!!cvarv r_floorcolor !!cvarv r_wallcolor !!permu FOG //this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals. #include "sys/fog.h" varying vec4 col; #ifdef VERTEX_SHADER attribute vec3 v_normal; attribute vec2 v_lmcoord; varying vec2 lm; uniform vec3 cvar_r_wallcolor; uniform vec3 cvar_r_floorcolor; uniform vec4 e_lmscale; void main () { col = vec4(e_lmscale.rgb/255.0 * ((v_normal.z < 0.73)?cvar_r_wallcolor:cvar_r_floorcolor), e_lmscale.a); lm = v_lmcoord; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER uniform sampler2D s_t0; varying vec2 lm; void main () { gl_FragColor = fog4(col * texture2D(s_t0, lm)); } #endif