/* Copyright (C) 2006-2007 Mark Olsen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "glquake.h" extern float sys_dpi_x; extern float sys_dpi_y; extern cvar_t vid_vsync; static dllhandle_t *sys_gl_module = NULL; static rendererinfo_t gles1rendererinfo; static void *GLES_GetSymbol(char *symname) { void *ret; ret = Sys_GetAddressForName(sys_gl_module, symname); if (!ret) Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname); return ret; } #include #include #include #include /*android is a real fucking pain*/ static EGLDisplay sys_display; static EGLSurface sys_surface; static EGLContext sys_context; static jobject sys_jsurface; extern JNIEnv *sys_jenv; extern qboolean r_forceheadless; JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_setwindow(JNIEnv *env, jobject obj, jobject surface) { if (sys_jsurface) (*env)->DeleteGlobalRef(sys_jenv, sys_jsurface); sys_jenv = env; sys_jsurface = surface?(*env)->NewGlobalRef(sys_jenv, surface):NULL; r_forceheadless = (sys_jsurface == NULL); if (r_forceheadless) Sys_Printf("Running without a window\n"); else Sys_Printf("Got a window\n"); if (qrenderer) //if the window changed then we need to restart everything to match it, BEFORE we return from this function... :( R_RestartRenderer_f(); } void GLVID_DeInit(void) { if (sys_display) { eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (sys_context) eglDestroyContext(sys_display, sys_context); if (sys_surface != EGL_NO_SURFACE) eglDestroySurface(sys_display, sys_surface); eglTerminate(sys_display); } sys_display = EGL_NO_DISPLAY; sys_context = EGL_NO_CONTEXT; sys_surface = EGL_NO_SURFACE; GL_ForgetPointers(); Sys_Printf("GLVID_DeInited\n"); } qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette) { Sys_Printf("GLVID_Initing...\n"); if (!sys_jsurface) { Sys_Printf("GLVID_Init failed: no window known yet\n"); return false; //not at this time... } // vid.pixelwidth = ANativeWindow_getWidth(sys_window); // vid.pixelheight = ANativeWindow_getHeight(sys_window); vid.numpages = 3; EGLint attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, (info->bpp==16)?5:8, EGL_GREEN_SIZE, (info->bpp==16)?6:8, EGL_RED_SIZE, (info->bpp==16)?5:8, EGL_DEPTH_SIZE, 16, // EGL_STENCIL_SIZE, 8, EGL_NONE }; EGLint w, h, format; EGLint numConfigs; EGLConfig config; int glesversion; sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (sys_display == EGL_NO_DISPLAY) { GLVID_DeInit(); return false; } if (!eglInitialize(sys_display, NULL, NULL)) { GLVID_DeInit(); return false; } #ifdef EGL_VERSION_1_5 attribs[1] = EGL_OPENGL_ES3_BIT; if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs)) #endif { attribs[1] = EGL_OPENGL_ES2_BIT; if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs)) { //gles2 was added in egl1.3 attribs[1] = EGL_OPENGL_ES_BIT; if (!eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs)) { //EGL_RENDERABLE_TYPE added in egl1.2 if (!eglChooseConfig(sys_display, attribs+2, &config, 1, &numConfigs)) { GLVID_DeInit(); return false; } } } } eglGetConfigAttrib(sys_display, config, EGL_RENDERABLE_TYPE, &format); if (info->renderer==&gles1rendererinfo && (format & EGL_OPENGL_ES_BIT)) glesversion = 1; #ifdef EGL_VERSION_1_5 else if (format & EGL_OPENGL_ES3_BIT) glesversion = 3; #endif else if (format & EGL_OPENGL_ES2_BIT) glesversion = 2; else glesversion = 1; Sys_Printf("Creating gles %i context\n", glesversion); sys_gl_module = Sys_LoadLibrary((glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL); if (!sys_gl_module) { GLVID_DeInit(); return false; } eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format); ANativeWindow *anwindow = ANativeWindow_fromSurface(sys_jenv, sys_jsurface); ANativeWindow_setBuffersGeometry(anwindow, 0, 0, format); sys_surface = eglCreateWindowSurface(sys_display, config, anwindow, NULL); ANativeWindow_release(anwindow); if (!sys_surface) return false; EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, glesversion, EGL_NONE}; sys_context = eglCreateContext(sys_display, config, NULL, glesversion>1?ctxattribs:NULL); if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE) return false; eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w); eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h); vid.pixelwidth = w; vid.pixelheight = h; if (!GL_Init(info, GLES_GetSymbol)) return false; Sys_Printf("GLVID_Inited...\n"); vid_vsync.modified = true; return true; } void GLVID_SwapBuffers(void) { if (vid_vsync.modified) { int interval; vid_vsync.modified = false; if (*vid_vsync.string) interval = vid_vsync.ival; else interval = 1; //default is to always vsync, according to EGL docs, so lets just do that. eglSwapInterval(sys_display, interval); } eglSwapBuffers(sys_display, sys_surface); EGLint w, h; eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w); eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h); if (w != vid.pixelwidth || h != vid.pixelheight) { vid.pixelwidth = w; vid.pixelheight = h; extern cvar_t vid_conautoscale; Cvar_ForceCallback(&vid_conautoscale); } } qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps) { return false; } void GLVID_SetCaption(const const char *caption) { // :( } void VID_Register(void) { //many android devices have drivers for both gles1 AND gles2. //we default to gles2 because its more capable, but some people might want to try using gles1. so register a renderer for that. //the init code explicitly checks for our gles1rendererinfo and tries to create a gles1 context instead. extern rendererinfo_t openglrendererinfo; gles1rendererinfo = openglrendererinfo; gles1rendererinfo.description = "OpenGL ES 1"; memset(&gles1rendererinfo.name, 0, sizeof(gles1rendererinfo.name)); //make sure there's no 'gl' etc names. gles1rendererinfo.name[0] = "gles1"; R_RegisterRenderer(&gles1rendererinfo); } #ifdef VKQUAKE #include "../vk/vkrenderer.h" static qboolean VKVID_CreateSurface(void) { VkResult err; VkAndroidSurfaceCreateInfoKHR createInfo = {VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR}; createInfo.flags = 0; createInfo.window = ANativeWindow_fromSurface(sys_jenv, sys_jsurface); err = vkCreateAndroidSurfaceKHR(vk.instance, &createInfo, NULL, &vk.surface); ANativeWindow_release(createInfo.window); switch(err) { default: Con_Printf("Unknown vulkan device creation error: %x\n", err); return false; case VK_SUCCESS: break; } return true; } static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette) { //this is simpler than most platforms, as the window itself is handled by java code, and we can't create/destroy it here //(android surfaces can be resized/resampled separately from their window, and are always 'fullscreen' anyway, so this isn't actually an issue for once) const char *extnames[] = {VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, NULL}; Sys_Printf("initialising vulkan...\n"); if (!sys_jsurface) { Sys_Printf("VKVID_Init failed: no window known yet\n"); return false; } #ifdef VK_NO_PROTOTYPES dllhandle_t *hInstVulkan = NULL; if (!hInstVulkan) hInstVulkan = *info->subrenderer?Sys_LoadLibrary(info->subrenderer, NULL):NULL; if (!hInstVulkan) hInstVulkan = Sys_LoadLibrary("libvulkan.so", NULL); if (!hInstVulkan) { Con_Printf("Unable to load libvulkan.so\nNo Vulkan drivers are installed\n"); return false; } vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) Sys_GetAddressForName(hInstVulkan, "vkGetInstanceProcAddr"); #endif return VK_Init(info, extnames, VKVID_CreateSurface, NULL); } void VKVID_DeInit(void) { VK_Shutdown(); //that's all folks. } static void VKVID_SwapBuffers(void) { // :( } rendererinfo_t vkrendererinfo = { "Vulkan", { "vk", "Vulkan" }, QR_VULKAN, VK_Draw_Init, VK_Draw_Shutdown, VK_UpdateFiltering, VK_LoadTextureMips, VK_DestroyTexture, VK_R_Init, VK_R_DeInit, VK_R_RenderView, VKVID_Init, VKVID_DeInit, VKVID_SwapBuffers, GLVID_ApplyGammaRamps, NULL,//_CreateCursor, NULL,//_SetCursor, NULL,//_DestroyCursor, GLVID_SetCaption, VKVID_GetRGBInfo, VK_SCR_UpdateScreen, VKBE_SelectMode, VKBE_DrawMesh_List, VKBE_DrawMesh_Single, VKBE_SubmitBatch, VKBE_GetTempBatch, VKBE_DrawWorld, VKBE_Init, VKBE_GenBrushModelVBO, VKBE_ClearVBO, VKBE_UploadAllLightmaps, VKBE_SelectEntity, VKBE_SelectDLight, VKBE_Scissor, VKBE_LightCullModel, VKBE_VBO_Begin, VKBE_VBO_Data, VKBE_VBO_Finish, VKBE_VBO_Destroy, VKBE_RenderToTextureUpdate2d, "no more" }; #endif