors. lua.getfield(L, 1, "x"); lua.getfield(L, 1, "y"); lua.getfield(L, 1, "z"); if (lua.type(L, -3) == LUA_TNUMBER && lua.type(L, -2) == LUA_TNUMBER && lua.type(L, -1) == LUA_TNUMBER) { lua.pushfstring(L, "'%g %g %g'", lua.tonumberx(L, -3, NULL), lua.tonumberx(L, -2, NULL), lua.tonumberx(L, -1, NULL)); return 1; } //fallthrough default: lua.pushfstring(L, "%s: %p", lua.typename(L, lua.type(L, 1)), lua.topointer(L, 1)); break; } return 1; } static int my_lua_panic(lua_State *L) { const char *s = lua.tolstring(L, -1, NULL); Sys_Error("lua error: %s", s); } static int my_lua_entity_eq(lua_State *L) { //table1=1 //table2=2 unsigned int entnum1, entnum2; lua.getfield(L, 1, "entnum"); entnum1 = lua.tointegerx(L, -1, NULL); lua.getfield(L, 2, "entnum"); entnum2 = lua.tointegerx(L, -1, NULL); lua.pop(L, 2); lua.pushboolean(L, entnum1 == entnum2); return 1; } static int my_lua_entity_tostring(lua_State *L) { //table=1 unsigned int entnum; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); lua.pop(L, 1); lua.pushstring(L, va("entity: %u", entnum)); return 1; } static void lua_readvector(lua_State *L, int idx, float *result) { switch(lua.type(L, idx)) { case LUA_TSTRING: { //we parse strings primnarily for easy .ent(or bsp) loading support. const char *str = lua.tolstring(L, idx, NULL); str = COM_Parse(str); result[0] = atof(com_token); str = COM_Parse(str); result[1] = atof(com_token); str = COM_Parse(str); result[2] = atof(com_token); } break; case LUA_TTABLE: lua.getfield(L, idx, "x"); result[0] = lua.tonumberx(L, -1, NULL); lua.getfield(L, idx, "y"); result[1] = lua.tonumberx(L, -1, NULL); lua.getfield(L, idx, "z"); result[2] = lua.tonumberx(L, -1, NULL); lua.pop(L, 3); break; case LUA_TNIL: result[0] = 0; result[1] = 0; result[2] = 0; break; default: Con_Printf("Expected vector, got something that wasn't\n"); } } static int my_lua_entity_set(lua_State *L) //__newindex { // Con_Printf("lua_entity_set: "); // my_lua_print(L); //table=1 //key=2 //value=3 if (lua.type(L, 2) == LUA_TSTRING) { const char *s = lua.tolstring(L, 2, NULL); luafld_t *fld = Hash_GetInsensitive(&lua.entityfields, s); eval_t *eval; unsigned int entnum; if (fld) { lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); lua.pop(L, 1); if (entnum < lua.maxedicts && lua.edicttable[entnum] && !lua.edicttable[entnum]->isfree) { eval = (eval_t*)((char*)lua.edicttable[entnum]->v + fld->offset); switch(fld->type) { case ev_float: eval->_float = lua.tonumberx(L, 3, NULL); return 0; case ev_vector: lua_readvector(L, 3, eval->_vector); return 0; case ev_integer: eval->_int = lua.tointegerx(L, 3, NULL); return 0; case ev_function: if (lua.type(L, 3) == LUA_TNIL) eval->function = 0; //so the engine can distinguish between nil and not. else eval->function = fld->offset | ((entnum+1)<<10); lua.pushlightuserdata(L, (void *)fld->offset); //execute only knows a function id, so we need to translate the store to match. lua.replace(L, 2); lua.rawset(L, 1); return 0; case ev_string: if (lua.type(L, 3) == LUA_TNIL) eval->string = 0; //so the engine can distinguish between nil and not. else eval->string = fld->offset | ((entnum+1)<<10); lua.pushlightuserdata(L, (void *)fld->offset); //execute only knows a string id, so we need to translate the store to match. lua.replace(L, 2); lua.rawset(L, 1); return 0; case ev_entity: //read the table's entnum field so we know which one its meant to be. lua.getfield(L, 3, "entnum"); eval->edict = lua.tointegerx(L, -1, NULL); return 0; } } } } lua.rawset(L, 1); return 0; } static int my_lua_entity_get(lua_State *L) //__index { // Con_Printf("lua_entity_get: "); // my_lua_print(L); //table=1 //key=2 if (lua.type(L, 2) == LUA_TSTRING) { const char *s = lua.tolstring(L, 2, NULL); luafld_t *fld = Hash_GetInsensitive(&lua.entityfields, s); eval_t *eval; int entnum; if (fld) { lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); lua.pop(L, 1); if (entnum < lua.maxedicts && lua.edicttable[entnum])// && !lua.edicttable[entnum]->isfree) { eval = (eval_t*)((char*)lua.edicttable[entnum]->v + fld->offset); switch(fld->type) { case ev_float: lua.pushnumber(L, eval->_float); return 1; case ev_integer: lua.pushinteger(L, eval->_int); return 1; case ev_vector: lua.createtable(L, 0, 0); //FIXME: should provide a metatable with a __tostring lua.pushnumber(L, eval->_vector[0]); lua.setfield (L, -2, "x"); lua.pushnumber(L, eval->_vector[1]); lua.setfield (L, -2, "y"); lua.pushnumber(L, eval->_vector[2]); lua.setfield (L, -2, "z"); return 1; case ev_function: case ev_string: lua.pushlightuserdata(L, (void *)(eval->function & 1023)); //execute only knows a function id, so we need to translate the store to match. lua.replace(L, 2); lua.rawget(L, 1); return 1; case ev_entity: //return the table for the entity via the lua registry. lua.pushlightuserdata(lua.ctx, lua.edicttable[eval->edict]); lua.gettable(lua.ctx, LUA_REGISTRYINDEX); return 1; } } } } //make sure it exists so we don't get called constantly if code loops through stuff that wasn't set. // lua.pushstring(L, "nil"); lua.rawget(L, 1); return 1; } static int my_lua_global_set(lua_State *L) //__newindex { // Con_Printf("my_lua_global_set: "); // my_lua_print(L); //table=1 //key=2 //value=3 if (lua.type(L, 2) == LUA_TSTRING) { const char *s = lua.tolstring(L, 2, NULL); luafld_t *fld = Hash_GetInsensitive(&lua.globalfields, s); eval_t *eval; if (fld) { eval = (eval_t*)((char*)&lua.globals + fld->offset); switch(fld->type) { case ev_float: eval->_float = lua.tonumberx(L, 3, NULL); return 0; case ev_vector: lua.getfield(L, 3, "x"); eval->_vector[0] = lua.tonumberx(L, -1, NULL); lua.getfield(L, 3, "y"); eval->_vector[1] = lua.tonumberx(L, -1, NULL); lua.getfield(L, 3, "z"); eval->_vector[2] = lua.tonumberx(L, -1, NULL); return 0; case ev_integer: eval->_int = lua.tointegerx(L, 3, NULL); return 0; case ev_function: if (lua.type(L, 3) == LUA_TNIL) eval->function = 0; //so the engine can distinguish between nil and not. else eval->function = fld->offset; lua.pushlightuserdata(L, (void *)fld->offset); //execute only knows a function id, so we need to translate the store to match. lua.replace(L, 2); lua.rawset(L, 1); return 0; case ev_string: if (lua.type(L, 3) == LUA_TNIL) eval->string = 0; //so the engine can distinguish between nil and not. else eval->string = fld->offset; lua.pushlightuserdata(L, (void *)fld->offset); //execute only knows a string id, so we need to translate the store to match. lua.replace(L, 2); lua.rawset(L, 1); return 0; case ev_entity: //read the table's entnum field so we know which one its meant to be. lua.getfield(L, 3, "entnum"); eval->edict = lua.tointegerx(L, -1, NULL); return 0; } } } lua.rawset(L, 1); return 0; } static int my_lua_global_get(lua_State *L) //__index { // Con_Printf("my_lua_global_get: "); // my_lua_print(L); //table=1 //key=2 if (lua.type(L, 2) == LUA_TSTRING) { const char *s = lua.tolstring(L, 2, NULL); luafld_t *fld = Hash_GetInsensitive(&lua.globalfields, s); eval_t *eval; if (fld) { eval = (eval_t*)((char*)&lua.globals + fld->offset); switch(fld->type) { case ev_float: lua.pushnumber(L, eval->_float); return 1; case ev_function: lua.pushlightuserdata(L, (void *)eval->function); //execute only knows a function id, so we need to translate the store to match. lua.replace(L, 2); lua.rawget(L, 1); return 1; case ev_entity: //return the table for the entity via the lua registry. lua.pushlightuserdata(lua.ctx, lua.edicttable[eval->edict]); lua.gettable(lua.ctx, LUA_REGISTRYINDEX); return 1; } } } //make sure it exists so we don't get called constantly if code loops through stuff that wasn't set. // lua.pushstring(L, "nil"); lua.rawget(L, 1); return 1; } static int bi_lua_setmodel(lua_State *L) { int entnum; edict_t *e; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); e = (entnum>=lua.maxedicts)?NULL:lua.edicttable[entnum]; PF_setmodel_Internal(&lua.progfuncs, e, lua.tolstring(L, 2, NULL)); return 0; } static int bi_lua_precache_model(lua_State *L) { PF_precache_model_Internal(&lua.progfuncs, lua.tolstring(L, 1, NULL), false); return 0; } static int bi_lua_precache_sound(lua_State *L) { PF_precache_sound_Internal(&lua.progfuncs, lua.tolstring(L, 1, NULL)); return 0; } static int bi_lua_lightstyle(lua_State *L) { vec3_t rgb; lua_readvector(L, 3, rgb); PF_applylightstyle(lua.tointegerx(L, 1, NULL), lua.tolstring(L, 2, NULL), rgb); return 0; } static int bi_lua_spawn(lua_State *L) { edict_t *e = lua.progfuncs.EntAlloc(&lua.progfuncs); if (e) { lua.pushlightuserdata(L, e); lua.gettable(L, LUA_REGISTRYINDEX); } else lua.pushnil(L); return 1; } static int bi_lua_remove(lua_State *L) { int entnum; edict_t *e; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); e = (entnum>=lua.maxedicts)?NULL:lua.edicttable[entnum]; if (e) lua.progfuncs.EntFree(&lua.progfuncs, e); return 0; } static int bi_lua_setorigin(lua_State *L) { edict_t *e; lua.getfield(L, 1, "entnum"); e = EDICT_NUM((&lua.progfuncs), lua.tointegerx(L, -1, NULL)); lua_readvector(L, 2, e->v->origin); World_LinkEdict (&sv.world, (wedict_t*)e, false); return 0; } static int bi_lua_setsize(lua_State *L) { edict_t *e; lua.getfield(L, 1, "entnum"); e = EDICT_NUM((&lua.progfuncs), lua.tointegerx(L, -1, NULL)); lua_readvector(L, 2, e->v->mins); lua_readvector(L, 3, e->v->maxs); VectorSubtract (e->v->maxs, e->v->mins, e->v->size); World_LinkEdict (&sv.world, (wedict_t*)e, false); return 0; } static int bi_lua_localcmd(lua_State *L) { const char *str = lua.tolstring(lua.ctx, 1, NULL); Cbuf_AddText (str, RESTRICT_INSECURE); return 0; } static int bi_lua_changelevel(lua_State *L) { const char *s, *spot; // make sure we don't issue two changelevels (unless the last one failed) if (sv.mapchangelocked) return 0; sv.mapchangelocked = true; if (lua.type(L, 2) == LUA_TSTRING) //and not nil or none { s = lua.tolstring(lua.ctx, 1, NULL); spot = lua.tolstring(lua.ctx, 2, NULL); Cbuf_AddText (va("\nchangelevel %s %s\n",s, spot), RESTRICT_LOCAL); } else { s = lua.tolstring(lua.ctx, 1, NULL); Cbuf_AddText (va("\nmap %s\n",s), RESTRICT_LOCAL); } return 0; } static int bi_lua_stuffcmd(lua_State *L) { int entnum; const char *str; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); str = lua.tolstring(L, 2, NULL); PF_stuffcmd_Internal(entnum, str); return 0; } static int bi_lua_centerprint(lua_State *L) { int entnum; const char *str; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); str = lua.tolstring(L, 2, NULL); PF_centerprint_Internal(entnum, false, str); return 0; } static int bi_lua_getinfokey(lua_State *L) { int entnum; const char *key; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); key = lua.tolstring(L, 2, NULL); key = PF_infokey_Internal(entnum, key); lua.pushstring(L, key); return 1; } static int bi_lua_setinfokey(lua_State *L) { int entnum; const char *key; const char *value; int result; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); key = lua.tolstring(L, 2, NULL); value = lua.tolstring(L, 3, NULL); result = PF_ForceInfoKey_Internal(entnum, key, value); lua.pushinteger(L, result); return 1; } static int bi_lua_ambientsound(lua_State *L) { vec3_t pos; const char *samp = lua.tolstring(L, 2, NULL); float vol = lua.tonumberx(L, 3, NULL); float attenuation = lua.tonumberx(L, 4, NULL); lua_readvector(L, 1, pos); PF_ambientsound_Internal(pos, samp, vol, attenuation); return 0; } static int bi_lua_sound(lua_State *L) { int entnum; float channel = lua.tonumberx(L, 2, NULL); const char *samp = lua.tolstring(L, 3, NULL); float volume = lua.tonumberx(L, 4, NULL); float attenuation = lua.tonumberx(L, 5, NULL); lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); //note: channel & 256 == reliable SVQ1_StartSound (NULL, (wedict_t*)EDICT_NUM((&lua.progfuncs), entnum), channel, samp, volume*255, attenuation, 0); return 0; } static int bi_lua_pointcontents(lua_State *L) { vec3_t pos; lua_readvector(L, 1, pos); lua.pushinteger(L, sv.world.worldmodel->funcs.PointContents(sv.world.worldmodel, NULL, pos)); return 1; } static int bi_lua_setspawnparms(lua_State *L) { globalvars_t pr_globals; lua.getfield(L, 1, "entnum"); pr_globals.param[0].i = lua.tointegerx(L, -1, NULL); PF_setspawnparms(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_makestatic(lua_State *L) { globalvars_t pr_globals; lua.getfield(L, 1, "entnum"); pr_globals.param[0].i = lua.tointegerx(L, -1, NULL); PF_makestatic(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_droptofloor(lua_State *L) { extern cvar_t pr_droptofloorunits; wedict_t *ent; vec3_t end; vec3_t start; trace_t trace; const float *gravitydir; extern const vec3_t standardgravity; pubprogfuncs_t *prinst = &lua.progfuncs; world_t *world = prinst->parms->user; ent = PROG_TO_WEDICT((&lua.progfuncs), pr_global_struct->self); if (ent->xv->gravitydir[2] || ent->xv->gravitydir[1] || ent->xv->gravitydir[0]) gravitydir = ent->xv->gravitydir; else gravitydir = standardgravity; VectorCopy (ent->v->origin, end); if (pr_droptofloorunits.value > 0) VectorMA(end, pr_droptofloorunits.value, gravitydir, end); else VectorMA(end, 256, gravitydir, end); VectorCopy (ent->v->origin, start); trace = World_Move (world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent); if (trace.fraction == 1 || trace.allsolid) lua.pushboolean(L, false); else { VectorCopy (trace.endpos, ent->v->origin); World_LinkEdict (world, ent, false); ent->v->flags = (int)ent->v->flags | FL_ONGROUND; ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent); lua.pushboolean(L, true); } return 1; } static int bi_lua_checkbottom(lua_State *L) { qboolean okay; int entnum; lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); okay = World_CheckBottom(&sv.world, (wedict_t*)EDICT_NUM((&lua.progfuncs), entnum)); lua.pushboolean(L, okay); return 1; } static int bi_lua_bprint(lua_State *L) { int level = lua.tointegerx(L, 1, NULL); const char *str = lua.tolstring(L, 2, NULL); SV_BroadcastPrintf (level, "%s", str); return 0; } static int bi_lua_sprint(lua_State *L) { int entnum; int level = lua.tointegerx(L, 2, NULL); const char *str = lua.tolstring(L, 3, NULL); lua.getfield(L, 1, "entnum"); entnum = lua.tointegerx(L, -1, NULL); if (entnum < 1 || entnum > sv.allocated_client_slots) { Con_TPrintf ("tried to sprint to a non-client\n"); return 0; } SV_ClientPrintf (&svs.clients[entnum-1], level, "%s", str); return 0; } static int bi_lua_cvar_set(lua_State *L) { const char *name = lua.tolstring(L, 1, NULL); const char *str = lua.tolstring(L, 2, NULL); cvar_t *var = Cvar_FindVar(name); if (var) Cvar_Set(var, str); return 0; } static int bi_lua_cvar_get(lua_State *L) { const char *name = lua.tolstring(L, 1, NULL); cvar_t *var = Cvar_FindVar(name); if (var) lua.pushstring(L, var->string); else lua.pushnil(L); return 0; } static void set_trace_globals(trace_t *trace) { pr_global_struct->trace_allsolid = trace->allsolid; pr_global_struct->trace_startsolid = trace->startsolid; pr_global_struct->trace_fraction = trace->fraction; pr_global_struct->trace_inwater = trace->inwater; pr_global_struct->trace_inopen = trace->inopen; pr_global_struct->trace_surfaceflags = trace->surface?trace->surface->flags:0; pr_global_struct->trace_endcontents = trace->contents; // if (trace.fraction != 1) // VectorMA (trace->endpos, 4, trace->plane.normal, P_VEC(trace_endpos)); // else VectorCopy (trace->endpos, P_VEC(trace_endpos)); VectorCopy (trace->plane.normal, P_VEC(trace_plane_normal)); pr_global_struct->trace_plane_dist = trace->plane.dist; pr_global_struct->trace_ent = trace->ent?((wedict_t*)trace->ent)->entnum:0; } static int bi_lua_traceline(lua_State *L) { vec3_t v1, v2; trace_t trace; int nomonsters; wedict_t *ent; int savedhull; lua_readvector(L, 1, v1); lua_readvector(L, 2, v2); nomonsters = lua.tointegerx(L, 3, NULL); lua.getfield(L, 4, "entnum"); ent = (wedict_t*)EDICT_NUM((&lua.progfuncs), lua.tointegerx(L, -1, NULL)); savedhull = ent->xv->hull; ent->xv->hull = 0; trace = World_Move (&sv.world, v1, vec3_origin, vec3_origin, v2, nomonsters, (wedict_t*)ent); ent->xv->hull = savedhull; //FIXME: should we just return a table instead, and ignore the globals? set_trace_globals(&trace); return 0; } static int bi_lua_tracebox(lua_State *L) { vec3_t v1, v2, mins, maxs; trace_t trace; int nomonsters; wedict_t *ent; int savedhull; lua_readvector(L, 1, v1); lua_readvector(L, 2, v2); lua_readvector(L, 3, mins); lua_readvector(L, 4, maxs); nomonsters = lua.tointegerx(L, 5, NULL); lua.getfield(L, 6, "entnum"); ent = (wedict_t*)EDICT_NUM((&lua.progfuncs), lua.tointegerx(L, -1, NULL)); savedhull = ent->xv->hull; ent->xv->hull = 0; trace = World_Move (&sv.world, v1, mins, maxs, v2, nomonsters, (wedict_t*)ent); ent->xv->hull = savedhull; //FIXME: should we just return a table instead, and ignore the globals? set_trace_globals(&trace); return 0; } static int bi_lua_walkmove(lua_State *L) { pubprogfuncs_t *prinst = &lua.progfuncs; world_t *world = prinst->parms->user; wedict_t *ent; float yaw, dist; vec3_t move; int oldself; vec3_t axis; ent = PROG_TO_WEDICT(prinst, *world->g.self); yaw = lua.tonumberx(L, 1, NULL); dist = lua.tonumberx(L, 2, NULL); if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { lua.pushboolean(L, false); return 1; } World_GetEntGravityAxis(ent, axis); yaw = yaw*M_PI*2 / 360; VectorScale(axis[0], cos(yaw)*dist, move); VectorMA(move, sin(yaw)*dist, axis[1], move); // save program state, because World_movestep may call other progs oldself = *world->g.self; lua.pushboolean(L, World_movestep(world, ent, move, axis, true, false, NULL, NULL)); // restore program state *world->g.self = oldself; return 1; } static int bi_lua_movetogoal(lua_State *L) { pubprogfuncs_t *prinst = &lua.progfuncs; world_t *world = prinst->parms->user; wedict_t *ent; float dist; ent = PROG_TO_WEDICT(prinst, *world->g.self); dist = lua.tonumberx(L, 1, NULL); World_MoveToGoal (world, ent, dist); return 0; } static int bi_lua_nextent(lua_State *L) { world_t *world = &sv.world; int i; wedict_t *ent; lua.getfield(L, 1, "entnum"); i = lua.tointegerx(L, -1, NULL); while (1) { i++; if (i == world->num_edicts) { ent = world->edicts; break; } ent = WEDICT_NUM(world->progs, i); if (!ent->isfree) { break; } } lua.pushlightuserdata(L, ent); lua.gettable(L, LUA_REGISTRYINDEX); return 1; } static int bi_lua_nextclient(lua_State *L) { world_t *world = &sv.world; int i; wedict_t *ent; lua.getfield(L, 1, "entnum"); i = lua.tointegerx(L, -1, NULL); while (1) { i++; if (i == sv.allocated_client_slots) { ent = world->edicts; break; } ent = WEDICT_NUM(world->progs, i); if (!ent->isfree) { break; } } lua.pushlightuserdata(L, ent); lua.gettable(L, LUA_REGISTRYINDEX); return 1; } static int bi_lua_checkclient(lua_State *L) { pubprogfuncs_t *prinst = &lua.progfuncs; wedict_t *ent; ent = WEDICT_NUM(prinst, PF_checkclient_Internal(prinst)); lua.pushlightuserdata(L, ent); lua.gettable(L, LUA_REGISTRYINDEX); return 1; } static int bi_lua_random(lua_State *L) { lua.pushnumber(L, (rand ()&0x7fff) / ((float)0x8000)); return 1; } static int bi_lua_makevectors(lua_State *L) { vec3_t angles; //this is annoying as fuck in lua, what with it writing globals and stuff. //perhaps we should support f,u,l=makevectors(ang)... meh, cba. lua_readvector(L, 1, angles); AngleVectors (angles, pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); return 0; } static int bi_lua_vectoangles(lua_State *L) { vec3_t forward; vec3_t up; float *uv = NULL; vec3_t ret; lua_readvector(L, 1, forward); if (lua.type(L, 2) != LUA_TNONE) { lua_readvector(L, 1, up); uv = up; } VectorAngles(forward, up, ret); lua.createtable(L, 0, 0); //FIXME: should provide a metatable with a __tostring lua.pushnumber(L, ret[0]); lua.setfield (L, -2, "x"); lua.pushnumber(L, ret[1]); lua.setfield (L, -2, "y"); lua.pushnumber(L, ret[2]); lua.setfield (L, -2, "z"); return 1; } static int bi_lua_tokenize(lua_State *L) { const char *instring = lua.tolstring(L, 1, NULL); int argc = 0; lua.createtable(L, 0, 0); while(NULL != (instring = COM_Parse(instring))) { //lua is traditionally 1-based //for i=1,t.argc do lua.pushinteger(L, ++argc); lua.pushstring(L, com_token); lua.settable(L, -3); if (argc == 1) { while (*instring == ' ' || *instring == '\t') instring++; lua.pushstring(L, instring); lua.setfield(L, -2, "args"); //args is all-but-the-first } } lua.pushinteger(L, argc); lua.setfield(L, -2, "argc"); //argc is the count. return 1; } static int bi_lua_findradiuschain(lua_State *L) { extern cvar_t sv_gameplayfix_blowupfallenzombies; world_t *world = &sv.world; edict_t *ent, *chain; float rad; vec3_t org; vec3_t eorg; int i, j; chain = (edict_t *)world->edicts; lua_readvector(L, 1, org); rad = lua.tonumberx(L, 2, NULL); rad = rad*rad; for (i=1 ; inum_edicts ; i++) { ent = EDICT_NUM(world->progs, i); if (ent->isfree) continue; if (ent->v->solid == SOLID_NOT && (progstype != PROG_QW || !((int)ent->v->flags & FL_FINDABLE_NONSOLID)) && !sv_gameplayfix_blowupfallenzombies.value) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5); if (DotProduct(eorg,eorg) > rad) continue; ent->v->chain = EDICT_TO_PROG(world->progs, chain); chain = ent; } lua.pushlightuserdata(L, chain); lua.gettable(L, LUA_REGISTRYINDEX); return 1; } static int bi_lua_findradiustable(lua_State *L) { extern cvar_t sv_gameplayfix_blowupfallenzombies; world_t *world = &sv.world; edict_t *ent, *chain; float rad; vec3_t org; vec3_t eorg; int i, j; int results = 1; //lua arrays are 1-based chain = (edict_t *)world->edicts; lua_readvector(L, 1, org); rad = lua.tonumberx(L, 2, NULL); rad = rad*rad; lua.createtable(L, 0, 0); //our return value. for (i=1 ; inum_edicts ; i++) { ent = EDICT_NUM(world->progs, i); if (ent->isfree) continue; if (ent->v->solid == SOLID_NOT && (progstype != PROG_QW || !((int)ent->v->flags & FL_FINDABLE_NONSOLID)) && !sv_gameplayfix_blowupfallenzombies.value) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5); if (DotProduct(eorg,eorg) > rad) continue; lua.pushinteger(L, ++results); lua.pushlightuserdata(L, ent); lua.gettable(L, LUA_REGISTRYINDEX); lua.settable(L, -3); } lua.pushlightuserdata(L, chain); lua.gettable(L, LUA_REGISTRYINDEX); return 1; } #define bi_lua_findradius bi_lua_findradiuschain static int bi_lua_multicast(lua_State *L) { int dest; vec3_t org; dest = lua.tointegerx(L, 1, NULL); lua_readvector(L, 2, org); NPP_Flush(); SV_Multicast (org, dest); return 0; } extern sizebuf_t csqcmsgbuffer; static int bi_lua_writechar(lua_State *L) { globalvars_t pr_globals; pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].f = lua.tonumberx(L, 1, NULL); PF_WriteChar(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_writebyte(lua_State *L) { globalvars_t pr_globals; pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].f = lua.tonumberx(L, 1, NULL); PF_WriteByte(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_writeshort(lua_State *L) { globalvars_t pr_globals; pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].f = lua.tonumberx(L, 1, NULL); PF_WriteShort(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_writelong(lua_State *L) { globalvars_t pr_globals; pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].f = lua.tonumberx(L, 1, NULL); PF_WriteLong(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_writeangle(lua_State *L) { globalvars_t pr_globals; pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].f = lua.tonumberx(L, 1, NULL); PF_WriteAngle(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_writecoord(lua_State *L) { globalvars_t pr_globals; pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].f = lua.tonumberx(L, 1, NULL); PF_WriteCoord(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_writestring(lua_State *L) { PF_WriteString_Internal((csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST),lua.tolstring(L, 1, NULL)); return 0; } static int bi_lua_writeentity(lua_State *L) { globalvars_t pr_globals; lua.getfield(L, 1, "entnum"); pr_globals.param[0].f = (csqcmsgbuffer.maxsize?MSG_CSQC:MSG_MULTICAST); pr_globals.param[1].i = lua.tointegerx(L, -1, NULL); PF_WriteEntity(&lua.progfuncs, &pr_globals); return 0; } static int bi_lua_bitnot(lua_State *L) { lua.pushinteger(L, ~lua.tointegerx(L, 1, NULL)); return 1; } static int bi_lua_bitclear(lua_State *L) { lua.pushinteger(L, lua.tointegerx(L, 1, NULL)&~lua.tointegerx(L, 2, NULL)); return 1; } static int bi_lua_bitset(lua_State *L) { lua.pushnumber(L, lua.tointegerx(L, 1, NULL)|lua.tointegerx(L, 2, NULL)); return 1; } #define bi_lua_bitor bi_lua_bitset static int bi_lua_bitand(lua_State *L) { lua.pushnumber(L, lua.tointegerx(L, 1, NULL)&lua.tointegerx(L, 2, NULL)); return 1; } static int bi_lua_bitxor(lua_State *L) { lua.pushnumber(L, lua.tointegerx(L, 1, NULL)^lua.tointegerx(L, 2, NULL)); return 1; } static int bi_lua_sin(lua_State *L) { lua.pushnumber(L, sin(lua.tonumberx(L, 1, NULL))); return 1; } static int bi_lua_cos(lua_State *L) { lua.pushnumber(L, cos(lua.tonumberx(L, 1, NULL))); return 1; } static int bi_lua_atan2(lua_State *L) { lua.pushnumber(L, atan2(lua.tonumberx(L, 1, NULL), lua.tonumberx(L, 2, NULL))); return 1; } static int bi_lua_sqrt(lua_State *L) { lua.pushnumber(L, sin(lua.tonumberx(L, 1, NULL))); return 1; } static int bi_lua_floor(lua_State *L) { lua.pushnumber(L, floor(lua.tonumberx(L, 1, NULL))); return 1; } static int bi_lua_ceil(lua_State *L) { lua.pushnumber(L, ceil(lua.tonumberx(L, 1, NULL))); return 1; } static int bi_lua_acos(lua_State *L) { lua.pushnumber(L, acos(lua.tonumberx(L, 1, NULL))); return 1; } typedef struct { lua_State *L; int idx; } luafsenum_t; static int QDECL lua_file_enumerate(const char *fname, qofs_t fsize, void *param, searchpathfuncs_t *spath) { luafsenum_t *e = param; lua.pushinteger(e->L, e->idx++); lua.pushfstring(e->L, "%s", fname); lua.settable(e->L, -3); return true; } static int bi_lua_getfilelist(lua_State *L) { luafsenum_t e; const char *path = lua.tolstring(L, 1, NULL); e.L = L; e.idx = 1; //lua arrays are 1-based. lua.createtable(L, 0, 0); //our return value. COM_EnumerateFiles(path, lua_file_enumerate, &e); return 1; } static int bi_lua_fclose(lua_State *L) { //both fclose and __gc. //should we use a different function so that we can warn on dupe fcloses without bugging out on fclose+gc? //meh, cba vfsfile_t **f = lua.touserdata(L, 1); if (f && *f != NULL) { VFS_CLOSE(*f); *f = NULL; } return 0; } static int bi_lua_fopen(lua_State *L) { vfsfile_t *f; const char *fname = lua.tolstring(L, 1, NULL); qboolean read = true; vfsfile_t **ud; if (read) f = FS_OpenVFS(fname, "rb", FS_GAME); else f = FS_OpenVFS(fname, "wb", FS_GAMEONLY); if (!f) { lua.pushnil(L); return 1; } ud = lua.newuserdata(L, sizeof(vfsfile_t*)); *ud = f; lua.createtable(L, 0, 0); lua.pushcclosure(L, bi_lua_fclose, 0); lua.setfield(L, -2, "__gc"); lua.setmetatable(L, -2); return 1; } static int bi_lua_fgets(lua_State *L) { vfsfile_t **f = lua.touserdata(L, 1); char line[8192]; char *r = NULL; if (f && *f) r = VFS_GETS(*f, line, sizeof(line)); if (r) lua.pushfstring(L, "%s", r); else lua.pushnil(L); return 1; } static int bi_lua_fputs(lua_State *L) { vfsfile_t **f = lua.touserdata(L, 1); size_t l; const char *str = lua.tolstring(L, 2, &l); if (f && *f != NULL) VFS_WRITE(*f, str, l); return 0; } static int bi_lua_loadlua(lua_State *L) { const char *fname = lua.tolstring(L, 1, NULL); vfsfile_t *sourcefile = FS_OpenVFS(fname, "rb", FS_GAME); if (!sourcefile) { Con_Printf("Error trying to load %s\n", fname); lua.pushnil(L); } else if (0 != lua.load(L, my_lua_Reader, sourcefile, fname, "bt")) //load the file, embed it within a function and push it { Con_Printf("Error trying to parse %s: %s\n", fname, lua.tolstring(L, -1, NULL)); lua.pushnil(L); } VFS_CLOSE(sourcefile); return 1; } #define registerfunc(n) lua.pushcclosure(L, bi_lua_##n, 0); lua.setglobal(L, #n); static void my_lua_registerbuiltins(lua_State *L) { lua.atpanic (L, my_lua_panic); //standard lua library replacement //this avoids the risk of including any way to access os.execute etc, or other file access. lua.pushcclosure(L, my_lua_tostring, 0); lua.setglobal(L, "tostring"); lua.pushcclosure(L, my_lua_print, 0); lua.setglobal(L, "print"); lua.pushcclosure(L, my_lua_conprint, 0); //for the luls. lua.setglobal(L, "conprint"); registerfunc(loadlua); registerfunc(setmodel); registerfunc(precache_model); registerfunc(precache_sound); registerfunc(lightstyle); registerfunc(spawn); registerfunc(remove); registerfunc(nextent); registerfunc(nextclient); //registerfunc(AIM); registerfunc(makestatic); registerfunc(setorigin); registerfunc(setsize); registerfunc(dprint); registerfunc(bprint); registerfunc(sprint); registerfunc(centerprint); registerfunc(ambientsound); registerfunc(sound); registerfunc(random); registerfunc(checkclient); registerfunc(stuffcmd); registerfunc(localcmd); registerfunc(cvar_get); registerfunc(cvar_set); registerfunc(findradius); //qc legacy compat. should probably warn when its called or sommit. registerfunc(findradiuschain); //like qc. registerfunc(findradiustable); //findradius, but returns an array/table instead. registerfunc(traceline); registerfunc(tracebox); registerfunc(walkmove); registerfunc(movetogoal); registerfunc(droptofloor); registerfunc(checkbottom); registerfunc(pointcontents); registerfunc(setspawnparms); registerfunc(changelevel); //registerfunc(LOGFRAG); registerfunc(getinfokey); registerfunc(setinfokey); registerfunc(multicast); registerfunc(writebyte); registerfunc(writechar); registerfunc(writeshort); registerfunc(writelong); registerfunc(writeangle); registerfunc(writecoord); registerfunc(writestring); registerfunc(writeentity); registerfunc(bitnot); registerfunc(bitclear); registerfunc(bitset); registerfunc(bitor); registerfunc(bitand); registerfunc(bitxor); registerfunc(sin); registerfunc(cos); registerfunc(atan2); registerfunc(sqrt); registerfunc(floor); registerfunc(ceil); registerfunc(acos); registerfunc(fopen); registerfunc(fclose); registerfunc(fgets); registerfunc(fputs); registerfunc(getfilelist); //registerfunc(Find); //registerfunc(strftime); registerfunc(tokenize); registerfunc(makevectors); registerfunc(vectoangles); //registerfunc(PRECACHE_VWEP_MODEL); //registerfunc(SETPAUSE); lua.createtable(L, 0, 0); if (lua.Lnewmetatable(L, "globals")) { lua.pushcclosure(L, my_lua_global_set, 0); //for the luls. lua.setfield (L, -2, "__newindex"); lua.pushcclosure(L, my_lua_global_get, 0); //for the luls. lua.setfield (L, -2, "__index"); } lua.setmetatable(L, -2); lua.setglobal(L, "glob"); } static edict_t *QDECL Lua_EdictNum(pubprogfuncs_t *pf, unsigned int num) { int newcount; if (num >= lua.maxedicts) { newcount = num + 64; lua.edicttable = realloc(lua.edicttable, newcount*sizeof(*lua.edicttable)); while(lua.maxedicts < newcount) lua.edicttable[lua.maxedicts++] = NULL; } return lua.edicttable[num]; } static unsigned int QDECL Lua_NumForEdict(pubprogfuncs_t *pf, edict_t *e) { return e->entnum; } static int QDECL Lua_EdictToProgs(pubprogfuncs_t *pf, edict_t *e) { return e->entnum; } static edict_t *QDECL Lua_ProgsToEdict(pubprogfuncs_t *pf, int num) { return Lua_EdictNum(pf, num); } void Lua_EntClear (pubprogfuncs_t *pf, edict_t *e) { int num = e->entnum; memset (e->v, 0, sv.world.edict_size); e->isfree = false; e->entnum = num; } edict_t *Lua_CreateEdict(unsigned int num) { edict_t *e; e = lua.edicttable[num] = Z_Malloc(sizeof(edict_t) + sv.world.edict_size); e->v = (stdentvars_t*)(e+1); #ifdef VM_Q1 e->xv = (extentvars_t*)(e->v + 1); #endif e->entnum = num; return e; } static void QDECL Lua_EntRemove(pubprogfuncs_t *pf, edict_t *e) { lua_State *L = lua.ctx; if (!ED_CanFree(e)) return; e->isfree = true; e->freetime = sv.time; //clear out the lua version of the entity, so that it can be garbage collected. //should probably clear out its entnum field too, just in case. lua.pushlightuserdata(L, e); lua.pushnil(L); lua.settable(L, LUA_REGISTRYINDEX); } static edict_t *Lua_DoRespawn(pubprogfuncs_t *pf, edict_t *e, int num) { lua_State *L = lua.ctx; if (!e) e = Lua_CreateEdict(num); else Lua_EntClear (pf, e); ED_Spawned((struct edict_s *) e, false); //create a new table for the entity, give it a suitable metatable, and store it into the registry (avoiding GC and allowing us to actually hold on to it). lua.pushlightuserdata(L, lua.edicttable[num]); lua.createtable(L, 0, 0); if (lua.Lnewmetatable(L, "entity")) { lua.pushcclosure(L, my_lua_entity_set, 0); //known writes should change the internal info so the engine can use the information. lua.setfield (L, -2, "__newindex"); lua.pushcclosure(L, my_lua_entity_get, 0); //we need to de-translate the engine's fields too. lua.setfield (L, -2, "__index"); lua.pushcclosure(L, my_lua_entity_tostring, 0); //cos its prettier than seeing 'table 0x5425729' all over the place lua.setfield (L, -2, "__tostring"); lua.pushcclosure(L, my_lua_entity_eq, 0); //for comparisons, you know? lua.setfield (L, -2, "__eq"); } lua.setmetatable(L, -2); lua.pushinteger(L, num); lua.setfield (L, -2, "entnum"); //so we know which entity it is. lua.settable(L, LUA_REGISTRYINDEX); return e; } static edict_t *QDECL Lua_EntAlloc(pubprogfuncs_t *pf) { int i; edict_t *e; for ( i=0 ; iisfree && ( e->freetime < 2 || sv.time - e->freetime > 0.5 ) )) { e = Lua_DoRespawn(pf, e, i); return (struct edict_s *)e; } } if (i >= sv.world.max_edicts-1) //try again, but use timed out ents. { for ( i=0 ; iisfree)) { e = Lua_DoRespawn(pf, e, i); return (struct edict_s *)e; } } if (i >= sv.world.max_edicts-1) { Sys_Error ("ED_Alloc: no free edicts"); } } sv.world.num_edicts++; e = (edict_t*)EDICT_NUM(pf, i); e = Lua_DoRespawn(pf, e, i); return (struct edict_s *)e; } static int QDECL Lua_LoadEnts(pubprogfuncs_t *pf, char *mapstring, float spawnflags) { lua_State *L = lua.ctx; int i = 0; lua.getglobal(L, "LoadEnts"); lua.createtable(L, 0, 0); while(NULL != (mapstring = COM_Parse(mapstring))) { lua.pushinteger(L, i++); lua.pushstring(L, com_token); lua.settable(L, -3); } lua.pushinteger(L, spawnflags); if (lua.pcall(L, 2, 0, 0) != 0) { const char *s = lua.tolstring(L, -1, NULL); Con_Printf(CON_WARNING "%s\n", s); lua.pop(L, 1); } return sv.world.edict_size; } static eval_t *QDECL Lua_GetEdictFieldValue(pubprogfuncs_t *pf, edict_t *e, char *fieldname, evalc_t *cache) { eval_t *val; luafld_t *fld; fld = Hash_GetInsensitive(&lua.entityfields, fieldname); if (fld) { val = (eval_t*)((char*)e->v + fld->offset); return val; } return NULL; } static eval_t *QDECL Lua_FindGlobal (pubprogfuncs_t *prinst, const char *name, progsnum_t num, etype_t *type) { eval_t *val; luafld_t *fld; fld = Hash_GetInsensitive(&lua.globalfields, name); if (fld) { val = (eval_t*)((char*)&lua.globals + fld->offset); return val; } Con_Printf("Lua_FindGlobal: %s\n", name); return NULL; } static func_t QDECL Lua_FindFunction (pubprogfuncs_t *prinst, const char *name, progsnum_t num) { eval_t *val; luafld_t *fld; fld = Hash_GetInsensitive(&lua.globalfields, name); if (fld) { val = (eval_t*)((char*)&lua.globals + fld->offset); return val->function; } Con_Printf("Lua_FindFunction: %s\n", name); return 0; } static globalvars_t *QDECL Lua_Globals(pubprogfuncs_t *prinst, int prnum) { // Con_Printf("Lua_Globals: called\n"); return NULL; } char *QDECL Lua_AddString(pubprogfuncs_t *prinst, const char *val, int minlength, pbool demarkup) { char *ptr; int len = strlen(val)+1; if (len < minlength) len = minlength; ptr = Z_TagMalloc(len, 0x55780128); strcpy(ptr, val); return ptr; } static string_t QDECL Lua_StringToProgs(pubprogfuncs_t *prinst, const char *str) { Con_Printf("Lua_StringToProgs called instead of Lua_SetStringField\n"); return 0; } //passing NULL for ed means its setting a global. static void QDECL Lua_SetStringField(pubprogfuncs_t *prinst, edict_t *ed, string_t *fld, const char *str, pbool str_is_static) { lua_State *L = lua.ctx; string_t val; string_t base; if (ed) { base = (ed->entnum+1)<<10; val = (char*)fld-(char*)ed->v; //push the entity table lua.pushlightuserdata(lua.ctx, lua.edicttable[ed->entnum]); lua.gettable(lua.ctx, LUA_REGISTRYINDEX); } else { base = 0; val = (char*)fld-(char*)&lua.globals; //push the globals list lua.getglobal(lua.ctx, "glob"); } *fld = base | val; //set the engine's value //set the stuff so that lua can read it properly. lua.pushlightuserdata(L, (void *)val); lua.pushfstring(L, "%s", str); lua.rawset(L, -3); //and pop the table lua.pop(L, 1); } static const char *ASMCALL QDECL Lua_StringToNative(pubprogfuncs_t *prinst, string_t str) { const char *ret = ""; unsigned int entnum = str >> 10; if (str) { str &= 1023; if (!entnum) { //okay, its the global table. lua.getglobal(lua.ctx, "glob"); } else { entnum-=1; if (entnum >= lua.maxedicts) return ret; //erk... //get the entity's table lua.pushlightuserdata(lua.ctx, lua.edicttable[entnum]); lua.gettable(lua.ctx, LUA_REGISTRYINDEX); } //read the function from the table lua.pushlightuserdata(lua.ctx, (void *)str); lua.rawget(lua.ctx, -2); ret = lua.tolstring(lua.ctx, -1, NULL); lua.pop(lua.ctx, 2); //pop the table+string. //popping the string is 'safe' on the understanding that the string reference is still held by its containing table, so don't store the string anywhere. } return ret; } static void Lua_Event_Touch(world_t *w, wedict_t *s, wedict_t *o) { int oself = pr_global_struct->self; int oother = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(w->progs, s); pr_global_struct->other = EDICT_TO_PROG(w->progs, o); pr_global_struct->time = w->physicstime; PR_ExecuteProgram (w->progs, s->v->touch); pr_global_struct->self = oself; pr_global_struct->other = oother; } static void Lua_Event_Think(world_t *w, wedict_t *s) { pr_global_struct->self = EDICT_TO_PROG(w->progs, s); pr_global_struct->other = EDICT_TO_PROG(w->progs, w->edicts); PR_ExecuteProgram (w->progs, s->v->think); } static qboolean Lua_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype) { return false; //always do legacy behaviour } static void Lua_SetupGlobals(world_t *world) { int flds; int bucks; comentvars_t *v = NULL; extentvars_t *xv = (extentvars_t*)(v+1); memset(&lua.globals, 0, sizeof(lua.globals)); lua.globals.physics_mode = 2; lua.globals.dimension_send = 255; lua.globals.dimension_default = 255; flds = 0; bucks = 64; Hash_InitTable(&lua.globalfields, bucks, Z_Malloc(Hash_BytesForBuckets(bucks))); //WARNING: global is not remapped yet... //This code is written evilly, but works well enough #define doglobal(n, t) \ pr_global_ptrs->n = &lua.globals.n; \ lua.globflds[flds].offset = (char*)&lua.globals.n - (char*)&lua.globals; \ lua.globflds[flds].name = #n; \ lua.globflds[flds].type = t; \ Hash_AddInsensitive(&lua.globalfields, lua.globflds[flds].name, &lua.globflds[flds], &lua.globflds[flds].buck); \ flds++; #define doglobal_v(o, f, t) \ lua.globflds[flds].offset = (char*)&lua.globals.o - (char*)&lua.globals; \ lua.globflds[flds].name = #f; \ lua.globflds[flds].type = t; \ Hash_AddInsensitive(&lua.globalfields, lua.globflds[flds].name, &lua.globflds[flds], &lua.globflds[flds].buck); \ flds++; #define globalentity(required, name) doglobal(name, ev_entity) #define globalint(required, name) doglobal(name, ev_integer) #define globalfloat(required, name) doglobal(name, ev_float) #define globalstring(required, name) doglobal(name, ev_string) #define globalvec(required, name) doglobal(name, ev_vector) doglobal_v(name[0], name##_x, ev_float) doglobal_v(name[1], name##_y, ev_float) doglobal_v(name[2], name##_z, ev_float) #define globalfunc(required, name) doglobal(name, ev_function) luagloballist #undef doglobal #define doglobal(n, t) doglobal_v(n,n,t) luaextragloballist flds = 0; bucks = 256; Hash_InitTable(&lua.entityfields, bucks, Z_Malloc(Hash_BytesForBuckets(bucks))); #define doefield(n, t) \ lua.entflds[flds].offset = (char*)&v->n - (char*)v; \ lua.entflds[flds].name = #n; \ lua.entflds[flds].type = t; \ Hash_AddInsensitive(&lua.entityfields, lua.entflds[flds].name, &lua.entflds[flds], &lua.entflds[flds].buck); \ flds++; #define doefield_v(o, f, t) \ lua.entflds[flds].offset = (char*)&v->o - (char*)v; \ lua.entflds[flds].name = #f; \ lua.entflds[flds].type = t; \ Hash_AddInsensitive(&lua.entityfields, lua.entflds[flds].name, &lua.entflds[flds], &lua.entflds[flds].buck); \ flds++; #define comfieldentity(name,desc) doefield(name, ev_entity) #define comfieldint(name,desc) doefield(name, ev_integer) #define comfieldfloat(name,desc) doefield(name, ev_float) #define comfieldstring(name,desc) doefield(name, ev_string) #define comfieldvector(name,desc) doefield(name, ev_vector) doefield_v(name[0], name##_x, ev_float) doefield_v(name[1], name##_y, ev_float) doefield_v(name[2], name##_z, ev_float) #define comfieldfunction(name,typestr,desc) doefield(name, ev_function) comqcfields #undef doefield #undef doefield_v #define doefield(n, t) \ lua.entflds[flds].offset = (char*)&xv->n - (char*)v; \ lua.entflds[flds].name = #n; \ lua.entflds[flds].type = t; \ Hash_AddInsensitive(&lua.entityfields, lua.entflds[flds].name, &lua.entflds[flds], &lua.entflds[flds].buck); \ flds++; #define doefield_v(o, f, t) \ lua.entflds[flds].offset = (char*)&xv->o - (char*)v; \ lua.entflds[flds].name = #f; \ lua.entflds[flds].type = t; \ Hash_AddInsensitive(&lua.entityfields, lua.entflds[flds].name, &lua.entflds[flds], &lua.entflds[flds].buck); \ flds++; comextqcfields svextqcfields PR_SV_FillWorldGlobals(world); } void QDECL Lua_ExecuteProgram(pubprogfuncs_t *funcs, func_t func) { unsigned int entnum = func >> 10; func &= 1023; if (!entnum) { //okay, its the global table. lua.getglobal(lua.ctx, "glob"); } else { entnum-=1; if (entnum >= lua.maxedicts) return; //erk... //get the entity's table lua.pushlightuserdata(lua.ctx, lua.edicttable[entnum]); lua.gettable(lua.ctx, LUA_REGISTRYINDEX); } //read the function from the table lua.pushlightuserdata(lua.ctx, (void *)func); lua.rawget(lua.ctx, -2); //and now invoke it. if (lua.pcall(lua.ctx, 0, 0, 0) != 0) { const char *s = lua.tolstring(lua.ctx, -1, NULL); Con_Printf(CON_WARNING "%s\n", s); lua.pop(lua.ctx, 1); } } void PDECL Lua_CloseProgs(pubprogfuncs_t *inst) { lua.close(lua.ctx); free(lua.edicttable); lua.edicttable = NULL; lua.maxedicts = 0; } qboolean PR_LoadLua(void) { world_t *world = &sv.world; pubprogfuncs_t *pf; vfsfile_t *sourcefile = FS_OpenVFS("progs.lua", "rb", FS_GAME); if (!sourcefile) return false; if (!init_lua()) { VFS_CLOSE(sourcefile); Con_Printf("WARNING: Found progs.lua, but could load load lua library\n"); return false; } progstype = PROG_QW; pf = svprogfuncs = &lua.progfuncs; pf->CloseProgs = Lua_CloseProgs; pf->AddString = Lua_AddString; pf->EDICT_NUM = Lua_EdictNum; pf->NUM_FOR_EDICT = Lua_NumForEdict; pf->EdictToProgs = Lua_EdictToProgs; pf->ProgsToEdict = Lua_ProgsToEdict; pf->EntAlloc = Lua_EntAlloc; pf->EntFree = Lua_EntRemove; pf->EntClear = Lua_EntClear; pf->FindGlobal = Lua_FindGlobal; pf->load_ents = Lua_LoadEnts; pf->globals = Lua_Globals; pf->GetEdictFieldValue = Lua_GetEdictFieldValue; pf->SetStringField = Lua_SetStringField; pf->StringToProgs = Lua_StringToProgs; pf->StringToNative = Lua_StringToNative; pf->ExecuteProgram = Lua_ExecuteProgram; pf->FindFunction = Lua_FindFunction; world->Event_Touch = Lua_Event_Touch; world->Event_Think = Lua_Event_Think; world->Event_Sound = SVQ1_StartSound; world->Event_ContentsTransition = Lua_Event_ContentsTransition; world->Get_CModel = SVPR_GetCModel; world->progs = pf; world->progs->parms = &lua.progfuncsparms; world->progs->parms->user = world; world->usesolidcorpse = true; Lua_SetupGlobals(world); svs.numprogs = 0; //Why is this svs? #ifdef VM_Q1 world->edict_size = sizeof(stdentvars_t) + sizeof(extentvars_t); #else world->edict_size = sizeof(stdentvars_t); #endif //force items2 instead of serverflags sv.haveitems2 = true; //initalise basic lua context lua.ctx = lua.newstate(my_lua_alloc, NULL); //create our lua state my_lua_registerbuiltins(lua.ctx); //spawn the world, woo. world->edicts = (wedict_t*)pf->EntAlloc(pf); //load the gamecode now. it should be safe for it to call various builtins. if (0 != lua.load(lua.ctx, my_lua_Reader, sourcefile, "progs.lua", "bt")) //load the file, embed it within a function and push it { Con_Printf("Error trying to parse %s: %s\n", "progs.lua", lua.tolstring(lua.ctx, -1, NULL)); lua.pop(lua.ctx, 1); } else { if (lua.pcall(lua.ctx, 0, 0, 0) != 0) { const char *s = lua.tolstring(lua.ctx, -1, NULL); Con_Printf(CON_WARNING "%s\n", s); lua.pop(lua.ctx, 1); } } VFS_CLOSE(sourcefile); return true; } #endif //VM_LUA