// Engine support code (ENG) -- // Checks to see what extensions are supported by current running engine and // has wrappers for builtins based on engine (other than EF_/TE_/viewkick/flash effects) var float chan_no_phs_add = 0; INTEGER eng_support; enumflags INTEGER { ENG_STOF, ENG_CVARSTRING, ENG_TEBUILTINS, ENG_TEBLOOD, ENG_EFRED, ENG_EFBLUE }; // prototypes void() EFF_SetEffects; // builtins float(string s) cvar = #45; void(vector o, vector d, float color, float count) particle = #48; // NQ only void(entity killer, entity killee) _logfrag = #79; // QW only string(entity e, string key) _infokey = #80; // QW only void(vector where, float set) multicast = #82; // QW only float(string s) checkextension = #99; // QSG extension void(vector org, vector velocity, float howmany) te_blood = #405; // DP_TE_BLOOD void(vector org) _te_gunshot = #418; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_spike = #419; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_superspike = #420; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_explosion = #421; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_tarexplosion = #422; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_wizspike = #423; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_knightspike = #424; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_lavasplash = #425; // DP_TE_STANDARDEFFECTBUILTINS void(vector org) _te_teleport = #426; // DP_TE_STANDARDEFFECTBUILTINS void(vector org, float color, float colorlength) _te_explosion2 = #427; // DP_TE_STANDARDEFFECTBUILTINS void(entity own, vector start, vector end) _te_lightning1 = #428; // DP_TE_STANDARDEFFECTBUILTINS void(entity own, vector start, vector end) _te_lightning2 = #429; // DP_TE_STANDARDEFFECTBUILTINS void(entity own, vector start, vector end) _te_lightning3 = #430; // DP_TE_STANDARDEFFECTBUILTINS void(entity own, vector start, vector end) _te_beam = #431; // DP_TE_STANDARDEFFECTBUILTINS string(string s) cvar_string = #448; // DP_CVAR_STRING // wrappers // print wrapper #ifdef NETQUAKE void(...) _bprint = #23; // NQ void(entity client, ...) _sprint = #24; // NQ #define bprint1(l,a) _bprint(a) #define bprint2(l,a,b) _bprint(a,b) #define bprint3(l,a,b,c) _bprint(a,b,c) #define bprint4(l,a,b,c,d) _bprint(a,b,c,d) #define bprint5(l,a,b,c,d,e) _bprint(a,b,c,d,e) #define bprint6(l,a,b,c,d,e,f) _bprint(a,b,c,d,e,f) #define bprint7(l,a,b,c,d,e,f,g) _bprint(a,b,c,d,e,f,g) #define sprint1(t,l,a) _sprint(t,a) #define sprint2(t,l,a,b) _sprint(t,a,b) #define sprint3(t,l,a,b,c) _sprint(t,a,b,c) #define sprint4(t,l,a,b,c,d) _sprint(t,a,b,c,d) #define sprint5(t,l,a,b,c,d,e) _sprint(t,a,b,c,d,e) #define sprint6(t,l,a,b,c,d,e,f) _sprint(t,a,b,c,d,e,f) #else void(float level, ...) _bprint = #23; // QW void(entity client, float level, ...) _sprint = #24; // QW #define bprint1(l,a) _bprint(l,a) #define bprint2(l,a,b) _bprint(l,a,b) #define bprint3(l,a,b,c) _bprint(l,a,b,c) #define bprint4(l,a,b,c,d) _bprint(l,a,b,c,d) #define bprint5(l,a,b,c,d,e) _bprint(l,a,b,c,d,e) #define bprint6(l,a,b,c,d,e,f) _bprint(l,a,b,c,d,e,f) #define bprint7(l,a,b,c,d,e,f,g) _bprint(l,a,b,c,d,e,f,g) #define sprint1(t,l,a) _sprint(t,l,a) #define sprint2(t,l,a,b) _sprint(t,l,a,b) #define sprint3(t,l,a,b,c) _sprint(t,l,a,b,c) #define sprint4(t,l,a,b,c,d) _sprint(t,l,a,b,c,d) #define sprint5(t,l,a,b,c,d,e) _sprint(t,l,a,b,c,d,e) #define sprint6(t,l,a,b,c,d,e,f) _sprint(t,l,a,b,c,d,e,f) #endif // logfrag wrapper #ifdef NETQUAKE // empty define to strip logfrag out #define logfrag(x,y) #else #define logfrag(x,y) _logfrag(x,y) #endif // stof float(string s) _stof = #81; float(string s) _stofdummy = { return 0; } var float(string s) stof = _stofdummy; // infokey wrapper #ifdef NETQUAKE #define numberserverinfokey(x) cvar(x) string(string cv) stringserverinfokey = { if (eng_support & ENG_CVARSTRING) return cvar_string(cv); return ""; } #define numberclientinfokey(x,y) 0 #define stringclientinfokey(x,y) "" #else #define numberserverinfokey(x) stof(_infokey(world,x)) #define stringserverinfokey(x) _infokey(world,x) #define numberclientinfokey(x,y) stof(_infokey(x,y)) #define stringclientinfokey(x,y) _infokey(x,y) #endif // cdtrack wrapper #ifdef NETQUAKE // only NetQuake supports loop track void(float track, float looptrack) ENG_SwitchTrack = { WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, track); WriteByte (MSG_ALL, looptrack); }; #else void(float track) _ENG_SwitchTrack = { WriteByte (MSG_ALL, SVC_CDTRACK); WriteByte (MSG_ALL, track); }; #define ENG_SwitchTrack(a,b) _ENG_SwitchTrack(a) #endif // finale wrapper void(string s) ENG_Finale = { WriteByte (MSG_ALL, SVC_FINALE); WriteString (MSG_ALL, s); }; // engine check routine void() ENG_Check = { #ifndef NETQUAKE eng_support = ENG_STOF | ENG_EFRED | ENG_EFBLUE; chan_no_phs_add = 8; #endif if (!cvar("pr_checkextension")) return; // no extensions supported if (checkextension("FRIK_FILE")) eng_support |= ENG_STOF; if (checkextension("DP_CVAR_STRING")) eng_support |= ENG_CVARSTRING; if (checkextension("DP_TE_STANDARDEFFECTBUILTINS")) eng_support |= ENG_TEBUILTINS; if (checkextension("DP_TE_BLOOD")) eng_support |= ENG_TEBLOOD; if (checkextension("DP_EF_RED")) eng_support |= ENG_EFRED; if (checkextension("DP_EF_BLUE")) eng_support |= ENG_EFBLUE; // check and set stof extension if (eng_support & ENG_STOF) stof = _stof; EFF_SetEffects(); };