/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // upper design bounds #define MAX_MAP_HULLSDQ1 4 #define MAX_MAP_HULLSDH2 8 #define MAX_MAP_HULLSM 16 #define MAX_MAP_MODELS 256 #define MAX_MAP_BRUSHES 0x8000 #define MAX_MAP_ENTITIES 1024 #define MAX_MAP_ENTSTRING 65536 #define MAX_MAP_PLANES 65636*2 #define MAX_MAP_NODES 65535 // q2/q3 uses more than q1. :( #define MAX_MAP_CLIPNODES 65535 // #define MAX_MAP_LEAFS 65535 // #define MAX_MAP_VERTS 65535 #define MAX_MAP_FACES 65535 #define MAX_MAP_MARKSURFACES 65535 #define MAX_MAP_TEXINFO 4096 #define MAX_MAP_EDGES 256000 #define MAX_MAP_SURFEDGES 512000 #define MAX_MAP_MIPTEX 0x200000 #define MAX_MAP_LIGHTING 0x100000 #define MAX_MAP_VISIBILITY 0x200000 // key / value pair sizes #define MAX_KEY 32 #define MAX_VALUE 1024 //============================================================================= #define BSPVERSIONPREREL 28 #define BSPVERSION 29 //HalfLife support #define BSPVERSIONHL 30 typedef struct { int fileofs, filelen; } lump_t; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_TEXTURES 2 #define LUMP_VERTEXES 3 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_TEXINFO 6 #define LUMP_FACES 7 #define LUMP_LIGHTING 8 #define LUMP_CLIPNODES 9 #define LUMP_LEAFS 10 #define LUMP_MARKSURFACES 11 #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 #define HEADER_LUMPS 15 typedef struct { float mins[3], maxs[3]; float origin[3]; int headnode[MAX_MAP_HULLSDQ1]; int visleafs; // not including the solid leaf 0 int firstface, numfaces; } dq1model_t; typedef struct { float mins[3], maxs[3]; float origin[3]; int headnode[MAX_MAP_HULLSDH2]; int visleafs; // not including the solid leaf 0 int firstface, numfaces; } dh2model_t; typedef struct { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; typedef struct { int nummiptex; int dataofs[4]; // [nummiptex] } dmiptexlump_t; #define MIPLEVELS 4 typedef struct miptex_s { char name[16]; unsigned width, height; unsigned offsets[MIPLEVELS]; // four mip maps stored } miptex_t; typedef struct { float point[3]; } dvertex_t; // 0-2 are axial planes #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 // 3-5 are non-axial planes snapped to the nearest #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 typedef struct { float normal[3]; float dist; int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate } dplane_t; #define Q1CONTENTS_EMPTY -1 #define Q1CONTENTS_SOLID -2 #define Q1CONTENTS_WATER -3 #define Q1CONTENTS_SLIME -4 #define Q1CONTENTS_LAVA -5 #define Q1CONTENTS_SKY -6 #define FTECONTENTS_EMPTY 0 #define FTECONTENTS_SOLID 1 #define FTECONTENTS_WATER 2 #define FTECONTENTS_SLIME 4 #define FTECONTENTS_LAVA 8 #define FTECONTENTS_SKY 16 #define FTECONTENTS_LADDER 32 #define FTECONTENTS_FLUID (FTECONTENTS_WATER|FTECONTENTS_SLIME|FTECONTENTS_LAVA|FTECONTENTS_SKY) //sky is a fluid for q1 code. // !!! if this is changed, it must be changed in asm_i386.h too !!! typedef struct { int planenum; short children[2]; // negative numbers are -(leafs+1), not nodes short mins[3]; // for sphere culling short maxs[3]; unsigned short firstface; unsigned short numfaces; // counting both sides } dnode_t; typedef struct { int planenum; short children[2]; // negative numbers are contents } dclipnode_t; typedef struct texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int miptex; int flags; } texinfo_t; #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision // note that edge 0 is never used, because negative edge nums are used for // counterclockwise use of the edge in a face typedef struct { unsigned short v[2]; // vertex numbers } dedge_t; #define MAXLIGHTMAPS 4 typedef struct { short planenum; short side; int firstedge; // we must support > 64k edges short numedges; short texinfo; // lighting info qbyte styles[MAXLIGHTMAPS]; int lightofs; // start of [numstyles*surfsize] samples } dface_t; #define AMBIENT_WATER 0 #define AMBIENT_SKY 1 #define AMBIENT_SLIME 2 #define AMBIENT_LAVA 3 #define NUM_AMBIENTS 4 // automatic ambient sounds // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // all other leafs need visibility info typedef struct { int contents; int visofs; // -1 = no visibility info short mins[3]; // for frustum culling short maxs[3]; unsigned short firstmarksurface; unsigned short nummarksurfaces; qbyte ambient_level[NUM_AMBIENTS]; } dleaf_t; //============================================================================ #ifndef QUAKE_GAME // the utilities get to be lazy and just use large static arrays extern int nummodels; extern dmodel_t dmodels[MAX_MAP_MODELS]; extern int visdatasize; extern qbyte dvisdata[MAX_MAP_VISIBILITY]; extern int lightdatasize; extern qbyte dlightdata[MAX_MAP_LIGHTING]; extern int texdatasize; extern qbyte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t) extern int entdatasize; extern char dentdata[MAX_MAP_ENTSTRING]; extern int numleafs; extern dleaf_t dleafs[MAX_MAP_LEAFS]; extern int numplanes; extern dplane_t dplanes[MAX_MAP_PLANES]; extern int numvertexes; extern dvertex_t dvertexes[MAX_MAP_VERTS]; extern int numnodes; extern dnode_t dnodes[MAX_MAP_NODES]; extern int numtexinfo; extern texinfo_t texinfo[MAX_MAP_TEXINFO]; extern int numfaces; extern dface_t dfaces[MAX_MAP_FACES]; extern int numclipnodes; extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES]; extern int numedges; extern dedge_t dedges[MAX_MAP_EDGES]; extern int nummarksurfaces; extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES]; extern int numsurfedges; extern int dsurfedges[MAX_MAP_SURFEDGES]; void LoadBSPFile (char *filename); void WriteBSPFile (char *filename); void PrintBSPFileSizes (void); #endif #define MIPLEVELS 4 typedef struct q2miptex_s { char name[32]; unsigned width, height; unsigned offsets[MIPLEVELS]; // four mip maps stored char animname[32]; // next frame in animation chain int flags; int contents; int value; } q2miptex_t; /* ============================================================================== .BSP file format ============================================================================== */ #define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') // little-endian "IBSP" #define Q2BSPVERSION 38 #define Q3BSPVERSION 46 // upper design bounds // leaffaces, leafbrushes, planes, and verts are still bounded by // 16 bit short limits #define MAX_Q2MAP_MODELS 1024 #define MAX_Q2MAP_BRUSHES MAX_MAP_BRUSHES #define MAX_Q2MAP_ENTITIES 2048 #define MAX_Q2MAP_AREAS 256 #define MAX_Q2MAP_AREAPORTALS 1024 #define MAX_Q2MAP_PLANES MAX_MAP_PLANES #define MAX_Q2MAP_BRUSHSIDES 0x40000 #define MAX_Q2MAP_VERTS MAX_MAP_VERTS #define MAX_Q2MAP_FACES MAX_MAP_FACES #define MAX_Q2MAP_LEAFFACES 65536 #define MAX_Q2MAP_LEAFBRUSHES 65536 #define MAX_Q2MAP_PORTALS 65536 #define MAX_Q2MAP_EDGES 128000 #define MAX_Q2MAP_SURFEDGES 256000 #define MAX_Q2MAP_LIGHTING 0x200000 #define MAX_Q2MAP_VISIBILITY MAX_MAP_VISIBILITY // key / value pair sizes #define MAX_KEY 32 #define MAX_VALUE 1024 //============================================================================= #define Q2LUMP_ENTITIES 0 #define Q2LUMP_PLANES 1 #define Q2LUMP_VERTEXES 2 #define Q2LUMP_VISIBILITY 3 #define Q2LUMP_NODES 4 #define Q2LUMP_TEXINFO 5 #define Q2LUMP_FACES 6 #define Q2LUMP_LIGHTING 7 #define Q2LUMP_LEAFS 8 #define Q2LUMP_LEAFFACES 9 #define Q2LUMP_LEAFBRUSHES 10 #define Q2LUMP_EDGES 11 #define Q2LUMP_SURFEDGES 12 #define Q2LUMP_MODELS 13 #define Q2LUMP_BRUSHES 14 #define Q2LUMP_BRUSHSIDES 15 #define Q2LUMP_POP 16 #define Q2LUMP_AREAS 17 #define Q2LUMP_AREAPORTALS 18 #define Q2HEADER_LUMPS 19 enum Q3LUMP { Q3LUMP_ENTITIES =0, Q3LUMP_SHADERS =1, Q3LUMP_PLANES =2, Q3LUMP_NODES =3, Q3LUMP_LEAFS =4, Q3LUMP_LEAFSURFACES =5, Q3LUMP_LEAFBRUSHES =6, Q3LUMP_MODELS =7, Q3LUMP_BRUSHES =8, Q3LUMP_BRUSHSIDES =9, Q3LUMP_DRAWVERTS =10, Q3LUMP_DRAWINDEXES =11, Q3LUMP_FOGS =12, Q3LUMP_SURFACES =13, Q3LUMP_LIGHTMAPS =14, Q3LUMP_LIGHTGRID =15, Q3LUMP_VISIBILITY =16, RBSPLUMP_LIGHTINDEXES=17, Q3LUMPS_TOTAL }; typedef struct { int ident; int version; lump_t lumps[Q2HEADER_LUMPS]; } q2dheader_t; typedef struct { float mins[3], maxs[3]; float origin[3]; // for sounds or lights int headnode; int firstface, numfaces; // submodels just draw faces // without walking the bsp tree } q2dmodel_t; typedef struct { float mins[3]; float maxs[3]; int firstsurface; int num_surfaces; int firstbrush; int num_brushes; } q3dmodel_t; // 0-2 are axial planes #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 // 3-5 are non-axial planes snapped to the nearest #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 // contents flags are seperate bits // a given brush can contribute multiple content bits // multiple brushes can be in a single leaf // these definitions also need to be in q_shared.h! // lower bits are stronger, and will eat weaker brushes completely #define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid #define Q2CONTENTS_WINDOW 2 // translucent, but not watery #define Q2CONTENTS_AUX 4 #define Q2CONTENTS_LAVA 8 #define Q2CONTENTS_SLIME 16 #define Q2CONTENTS_WATER 32 #define Q2CONTENTS_MIST 64 #define Q2LAST_VISIBLE_CONTENTS 64 // remaining contents are non-visible, and don't eat brushes #define Q2CONTENTS_AREAPORTAL 0x8000 #define Q2CONTENTS_PLAYERCLIP 0x10000 #define Q2CONTENTS_MONSTERCLIP 0x20000 // currents can be added to any other contents, and may be mixed #define Q2CONTENTS_CURRENT_0 0x40000 #define Q2CONTENTS_CURRENT_90 0x80000 #define Q2CONTENTS_CURRENT_180 0x100000 #define Q2CONTENTS_CURRENT_270 0x200000 #define Q2CONTENTS_CURRENT_UP 0x400000 #define Q2CONTENTS_CURRENT_DOWN 0x800000 #define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity #define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game #define Q2CONTENTS_DEADMONSTER 0x4000000 #define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs #define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans #define Q2CONTENTS_LADDER 0x20000000 #define Q3CONTENTS_SOLID Q2CONTENTS_SOLID // should never be on a brush, only in game #define Q3CONTENTS_BODY 0x2000000 // should never be on a brush, only in game #define Q3CONTENTS_TRANSLUCENT 0x20000000 //Texinfo flags - warning: these mix with q3 surface flags #define TI_LIGHT 0x1 // value will hold the light strength #define TI_SLICK 0x2 // effects game physics #define TI_SKY 0x4 // don't draw, but add to skybox #define TI_WARP 0x8 // turbulent water warp #define TI_TRANS33 0x10 #define TI_TRANS66 0x20 #define TI_FLOWING 0x40 // scroll towards angle #define TI_NODRAW 0x80 // don't bother referencing the texture #define TI_ALPHATEST 0x100 //Surface flags #define Q3SURF_LADDER 0x8 //wee // content masks #define MASK_ALL (-1) #define MASK_SOLID (Q2CONTENTS_SOLID|Q2CONTENTS_WINDOW) #define MASK_PLAYERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER) #define MASK_DEADSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW) #define MASK_MONSTERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER) #define MASK_WATER (Q2CONTENTS_WATER|Q2CONTENTS_LAVA|Q2CONTENTS_SLIME) #define MASK_OPAQUE (Q2CONTENTS_SOLID|Q2CONTENTS_SLIME|Q2CONTENTS_LAVA) #define MASK_SHOT (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTER|Q2CONTENTS_WINDOW|Q2CONTENTS_DEADMONSTER) #define MASK_CURRENT (Q2CONTENTS_CURRENT_0|Q2CONTENTS_CURRENT_90|Q2CONTENTS_CURRENT_180|Q2CONTENTS_CURRENT_270|Q2CONTENTS_CURRENT_UP|Q2CONTENTS_CURRENT_DOWN) typedef struct { int planenum; int children[2]; // negative numbers are -(leafs+1), not nodes short mins[3]; // for frustom culling short maxs[3]; unsigned short firstface; unsigned short numfaces; // counting both sides } q2dnode_t; typedef struct { int plane; int children[2]; int mins[3]; int maxs[3]; } q3dnode_t; typedef struct q2texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides int value; // light emission, etc char texture[32]; // texture name (textures/ *.wal) int nexttexinfo; // for animations, -1 = end of chain } q2texinfo_t; typedef struct { int contents; // OR of all brushes (not needed?) short cluster; short area; short mins[3]; // for frustum culling short maxs[3]; unsigned short firstleafface; unsigned short numleaffaces; unsigned short firstleafbrush; unsigned short numleafbrushes; } q2dleaf_t; typedef struct { int cluster; int area; int mins[3]; int maxs[3]; int firstleafsurface; int num_leafsurfaces; int firstleafbrush; int num_leafbrushes; } q3dleaf_t; typedef struct { unsigned short planenum; // facing out of the leaf short texinfo; } q2dbrushside_t; typedef struct { int planenum; int texinfo; } q3dbrushside_t; typedef struct { int planenum; int texinfo; int facenum; } rbspbrushside_t; typedef struct { int firstside; int numsides; int contents; } q2dbrush_t; typedef struct { int firstside; int num_sides; int shadernum; } q3dbrush_t; #define ANGLE_UP -1 #define ANGLE_DOWN -2 // the visibility lump consists of a header with a count, then // qbyte offsets for the PVS and PHS of each cluster, then the raw // compressed bit vectors #define DVIS_PVS 0 #define DVIS_PHS 1 typedef struct { int numclusters; int bitofs[8][2]; // bitofs[numclusters][2] } q2dvis_t; typedef struct { int numclusters; int rowsize; unsigned char data[1]; } q3dvis_t; // each area has a list of portals that lead into other areas // when portals are closed, other areas may not be visible or // hearable even if the vis info says that it should be typedef struct { int portalnum; int otherarea; } q2dareaportal_t; typedef struct { int numareaportals; int firstareaportal; } q2darea_t; typedef struct { char shadername[64]; int surfflags; int contents; } dq3shader_t; typedef struct { float n[3]; float d; } Q3PLANE_t; struct Q3MODEL { float mins[3]; float maxs[3]; int firstsurface; int num_surfaces; int firstbrush; int num_brushes; }; typedef struct { float point[3]; float texcoords[2][2]; float normal[3]; unsigned char color[4]; } q3dvertex_t; typedef struct { float point[3]; float texcoords[5][2]; float normal[3]; unsigned char color[4][4]; } rbspvertex_t; struct Q3FOG { char shadername[64] ; int brushnum; int visibleside; }; enum q3surfacetype { MST_BAD=0, MST_PLANAR=1, MST_PATCH=2, MST_TRIANGLE_SOUP=3, MST_FLARE=4 }; typedef struct { int shadernum; int fognum; int facetype; int firstvertex; int num_vertices; int firstindex; int num_indexes; int lightmapnum; int lightmap_x; int lightmap_y; int lightmap_width; int lightmap_height; float lightmap_origin[3]; float lightmap_vecs[2][3]; float normal[3]; int patchwidth; int patchheight; } q3dface_t; typedef struct { int shadernum; int fognum; int facetype; int firstvertex; int num_vertices; int firstindex; int num_indexes; unsigned char lm_styles[4]; unsigned char vt_styles[4]; int lightmapnum[4]; int lightmap_offs[2][4]; int lightmap_width; int lightmap_height; float lightmap_origin[3]; float lightmap_vecs[2][3]; float normal[3]; int patchwidth; int patchheight; } rbspface_t; #define MAX_ENT_LEAFS 16 typedef struct pvscache_s { int num_leafs; short leafnums[MAX_ENT_LEAFS]; #ifdef Q2BSPS int areanum; //q2bsp int areanum2; //q2bsp int headnode; //q2bsp #endif } pvscache_t;