/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // disable data conversion warnings #ifdef MSVCDISABLEWARNINGS #pragma warning(disable : 4244) // MIPS #pragma warning(disable : 4136) // X86 #pragma warning(disable : 4051) // ALPHA #endif #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #include #endif #ifndef APIENTRY #define APIENTRY #endif void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs); qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2); void ClearBounds (vec3_t mins, vec3_t maxs); #ifdef RGLQUAKE #include //#include #include "glsupp.h" void GL_BeginRendering (int *x, int *y, int *width, int *height); void GL_EndRendering (void); void R_EmitSkyEffectTris(model_t *mod, msurface_t *fa); void GLR_BrightenScreen (void); void GLR_NetGraph (void); void GLR_DrawAlphaSurfaces (void); void GL_FlushSkinCache(void); void GL_GAliasFlushSkinCache(void); void PPL_LoadSpecularFragmentProgram(void); void PPL_BaseBModelTextures(entity_t *e); #ifdef RUNTIMELIGHTING void LightFace (int surfnum); void LightLoadEntities(char *entstring); #endif // Function prototypes for the Texture Object Extension routines typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, const GLboolean *); typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, const GLclampf *); typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); extern BINDTEXFUNCPTR bindTexFunc; extern DELTEXFUNCPTR delTexFunc; extern TEXSUBIMAGEPTR TexSubImage2DFunc; extern void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB; extern PFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI; extern PFNGLPNTRIANGLESFATIPROC qglPNTrianglesfATI; extern int texture_extension_number; extern int texture_mode; extern float gldepthmin, gldepthmax; void GL_Upload32 (char *name, unsigned *data, int width, int height, qboolean mipmap, qboolean alpha); //name was added for texture compression output void GL_Upload8 (qbyte *data, int width, int height, qboolean mipmap, qboolean alpha); #ifdef GL_EXT_paletted_texture void GL_Upload8_EXT (qbyte *data, int width, int height, qboolean mipmap, qboolean alpha); #endif int GL_LoadTexture (char *identifier, int width, int height, qbyte *data, qboolean mipmap, qboolean alpha); int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, qboolean mipmap); int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, qboolean mipmap, qboolean alpha); int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, qboolean mipmap, qboolean alpha); int GL_LoadCompressed(char *name); int GL_FindTexture (char *identifier); int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboolean mipmap, qboolean alpha); void GL_Upload8Pal24 (qbyte *data, qbyte *pal, int width, int height, qboolean mipmap, qboolean alpha); typedef struct { float x, y, z; float s, t; float r, g, b; } glvert_t; extern glvert_t glv; extern int glx, gly, glwidth, glheight; #endif // r_local.h -- private refresh defs #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) // normalizing factor so player model works out to about // 1 pixel per triangle #define MAX_LBM_HEIGHT 480 #define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf #define SKYSHIFT 7 #define SKYSIZE (1 << SKYSHIFT) #define SKYMASK (SKYSIZE - 1) #define BACKFACE_EPSILON 0.01 void R_TimeRefresh_f (void); void R_ReadPointFile_f (void); texture_t *SWR_TextureAnimation (texture_t *base); texture_t *GLR_TextureAnimation (texture_t *base); #include "particles.h" //==================================================== extern entity_t r_worldentity; extern qboolean r_cache_thrash; // compatability extern vec3_t modelorg, r_entorigin; extern entity_t *currententity; extern int r_visframecount; // ??? what difs? extern int r_framecount; extern mplane_t frustum[4]; extern int c_brush_polys, c_alias_polys; extern float r_wateralphaval; // // view origin // extern vec3_t vup; extern vec3_t vpn; extern vec3_t vright; extern vec3_t r_origin; // // screen size info // extern refdef_t r_refdef; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern mleaf_t *r_viewleaf2, *r_oldviewleaf2; extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; //q2 extern texture_t *r_notexture_mip; extern int d_lightstylevalue[256]; // 8.8 fraction of base light value extern qboolean envmap; extern int currenttexture; extern int particletexture; extern int explosiontexture; extern int netgraphtexture; // netgraph texture extern int playertextures; extern int skytexturenum; // index in cl.loadmodel, not gl texture object extern int gl_lightmap_format; extern int gl_solid_format; extern int gl_alpha_format; extern int mirrortexturenum; // quake texturenum, not gltexturenum extern qboolean mirror; extern mplane_t *mirror_plane; extern float r_world_matrix[16]; extern const char *gl_vendor; extern const char *gl_renderer; extern const char *gl_version; extern const char *gl_extensions; void R_TranslatePlayerSkin (int playernum); void GL_Bind (int texnum); void GL_BindType (int type, int texnum); #if defined(RGLQUAKE) // Multitexture #define GL_TEXTURE0_SGIS 0x835E #define GL_TEXTURE1_SGIS 0x835F typedef void (APIENTRY *lpMTexFUNC) (GLenum en, GLfloat f1, GLfloat f2); typedef void (APIENTRY *lpSelTexFUNC) (GLenum en); extern lpMTexFUNC qglMTexCoord2fSGIS; extern lpSelTexFUNC qglSelectTextureSGIS; extern int gl_canstencil; extern PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT; extern lpMTexFUNC qglMTexCoord2fSGIS; extern lpSelTexFUNC qglSelectTextureSGIS; extern qboolean gl_ext_stencil_wrap; extern int gl_mtexarbable; //max texture units extern qboolean gl_mtexable; extern qboolean gl_compressable; extern int mtexid0; extern int mtexid1; extern qboolean gl_mtexable; void GL_DisableMultitexture(void); void GL_EnableMultitexture(void); extern qboolean supported_GL_SGIS_generate_mipmap; extern qboolean supported_GL_ARB_texture_non_power_of_two; // // gl_warp.c // void GL_SubdivideSurface (msurface_t *fa, float dividesize); void EmitBothSkyLayers (msurface_t *fa); void EmitWaterPolys (msurface_t *fa, float basealpha); void EmitSkyPolys (msurface_t *fa); void R_DrawSkyChain (msurface_t *s); void R_ClearSkyBox (void); void R_AddSkySurface (msurface_t *fa); // // gl_draw.c // int GL_LoadPicTexture (qpic_t *pic); void GL_Set2D (void); // // gl_rmain.c // qboolean R_CullBox (vec3_t mins, vec3_t maxs); qboolean R_CullSphere (vec3_t origin, float radius); void R_RotateForEntity (entity_t *e); void R_DrawAliasModel (entity_t *e); //gl_alias.c void R_DrawGAliasModel (entity_t *e); void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius); void R_DrawGAliasModelLighting (entity_t *e); //misc model formats void R_DrawAlias3Model (entity_t *ent); void R_DrawHLModel(entity_t *curent); void R_DrawGroupModel (entity_t *ent); //typedef float m3by3_t[3][3]; //int GetTag(model_t *mod, char *tagname, int frame, float **org, m3by3_t **ang); // // gl_rlight.c // void GLR_MarkLights (dlight_t *light, int bit, mnode_t *node); void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node); void GLR_AnimateLight (void); void R_RenderDlights (void); int GLR_LightPoint (vec3_t p); void GLQ3_LightGrid(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_lightdir); // // gl_rsurf.c // void R_DrawBrushModel (entity_t *e); void R_DrawWorld (void); void GL_BuildLightmaps (void); void GL_LoadShaders(void); int Mod_LoadReplacementTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust); int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust); int Mod_LoadBumpmapTexture(char *name); #define LMBLOCK_WIDTH 128 #define LMBLOCK_HEIGHT 128 typedef struct glRect_s { unsigned char l,t,w,h; } glRect_t; typedef char stmap; typedef struct { qboolean modified; qboolean deluxmodified; glRect_t rectchange; glRect_t deluxrectchange; int allocated[LMBLOCK_WIDTH]; qbyte lightmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; qbyte deluxmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //fixme: make seperate structure for easy disabling with less memory usage. stmap stainmaps[3*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //rgb no a. added to lightmap for added (hopefully) speed. } lightmapinfo_t; //gl_ppl.c void PPL_DrawWorld (void); void RotateLightVector(vec3_t angles, vec3_t origin, vec3_t lightpoint, vec3_t result); #endif // // gl_refrag.c // void R_StoreEfrags (efrag_t **ppefrag); // // gl_ngraph.c // void R_NetGraph (void); #if defined(RGLQUAKE) extern void (APIENTRY *qglAccum) (GLenum op, GLfloat value); extern void (APIENTRY *qglAlphaFunc) (GLenum func, GLclampf ref); extern GLboolean (APIENTRY *qglAreTexturesResident) (GLsizei n, const GLuint *textures, GLboolean *residences); extern void (APIENTRY *qglArrayElement) (GLint i); extern void (APIENTRY *qglBegin) (GLenum mode); extern void (APIENTRY *qglBindTexture) (GLenum target, GLuint texture); extern void (APIENTRY *qglBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void (APIENTRY *qglBlendFunc) (GLenum sfactor, GLenum dfactor); extern void (APIENTRY *qglCallList) (GLuint list); extern void (APIENTRY *qglCallLists) (GLsizei n, GLenum type, const GLvoid *lists); extern void (APIENTRY *qglClear) (GLbitfield mask); extern void (APIENTRY *qglClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (APIENTRY *qglClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void (APIENTRY *qglClearDepth) (GLclampd depth); extern void (APIENTRY *qglClearIndex) (GLfloat c); extern void (APIENTRY *qglClearStencil) (GLint s); extern void (APIENTRY *qglClipPlane) (GLenum plane, const GLdouble *equation); extern void (APIENTRY *qglColor3b) (GLbyte red, GLbyte green, GLbyte blue); extern void (APIENTRY *qglColor3bv) (const GLbyte *v); extern void (APIENTRY *qglColor3d) (GLdouble red, GLdouble green, GLdouble blue); extern void (APIENTRY *qglColor3dv) (const GLdouble *v); extern void (APIENTRY *qglColor3f) (GLfloat red, GLfloat green, GLfloat blue); extern void (APIENTRY *qglColor3fv) (const GLfloat *v); extern void (APIENTRY *qglColor3i) (GLint red, GLint green, GLint blue); extern void (APIENTRY *qglColor3iv) (const GLint *v); extern void (APIENTRY *qglColor3s) (GLshort red, GLshort green, GLshort blue); extern void (APIENTRY *qglColor3sv) (const GLshort *v); extern void (APIENTRY *qglColor3ub) (GLubyte red, GLubyte green, GLubyte blue); extern void (APIENTRY *qglColor3ubv) (const GLubyte *v); extern void (APIENTRY *qglColor3ui) (GLuint red, GLuint green, GLuint blue); extern void (APIENTRY *qglColor3uiv) (const GLuint *v); extern void (APIENTRY *qglColor3us) (GLushort red, GLushort green, GLushort blue); extern void (APIENTRY *qglColor3usv) (const GLushort *v); extern void (APIENTRY *qglColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void (APIENTRY *qglColor4bv) (const GLbyte *v); extern void (APIENTRY *qglColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void (APIENTRY *qglColor4dv) (const GLdouble *v); extern void (APIENTRY *qglColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (APIENTRY *qglColor4fv) (const GLfloat *v); extern void (APIENTRY *qglColor4i) (GLint red, GLint green, GLint blue, GLint alpha); extern void (APIENTRY *qglColor4iv) (const GLint *v); extern void (APIENTRY *qglColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void (APIENTRY *qglColor4sv) (const GLshort *v); extern void (APIENTRY *qglColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void (APIENTRY *qglColor4ubv) (const GLubyte *v); extern void (APIENTRY *qglColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void (APIENTRY *qglColor4uiv) (const GLuint *v); extern void (APIENTRY *qglColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void (APIENTRY *qglColor4usv) (const GLushort *v); extern void (APIENTRY *qglColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void (APIENTRY *qglColorMaterial) (GLenum face, GLenum mode); extern void (APIENTRY *qglColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void (APIENTRY *qglCopyTexImage1D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void (APIENTRY *qglCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void (APIENTRY *qglCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void (APIENTRY *qglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY *qglCullFace) (GLenum mode); extern void (APIENTRY *qglDeleteLists) (GLuint list, GLsizei range); extern void (APIENTRY *qglDeleteTextures) (GLsizei n, const GLuint *textures); extern void (APIENTRY *qglDepthFunc) (GLenum func); extern void (APIENTRY *qglDepthMask) (GLboolean flag); extern void (APIENTRY *qglDepthRange) (GLclampd zNear, GLclampd zFar); extern void (APIENTRY *qglDisable) (GLenum cap); extern void (APIENTRY *qglDisableClientState) (GLenum array); extern void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count); extern void (APIENTRY *qglDrawBuffer) (GLenum mode); extern void (APIENTRY *qglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (APIENTRY *qglDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglEdgeFlag) (GLboolean flag); extern void (APIENTRY *qglEdgeFlagPointer) (GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglEdgeFlagv) (const GLboolean *flag); extern void (APIENTRY *qglEnable) (GLenum cap); extern void (APIENTRY *qglEnableClientState) (GLenum array); extern void (APIENTRY *qglEnd) (void); extern void (APIENTRY *qglEndList) (void); extern void (APIENTRY *qglEvalCoord1d) (GLdouble u); extern void (APIENTRY *qglEvalCoord1dv) (const GLdouble *u); extern void (APIENTRY *qglEvalCoord1f) (GLfloat u); extern void (APIENTRY *qglEvalCoord1fv) (const GLfloat *u); extern void (APIENTRY *qglEvalCoord2d) (GLdouble u, GLdouble v); extern void (APIENTRY *qglEvalCoord2dv) (const GLdouble *u); extern void (APIENTRY *qglEvalCoord2f) (GLfloat u, GLfloat v); extern void (APIENTRY *qglEvalCoord2fv) (const GLfloat *u); extern void (APIENTRY *qglEvalMesh1) (GLenum mode, GLint i1, GLint i2); extern void (APIENTRY *qglEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void (APIENTRY *qglEvalPoint1) (GLint i); extern void (APIENTRY *qglEvalPoint2) (GLint i, GLint j); extern void (APIENTRY *qglFeedbackBuffer) (GLsizei size, GLenum type, GLfloat *buffer); extern void (APIENTRY *qglFinish) (void); extern void (APIENTRY *qglFlush) (void); extern void (APIENTRY *qglFogf) (GLenum pname, GLfloat param); extern void (APIENTRY *qglFogfv) (GLenum pname, const GLfloat *params); extern void (APIENTRY *qglFogi) (GLenum pname, GLint param); extern void (APIENTRY *qglFogiv) (GLenum pname, const GLint *params); extern void (APIENTRY *qglFrontFace) (GLenum mode); extern void (APIENTRY *qglFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint (APIENTRY *qglGenLists) (GLsizei range); extern void (APIENTRY *qglGenTextures) (GLsizei n, GLuint *textures); extern void (APIENTRY *qglGetBooleanv) (GLenum pname, GLboolean *params); extern void (APIENTRY *qglGetClipPlane) (GLenum plane, GLdouble *equation); extern void (APIENTRY *qglGetDoublev) (GLenum pname, GLdouble *params); extern GLenum (APIENTRY *qglGetError) (void); extern void (APIENTRY *qglGetFloatv) (GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetIntegerv) (GLenum pname, GLint *params); extern void (APIENTRY *qglGetLightfv) (GLenum light, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetLightiv) (GLenum light, GLenum pname, GLint *params); extern void (APIENTRY *qglGetMapdv) (GLenum target, GLenum query, GLdouble *v); extern void (APIENTRY *qglGetMapfv) (GLenum target, GLenum query, GLfloat *v); extern void (APIENTRY *qglGetMapiv) (GLenum target, GLenum query, GLint *v); extern void (APIENTRY *qglGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetMaterialiv) (GLenum face, GLenum pname, GLint *params); extern void (APIENTRY *qglGetPixelMapfv) (GLenum map, GLfloat *values); extern void (APIENTRY *qglGetPixelMapuiv) (GLenum map, GLuint *values); extern void (APIENTRY *qglGetPixelMapusv) (GLenum map, GLushort *values); extern void (APIENTRY *qglGetPointerv) (GLenum pname, GLvoid* *params); extern void (APIENTRY *qglGetPolygonStipple) (GLubyte *mask); extern const GLubyte * (APIENTRY *qglGetString) (GLenum name); extern void (APIENTRY *qglGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexEnviv) (GLenum target, GLenum pname, GLint *params); extern void (APIENTRY *qglGetTexGendv) (GLenum coord, GLenum pname, GLdouble *params); extern void (APIENTRY *qglGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexGeniv) (GLenum coord, GLenum pname, GLint *params); extern void (APIENTRY *qglGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void (APIENTRY *qglGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params); extern void (APIENTRY *qglGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexParameteriv) (GLenum target, GLenum pname, GLint *params); extern void (APIENTRY *qglHint) (GLenum target, GLenum mode); extern void (APIENTRY *qglIndexMask) (GLuint mask); extern void (APIENTRY *qglIndexPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglIndexd) (GLdouble c); extern void (APIENTRY *qglIndexdv) (const GLdouble *c); extern void (APIENTRY *qglIndexf) (GLfloat c); extern void (APIENTRY *qglIndexfv) (const GLfloat *c); extern void (APIENTRY *qglIndexi) (GLint c); extern void (APIENTRY *qglIndexiv) (const GLint *c); extern void (APIENTRY *qglIndexs) (GLshort c); extern void (APIENTRY *qglIndexsv) (const GLshort *c); extern void (APIENTRY *qglIndexub) (GLubyte c); extern void (APIENTRY *qglIndexubv) (const GLubyte *c); extern void (APIENTRY *qglInitNames) (void); extern void (APIENTRY *qglInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean (APIENTRY *qglIsEnabled) (GLenum cap); extern GLboolean (APIENTRY *qglIsList) (GLuint list); extern GLboolean (APIENTRY *qglIsTexture) (GLuint texture); extern void (APIENTRY *qglLightModelf) (GLenum pname, GLfloat param); extern void (APIENTRY *qglLightModelfv) (GLenum pname, const GLfloat *params); extern void (APIENTRY *qglLightModeli) (GLenum pname, GLint param); extern void (APIENTRY *qglLightModeliv) (GLenum pname, const GLint *params); extern void (APIENTRY *qglLightf) (GLenum light, GLenum pname, GLfloat param); extern void (APIENTRY *qglLightfv) (GLenum light, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglLighti) (GLenum light, GLenum pname, GLint param); extern void (APIENTRY *qglLightiv) (GLenum light, GLenum pname, const GLint *params); extern void (APIENTRY *qglLineStipple) (GLint factor, GLushort pattern); extern void (APIENTRY *qglLineWidth) (GLfloat width); extern void (APIENTRY *qglListBase) (GLuint base); extern void (APIENTRY *qglLoadIdentity) (void); extern void (APIENTRY *qglLoadMatrixd) (const GLdouble *m); extern void (APIENTRY *qglLoadMatrixf) (const GLfloat *m); extern void (APIENTRY *qglLoadName) (GLuint name); extern void (APIENTRY *qglLogicOp) (GLenum opcode); extern void (APIENTRY *qglMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void (APIENTRY *qglMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void (APIENTRY *qglMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void (APIENTRY *qglMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void (APIENTRY *qglMapGrid1d) (GLint un, GLdouble u1, GLdouble u2); extern void (APIENTRY *qglMapGrid1f) (GLint un, GLfloat u1, GLfloat u2); extern void (APIENTRY *qglMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void (APIENTRY *qglMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void (APIENTRY *qglMaterialf) (GLenum face, GLenum pname, GLfloat param); extern void (APIENTRY *qglMaterialfv) (GLenum face, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglMateriali) (GLenum face, GLenum pname, GLint param); extern void (APIENTRY *qglMaterialiv) (GLenum face, GLenum pname, const GLint *params); extern void (APIENTRY *qglMatrixMode) (GLenum mode); extern void (APIENTRY *qglMultMatrixd) (const GLdouble *m); extern void (APIENTRY *qglMultMatrixf) (const GLfloat *m); extern void (APIENTRY *qglNewList) (GLuint list, GLenum mode); extern void (APIENTRY *qglNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz); extern void (APIENTRY *qglNormal3bv) (const GLbyte *v); extern void (APIENTRY *qglNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz); extern void (APIENTRY *qglNormal3dv) (const GLdouble *v); extern void (APIENTRY *qglNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); extern void (APIENTRY *qglNormal3fv) (const GLfloat *v); extern void (APIENTRY *qglNormal3i) (GLint nx, GLint ny, GLint nz); extern void (APIENTRY *qglNormal3iv) (const GLint *v); extern void (APIENTRY *qglNormal3s) (GLshort nx, GLshort ny, GLshort nz); extern void (APIENTRY *qglNormal3sv) (const GLshort *v); extern void (APIENTRY *qglNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void (APIENTRY *qglPassThrough) (GLfloat token); extern void (APIENTRY *qglPixelMapfv) (GLenum map, GLsizei mapsize, const GLfloat *values); extern void (APIENTRY *qglPixelMapuiv) (GLenum map, GLsizei mapsize, const GLuint *values); extern void (APIENTRY *qglPixelMapusv) (GLenum map, GLsizei mapsize, const GLushort *values); extern void (APIENTRY *qglPixelStoref) (GLenum pname, GLfloat param); extern void (APIENTRY *qglPixelStorei) (GLenum pname, GLint param); extern void (APIENTRY *qglPixelTransferf) (GLenum pname, GLfloat param); extern void (APIENTRY *qglPixelTransferi) (GLenum pname, GLint param); extern void (APIENTRY *qglPixelZoom) (GLfloat xfactor, GLfloat yfactor); extern void (APIENTRY *qglPointSize) (GLfloat size); extern void (APIENTRY *qglPolygonMode) (GLenum face, GLenum mode); extern void (APIENTRY *qglPolygonOffset) (GLfloat factor, GLfloat units); extern void (APIENTRY *qglPolygonStipple) (const GLubyte *mask); extern void (APIENTRY *qglPopAttrib) (void); extern void (APIENTRY *qglPopClientAttrib) (void); extern void (APIENTRY *qglPopMatrix) (void); extern void (APIENTRY *qglPopName) (void); extern void (APIENTRY *qglPrioritizeTextures) (GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void (APIENTRY *qglPushAttrib) (GLbitfield mask); extern void (APIENTRY *qglPushClientAttrib) (GLbitfield mask); extern void (APIENTRY *qglPushMatrix) (void); extern void (APIENTRY *qglPushName) (GLuint name); extern void (APIENTRY *qglRasterPos2d) (GLdouble x, GLdouble y); extern void (APIENTRY *qglRasterPos2dv) (const GLdouble *v); extern void (APIENTRY *qglRasterPos2f) (GLfloat x, GLfloat y); extern void (APIENTRY *qglRasterPos2fv) (const GLfloat *v); extern void (APIENTRY *qglRasterPos2i) (GLint x, GLint y); extern void (APIENTRY *qglRasterPos2iv) (const GLint *v); extern void (APIENTRY *qglRasterPos2s) (GLshort x, GLshort y); extern void (APIENTRY *qglRasterPos2sv) (const GLshort *v); extern void (APIENTRY *qglRasterPos3d) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglRasterPos3dv) (const GLdouble *v); extern void (APIENTRY *qglRasterPos3f) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglRasterPos3fv) (const GLfloat *v); extern void (APIENTRY *qglRasterPos3i) (GLint x, GLint y, GLint z); extern void (APIENTRY *qglRasterPos3iv) (const GLint *v); extern void (APIENTRY *qglRasterPos3s) (GLshort x, GLshort y, GLshort z); extern void (APIENTRY *qglRasterPos3sv) (const GLshort *v); extern void (APIENTRY *qglRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void (APIENTRY *qglRasterPos4dv) (const GLdouble *v); extern void (APIENTRY *qglRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (APIENTRY *qglRasterPos4fv) (const GLfloat *v); extern void (APIENTRY *qglRasterPos4i) (GLint x, GLint y, GLint z, GLint w); extern void (APIENTRY *qglRasterPos4iv) (const GLint *v); extern void (APIENTRY *qglRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w); extern void (APIENTRY *qglRasterPos4sv) (const GLshort *v); extern void (APIENTRY *qglReadBuffer) (GLenum mode); extern void (APIENTRY *qglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void (APIENTRY *qglRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void (APIENTRY *qglRectdv) (const GLdouble *v1, const GLdouble *v2); extern void (APIENTRY *qglRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void (APIENTRY *qglRectfv) (const GLfloat *v1, const GLfloat *v2); extern void (APIENTRY *qglRecti) (GLint x1, GLint y1, GLint x2, GLint y2); extern void (APIENTRY *qglRectiv) (const GLint *v1, const GLint *v2); extern void (APIENTRY *qglRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void (APIENTRY *qglRectsv) (const GLshort *v1, const GLshort *v2); extern GLint (APIENTRY *qglRenderMode) (GLenum mode); extern void (APIENTRY *qglRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglScaled) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglScalef) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY *qglSelectBuffer) (GLsizei size, GLuint *buffer); extern void (APIENTRY *qglShadeModel) (GLenum mode); extern void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask); extern void (APIENTRY *qglStencilMask) (GLuint mask); extern void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); extern void (APIENTRY *qglTexCoord1d) (GLdouble s); extern void (APIENTRY *qglTexCoord1dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord1f) (GLfloat s); extern void (APIENTRY *qglTexCoord1fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord1i) (GLint s); extern void (APIENTRY *qglTexCoord1iv) (const GLint *v); extern void (APIENTRY *qglTexCoord1s) (GLshort s); extern void (APIENTRY *qglTexCoord1sv) (const GLshort *v); extern void (APIENTRY *qglTexCoord2d) (GLdouble s, GLdouble t); extern void (APIENTRY *qglTexCoord2dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord2f) (GLfloat s, GLfloat t); extern void (APIENTRY *qglTexCoord2fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord2i) (GLint s, GLint t); extern void (APIENTRY *qglTexCoord2iv) (const GLint *v); extern void (APIENTRY *qglTexCoord2s) (GLshort s, GLshort t); extern void (APIENTRY *qglTexCoord2sv) (const GLshort *v); extern void (APIENTRY *qglTexCoord3d) (GLdouble s, GLdouble t, GLdouble r); extern void (APIENTRY *qglTexCoord3dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord3f) (GLfloat s, GLfloat t, GLfloat r); extern void (APIENTRY *qglTexCoord3fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord3i) (GLint s, GLint t, GLint r); extern void (APIENTRY *qglTexCoord3iv) (const GLint *v); extern void (APIENTRY *qglTexCoord3s) (GLshort s, GLshort t, GLshort r); extern void (APIENTRY *qglTexCoord3sv) (const GLshort *v); extern void (APIENTRY *qglTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void (APIENTRY *qglTexCoord4dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (APIENTRY *qglTexCoord4fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord4i) (GLint s, GLint t, GLint r, GLint q); extern void (APIENTRY *qglTexCoord4iv) (const GLint *v); extern void (APIENTRY *qglTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q); extern void (APIENTRY *qglTexCoord4sv) (const GLshort *v); extern void (APIENTRY *qglTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglTexEnvf) (GLenum target, GLenum pname, GLfloat param); extern void (APIENTRY *qglTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglTexEnvi) (GLenum target, GLenum pname, GLint param); extern void (APIENTRY *qglTexEnviv) (GLenum target, GLenum pname, const GLint *params); extern void (APIENTRY *qglTexGend) (GLenum coord, GLenum pname, GLdouble param); extern void (APIENTRY *qglTexGendv) (GLenum coord, GLenum pname, const GLdouble *params); extern void (APIENTRY *qglTexGenf) (GLenum coord, GLenum pname, GLfloat param); extern void (APIENTRY *qglTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglTexGeni) (GLenum coord, GLenum pname, GLint param); extern void (APIENTRY *qglTexGeniv) (GLenum coord, GLenum pname, const GLint *params); extern void (APIENTRY *qglTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTexParameterf) (GLenum target, GLenum pname, GLfloat param); extern void (APIENTRY *qglTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglTexParameteri) (GLenum target, GLenum pname, GLint param); extern void (APIENTRY *qglTexParameteriv) (GLenum target, GLenum pname, const GLint *params); extern void (APIENTRY *qglTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTranslated) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglTranslatef) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglVertex2d) (GLdouble x, GLdouble y); extern void (APIENTRY *qglVertex2dv) (const GLdouble *v); extern void (APIENTRY *qglVertex2f) (GLfloat x, GLfloat y); extern void (APIENTRY *qglVertex2fv) (const GLfloat *v); extern void (APIENTRY *qglVertex2i) (GLint x, GLint y); extern void (APIENTRY *qglVertex2iv) (const GLint *v); extern void (APIENTRY *qglVertex2s) (GLshort x, GLshort y); extern void (APIENTRY *qglVertex2sv) (const GLshort *v); extern void (APIENTRY *qglVertex3d) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglVertex3dv) (const GLdouble *v); extern void (APIENTRY *qglVertex3f) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglVertex3fv) (const GLfloat *v); extern void (APIENTRY *qglVertex3i) (GLint x, GLint y, GLint z); extern void (APIENTRY *qglVertex3iv) (const GLint *v); extern void (APIENTRY *qglVertex3s) (GLshort x, GLshort y, GLshort z); extern void (APIENTRY *qglVertex3sv) (const GLshort *v); extern void (APIENTRY *qglVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void (APIENTRY *qglVertex4dv) (const GLdouble *v); extern void (APIENTRY *qglVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (APIENTRY *qglVertex4fv) (const GLfloat *v); extern void (APIENTRY *qglVertex4i) (GLint x, GLint y, GLint z, GLint w); extern void (APIENTRY *qglVertex4iv) (const GLint *v); extern void (APIENTRY *qglVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w); extern void (APIENTRY *qglVertex4sv) (const GLshort *v); extern void (APIENTRY *qglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglViewport) (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef _WIN32 extern BOOL (WINAPI *qwglCopyContext)(HGLRC, HGLRC, UINT); extern HGLRC (WINAPI *qwglCreateContext)(HDC); extern HGLRC (WINAPI *qwglCreateLayerContext)(HDC, int); extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); extern HGLRC (WINAPI *qwglGetCurrentContext)(VOID); extern HDC (WINAPI *qwglGetCurrentDC)(VOID); extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); extern BOOL (WINAPI *qSwapBuffers)(HDC); #endif extern qboolean gl_arb_fragment_program; extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; extern PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB; extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; #define glAlphaFunc qglAlphaFunc #define glBlendFunc qglBlendFunc #define glBegin qglBegin #define glColor3f qglColor3f #define glColor4f qglColor4f #define glColor4ub qglColor4ub #define glColor4ubv qglColor4ubv #define glColorMask qglColorMask #define glClearDepth qglClearDepth #define glClearStencil qglClearStencil #define glDisable qglDisable #define glEnable qglEnable #define glEnd qglEnd #define glFlush qglFlush #define glScalef qglScalef #define glTranslatef qglTranslatef #define glGetInteger qglGetInteger #define glTexCoord1f qglTexCoord1f #define glTexCoord2f qglTexCoord2f #define glTexCoord2fv qglTexCoord2fv #define glTexParameterf qglTexParameterf #define glNormal3f qglNormal3f #define glNormal3fv qglNormal3fv #define glTexParameteri qglTexParameteri #define glTexImage2D qglTexImage2D #define glMultMatrixf qglMultMatrixf #define glGetIntegerv qglGetIntegerv #define glTexEnvf qglTexEnvf #define glTexEnvfv qglTexEnvfv #define glTexEnvi qglTexEnvi #define glTexGeni qglTexGeni #define glVertex2f qglVertex2f #define glVertex3f qglVertex3f #define glVertex3fv qglVertex3fv #define glCullFace qglCullFace #define glPushMatrix qglPushMatrix #define glPopMatrix qglPopMatrix #define glViewport qglViewport #define glRotatef qglRotatef #define glShadeModel qglShadeModel #define glDepthMask qglDepthMask #define glDepthFunc qglDepthFunc #define glClearColor qglClearColor #define glFinish qglFinish #define glClear qglClear #define glHint qglHint #define glDepthRange qglDepthRange #define glMatrixMode qglMatrixMode #define glOrtho qglOrtho #define glDrawBuffer qglDrawBuffer #define glTexSubImage2D qglTexSubImage2D #define glGetString qglGetString #define glPolygonMode qglPolygonMode #define glReadPixels qglReadPixels #define glLoadMatrixf qglLoadMatrixf #define glColor4fv qglColor4fv #define glFrustum qglFrustum #define glGetFloatv qglGetFloatv #define glReadBuffer qglReadBuffer #define glLoadIdentity qglLoadIdentity #define glGetTexLevelParameteriv qglGetTexLevelParameteriv //vertex lists #define glTexCoordPointer qglTexCoordPointer #define glVertexPointer qglVertexPointer #define glNormalPointer qglNormalPointer #define glColorPointer qglColorPointer #define glDrawElements qglDrawElements #define glDisableClientState qglDisableClientState #define glEnableClientState qglEnableClientState #define glDrawArrays qglDrawArrays //stencil functions #define glStencilOp qglStencilOp #define glStencilFunc qglStencilFunc #define glPushAttrib qglPushAttrib #define glPopAttrib qglPopAttrib void GL_Init(void *(*getglfunction) (char *name)); #endif qbyte GetPalette(int red, int green, int blue); int Mod_ReadFlagsFromMD1(char *name, int md3version); #ifdef SWQUAKE #define CYCLE 128 // turbulent cycle size extern int r_pixbytes; #define WARP_WIDTH 320 #define WARP_HEIGHT 200 extern cvar_t r_palconvbits; extern cvar_t r_palconvwrite; extern cvar_t r_drawflat; extern int d_spanpixcount; extern int r_framecount; // sequence # of current frame since Quake // started extern qboolean r_drawpolys; // 1 if driver wants clipped polygons // rather than a span list extern qboolean r_drawculledpolys; // 1 if driver wants clipped polygons that // have been culled by the edge list extern qboolean r_worldpolysbacktofront; // 1 if driver wants polygons // delivered back to front rather // than front to back extern qboolean r_recursiveaffinetriangles; // true if a driver wants to use // recursive triangular subdivison // and vertex drawing via // D_PolysetDrawFinalVerts() past // a certain distance (normally // only used by the software // driver) extern float r_aliasuvscale; // scale-up factor for screen u and v // on Alias vertices passed to driver extern int r_pixbytes; extern qboolean r_dowarp; /*extern affinetridesc_t r_affinetridesc; extern spritedesc_t r_spritedesc; extern zpointdesc_t r_zpointdesc; extern polydesc_t r_polydesc; */ extern int d_con_indirect; // if 0, Quake will draw console directly // to vid.buffer; if 1, Quake will // draw console via D_DrawRect. Must be // defined by driver extern vec3_t r_pright, r_pup, r_ppn; extern float xscaleshrink, yscaleshrink; #endif