#include "hash.h" #define FSVER 2 typedef struct { bucket_t buck; int depth; /*shallower files will remove deeper files*/ } fsbucket_t; extern hashtable_t filesystemhash; //this table is the one to build your hash references into extern int fs_hash_dups; //for tracking efficiency. no functional use. extern int fs_hash_files; //for tracking efficiency. no functional use. struct searchpath_s; struct searchpathfuncs_s { int fsver; void (QDECL *ClosePath)(searchpathfuncs_t *handle); void (QDECL *GetPathDetails)(searchpathfuncs_t *handle, char *outdetails, unsigned int sizeofdetails); void (QDECL *BuildHash)(searchpathfuncs_t *handle, int depth, void (QDECL *FS_AddFileHash)(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle)); qboolean (QDECL *FindFile)(searchpathfuncs_t *handle, flocation_t *loc, const char *name, void *hashedresult); //true if found (hashedresult can be NULL) //note that if rawfile and offset are set, many Com_FileOpens will read the raw file //otherwise ReadFile will be called instead. void (QDECL *ReadFile)(searchpathfuncs_t *handle, flocation_t *loc, char *buffer); //reads the entire file in one go (size comes from loc, so make sure the loc is valid, this is for performance with compressed archives) int (QDECL *EnumerateFiles)(searchpathfuncs_t *handle, const char *match, int (QDECL *func)(const char *fname, int fsize, void *parm, searchpathfuncs_t *spath), void *parm); int (QDECL *GeneratePureCRC) (searchpathfuncs_t *handle, int seed, int usepure); vfsfile_t *(QDECL *OpenVFS)(searchpathfuncs_t *handle, flocation_t *loc, const char *mode); qboolean (QDECL *PollChanges)(searchpathfuncs_t *handle); //returns true if there were changes qboolean (QDECL *RenameFile)(searchpathfuncs_t *handle, const char *oldname, const char *newname); //returns true on success, false if source doesn't exist, or if dest does. qboolean (QDECL *RemoveFile)(searchpathfuncs_t *handle, const char *filename); //returns true on success, false if it wasn't found or is readonly. qboolean (QDECL *MkDir)(searchpathfuncs_t *handle, const char *filename); //is this really needed? }; //searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc); //returns a handle to a new pak/path //the stdio filesystem is special as that's the starting point of the entire filesystem //warning: the handle is known to be a string pointer to the dir name extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, const char *desc); extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, const char *desc); extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, const char *desc); extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, const char *desc); vfsfile_t *QDECL VFSOS_Open(const char *osname, const char *mode); vfsfile_t *FS_DecompressGZip(vfsfile_t *infile, vfsfile_t *outfile); int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc), qboolean loadscan); void FS_UnRegisterFileSystemType(int idx); void FS_UnRegisterFileSystemModule(void *module); #define SPF_REFERENCED 1 //something has been loaded from this path. should filter out client references... #define SPF_COPYPROTECTED 2 //downloads are not allowed fom here. #define SPF_TEMPORARY 4 //a map-specific path, purged at map change. #define SPF_EXPLICIT 8 //a root gamedir (bumps depth on gamedir depth checks). #define SPF_UNTRUSTED 16 //has been downloaded from somewhere. configs inside it should never be execed with local access rights. qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags);