// client death messages enum { MOD_NONE, MOD_AXE, MOD_SHOTGUN, MOD_SUPERSHOTGUN, MOD_SPIKE, MOD_SUPERSPIKE, MOD_GRENADE, MOD_ROCKET, MOD_ROCKETRADIUS, MOD_SHAFT, MOD_SHAFTWATER, MOD_SHAFTSLIME, MOD_SHAFTLAVA, MOD_TELEFRAG, MOD_TELEFRAGDEFLECT, MOD_SQUISH, MOD_DROWN, MOD_SLIME, MOD_LAVA, MOD_EXPLOBOX, MOD_FALL, MOD_FIREBALL, MOD_EXIT, MOD_LASER, MOD_SELFWATER, MOD_HURT }; void(string targ, INTEGER mod) SuicideMessage = { string s, t, u; s = ""; t = ""; u = ""; switch (mod) { case MOD_GRENADE: s = targ; t = " tries to put the pin back in"; break; case MOD_SHAFTWATER: s = targ; t = " discharges into the water."; break; case MOD_SHAFTSLIME: s = targ; t = " discharges into the slime"; break; case MOD_SHAFTLAVA: s = targ; t = " discharges into the lava"; break; case MOD_TELEFRAGDEFLECT: s = "Satan's power deflects "; t = targ; u = "'s telefrag"; break; case MOD_SELFWATER: s = targ; t = " electrocutes himself."; break; case MOD_EXPLOBOX: s = targ; t = " blew himself up"; break; default: s = targ; t = " becomes bored with life"; } bprint4(PRINT_MEDIUM, s, t, u, "\n"); } void(string targ, string attacker, INTEGER mod) KillMessage = { string s, t, u, v, w; s = ""; t = ""; u = ""; v = ""; w = ""; switch (mod) { case MOD_AXE: s = targ; t = " was ax-murdered by "; u = attacker; break; case MOD_SHOTGUN: s = targ; t = " chewed on "; u = attacker; v = "'s boomstick"; break; case MOD_SUPERSHOTGUN: s = targ; t = " ate two loads of "; u = attacker; v = "'s buckshot"; break; case MOD_SPIKE: s = targ; t = " was nailed by "; u = attacker; break; case MOD_SUPERSPIKE: s = targ; t = " was punctured by "; u = attacker; break; case MOD_GRENADE: s = targ; t = " eats "; u = attacker; v = "'s pineapple"; break; case MOD_ROCKET: case MOD_ROCKETRADIUS: s = targ; t = " rides "; u = attacker; v = "'s rocket"; break; case MOD_SHAFT: s = targ; t = " accepts "; u = attacker; v = "'s shaft"; break; case MOD_SHAFTWATER: case MOD_SHAFTSLIME: case MOD_SHAFTLAVA: s = targ; t = " accepts "; u = attacker; v = "'s discharge"; break; case MOD_TELEFRAG: s = targ; t = " was telefragged by "; u = attacker; break; case MOD_TELEFRAGDEFLECT: s = targ; t = " was telefragged by "; u = attacker; v = "'s Satan's power"; break; case MOD_SQUISH: s = attacker; t = " squishes "; u = targ; break; case MOD_EXPLOBOX: s = targ; t = " was blown up by "; u = attacker; break; default: s = targ; t = " was killed by "; u = attacker; } bprint6(PRINT_MEDIUM, s, t, u, v, w, "\n"); } void(string targ, string attacker, INTEGER mod) TeamKillMessage = { string s, t, u, v, w; float rnum; s = ""; t = ""; u = ""; v = ""; w = ""; switch (mod) { case MOD_SQUISH: s = attacker; t = " squishes teammate "; u = targ; break; default: rnum = random(); s = attacker; if (rnum < 0.25) t = " mows down teammate "; else if (rnum < 0.5) { t = " checks his glasses and sees "; v = " dead"; } else if (rnum < 0.75) { t = " frags "; v = " for the other team"; } else t = " loses his friend "; u = targ; } bprint6(PRINT_MEDIUM, s, t, u, v, w, "\n"); } void(string targ, INTEGER mod) WorldKillMessage = { string s, t, u; s = ""; t = ""; u = ""; switch (mod) { case MOD_SPIKE: case MOD_SUPERSPIKE: s = targ; t = " was spiked"; break; case MOD_SQUISH: s = targ; t = " was squished"; break; case MOD_DROWN: s = targ; if (random() < 0.5) t = " sleeps with the fishes"; else t = " sucks it down"; break; case MOD_SLIME: s = targ; if (random() < 0.5) t = " gulped a load of slime"; else t = " can't exist on slime alone"; break; case MOD_LAVA: s = targ; if (random() < 0.5) t = " turned into hot slag"; else t = " visits the Volcano God"; break; case MOD_EXPLOBOX: s = targ; t = " blew up"; break; case MOD_FALL: s = targ; t = " fell to his death"; break; case MOD_FIREBALL: s = targ; t = " ate a lavaball"; break; case MOD_EXIT: s = targ; t = " tried to leave"; break; case MOD_LASER: s = targ; t = " was zapped"; break; default: s = targ; t = " died"; } bprint4(PRINT_MEDIUM, s, t, u, "\n"); }