/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "qwsvdef.h" #include "sys/types.h" #ifndef CLIENTONLY #define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size) #ifdef _WIN32 #include "winquake.h" #else #include #endif void SV_Savegame_f (void); void SV_Loadgame_f (void); #define INVIS_CHAR1 12 #define INVIS_CHAR2 (char)138 #define INVIS_CHAR3 (char)160 quakeparms_t host_parms; qboolean host_initialized; // true if into command execution (compatability) double host_frametime; double realtime; // without any filtering or bounding int host_hunklevel; typedef struct { qboolean isdp; cvar_t cv; netadr_t adr; } sv_masterlist_t; sv_masterlist_t sv_masterlist[] = { {false, {"sv_master1", ""}}, {false, {"sv_master2", ""}}, {false, {"sv_master3", ""}}, {false, {"sv_master4", ""}}, {false, {"sv_master5", ""}}, {false, {"sv_master6", ""}}, {false, {"sv_master7", ""}}, {false, {"sv_master8", ""}}, {true, {"sv_masterextra1", "ghdigital.com"}}, //69.59.212.88 {true, {"sv_masterextra2", "dpmaster.deathmask.net"}}, //209.164.24.243 {true, {"sv_masterextra3", "12.166.196.192"}}, //blaze.mindphukd.org (doesn't resolve currently but works as an ip) {false, {NULL}} }; client_t *host_client; // current client // bound the size of the physics time tic #ifdef SERVERONLY cvar_t sv_mintic = {"sv_mintic","0.03"}; #else cvar_t sv_mintic = {"sv_mintic","0"}; //client builds can think as often as they want. #endif cvar_t sv_maxtic = {"sv_maxtic","0.1"}; cvar_t sv_nailhack = {"sv_nailhack","0"}; cvar_t timeout = {"timeout","65"}; // seconds without any message cvar_t zombietime = {"zombietime", "2"}; // seconds to sink messages // after disconnect #ifdef SERVERONLY cvar_t developer = {"developer","0"}; // show extra messages cvar_t rcon_password = {"rcon_password", ""}; // password for remote server commands cvar_t password = {"password", ""}; // password for entering the game #else extern cvar_t developer; extern cvar_t rcon_password; extern cvar_t password; #endif cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator cvar_t allow_download = {"allow_download", "1"}; cvar_t allow_download_skins = {"allow_download_skins", "1"}; cvar_t allow_download_models = {"allow_download_models", "1"}; cvar_t allow_download_sounds = {"allow_download_sounds", "1"}; cvar_t allow_download_demos = {"allow_download_demos", "1"}; cvar_t allow_download_maps = {"allow_download_maps", "1"}; cvar_t allow_download_anymap = {"allow_download_pakmaps", "0"}; cvar_t allow_download_pakcontents = {"allow_download_pakcontents", "1"}; cvar_t allow_download_root = {"allow_download_root", "0"}; cvar_t allow_download_textures = {"allow_download_textures", "1"}; cvar_t allow_download_pk3s = {"allow_download_pk3s", "1"}; cvar_t allow_download_wads = {"allow_download_wads", "1"}; cvar_t sv_public = {"sv_public", "0"}; cvar_t sv_listen = {"sv_listen", "1"}; cvar_t sv_reportheartbeats = {"sv_reportheartbeats", "1"}; cvar_t sv_highchars = {"sv_highchars", "1"}; cvar_t sv_loadentfiles = {"sv_loadentfiles", "1"}; cvar_t sv_maxrate = {"sv_maxrate", "10000"}; cvar_t sv_maxdrate = {"sv_maxdrate", "10000"}; cvar_t sv_bigcoords = {"sv_bigcoords", "", NULL, CVAR_SERVERINFO}; cvar_t sv_phs = {"sv_phs", "1"}; cvar_t sv_resetparms = {"sv_resetparms", "0"}; cvar_t sv_master = {"sv_master", "0"}; cvar_t sv_masterport = {"sv_masterport", "0"}; cvar_t sv_voicechat = {"sv_voicechat", "0"}; //still development. cvar_t sv_gamespeed = {"sv_gamespeed", "1"}; cvar_t sv_csqcdebug = {"sv_csqcdebug", "0"}; cvar_t pausable = {"pausable", "1"}; // // game rules mirrored in svs.info // cvar_t fraglimit = {"fraglimit", "" , NULL, CVAR_SERVERINFO}; cvar_t timelimit = {"timelimit", "" , NULL, CVAR_SERVERINFO}; cvar_t teamplay = {"teamplay", "" , NULL, CVAR_SERVERINFO}; cvar_t samelevel = {"samelevel", "" , NULL, CVAR_SERVERINFO}; cvar_t maxclients = {"maxclients", "8", NULL, CVAR_SERVERINFO}; cvar_t maxspectators = {"maxspectators", "8", NULL, CVAR_SERVERINFO}; #ifdef SERVERONLY cvar_t deathmatch = {"deathmatch", "1", NULL, CVAR_SERVERINFO}; // 0, 1, or 2 #else cvar_t deathmatch = {"deathmatch", "0", NULL, CVAR_SERVERINFO}; // 0, 1, or 2 #endif cvar_t coop = {"coop", "" , NULL, CVAR_SERVERINFO}; cvar_t skill = {"skill", "" , NULL, CVAR_SERVERINFO}; // 0, 1, 2 or 3 cvar_t spawn = {"spawn", "" , NULL, CVAR_SERVERINFO}; cvar_t watervis = {"watervis", "" , NULL, CVAR_SERVERINFO}; cvar_t rearview = {"rearview", "" , NULL, CVAR_SERVERINFO}; cvar_t allow_luma = {"allow_luma", "1", NULL, CVAR_SERVERINFO}; cvar_t allow_bump = {"allow_bump", "1", NULL, CVAR_SERVERINFO}; cvar_t allow_skybox = {"allow_skybox", "", NULL, CVAR_SERVERINFO}; cvar_t sv_allow_splitscreen = {"allow_splitscreen", "",NULL,CVAR_SERVERINFO}; cvar_t fbskins = {"fbskins", "0", NULL, CVAR_SERVERINFO}; //to get rid of lame fuhquake fbskins cvar_t mirrors = {"mirrors", "" , NULL, CVAR_SERVERINFO}; cvar_t sv_motd[] ={ {"sv_motd1", ""}, {"sv_motd2", ""}, {"sv_motd3", ""}, {"sv_motd4", ""} }; cvar_t sv_compatablehulls = {"sv_compatablehulls", "1"}; cvar_t hostname = {"hostname","unnamed", NULL, CVAR_SERVERINFO}; cvar_t secure = {"secure", "", NULL, CVAR_SERVERINFO}; extern cvar_t sv_nomsec; char cvargroup_serverpermissions[] = "server permission variables"; char cvargroup_serverinfo[] = "serverinfo variables"; char cvargroup_serverphysics[] = "server physics variables"; char cvargroup_servercontrol[] = "server control variables"; FILE *sv_logfile; FILE *sv_fraglogfile; void SV_FixupName(char *in, char *out); void SV_AcceptClient (netadr_t adr, int userid, char *userinfo); void Master_Shutdown (void); //============================================================================ qboolean ServerPaused(void) { return sv.paused; } /* ================ SV_Shutdown Quake calls this before calling Sys_Quit or Sys_Error ================ */ void SV_Shutdown (void) { Master_Shutdown (); if (sv_logfile) { fclose (sv_logfile); sv_logfile = NULL; } if (sv_fraglogfile) { fclose (sv_fraglogfile); sv_fraglogfile = NULL; } PR_Deinit(); if (sv.mvdrecording) SV_MVDStop_f(); NET_Shutdown (); #ifdef IWEB_H__ IWebShutdown(); #endif } /* ================ SV_Error Sends a datagram to all the clients informing them of the server crash, then exits ================ */ void VARGS SV_Error (char *error, ...) { va_list argptr; static char string[1024]; static qboolean inerror = false; if (inerror) { Sys_Error ("SV_Error: recursively entered (%s)", string); } inerror = true; va_start (argptr,error); _vsnprintf (string,sizeof(string)-1, error,argptr); va_end (argptr); if (svprogfuncs) { int size = 1024*1024*8; char *buffer = BZ_Malloc(size); svprogfuncs->save_ents(svprogfuncs, buffer, &size, 3); COM_WriteFile("ssqccore.txt", buffer, size); BZ_Free(buffer); } SV_EndRedirect(); Con_Printf ("SV_Error: %s\n",string); if (sv.state) SV_FinalMessage (va("server crashed: %s\n", string)); SV_UnspawnServer(); #ifndef SERVERONLY if (cls.state) { if (sv.state) SV_UnspawnServer(); inerror = false; Host_EndGame("SV_Error: %s\n",string); return; } if (!isDedicated) //dedicated servers crash... { extern jmp_buf host_abort; SCR_EndLoadingPlaque(); inerror=false; longjmp (host_abort, 1); return; } #endif SV_Shutdown (); Sys_Error ("SV_Error: %s\n",string); } /* ================== SV_FinalMessage Used by SV_Error and SV_Quit_f to send a final message to all connected clients before the server goes down. The messages are sent immediately, not just stuck on the outgoing message list, because the server is going to totally exit after returning from this function. ================== */ void SV_FinalMessage (char *message) { int i; client_t *cl; SZ_Clear (&sv.datagram); MSG_WriteByte (&sv.datagram, svc_print); MSG_WriteByte (&sv.datagram, PRINT_HIGH); MSG_WriteString (&sv.datagram, message); MSG_WriteByte (&sv.datagram, svc_disconnect); for (i=0, cl = svs.clients ; istate >= cs_spawned) if (ISNQCLIENT(cl) || ISQWCLIENT(cl)) Netchan_Transmit (&cl->netchan, sv.datagram.cursize , sv.datagram.data, 10000); } /* ===================== SV_DropClient Called when the player is totally leaving the server, either willingly or unwillingly. This is NOT called if the entire server is quiting or crashing. ===================== */ void SV_DropClient (client_t *drop) { if (drop->controller) { SV_DropClient(drop->controller); return; } // add the disconnect if (drop->state != cs_zombie) { switch (drop->protocol) { case SCP_QUAKE2: MSG_WriteByte (&drop->netchan.message, svcq2_disconnect); break; case SCP_QUAKEWORLD: case SCP_NETQUAKE: case SCP_DARKPLACES6: case SCP_DARKPLACES7: MSG_WriteByte (&drop->netchan.message, svc_disconnect); break; } } #ifdef SVRANKING if (drop->state == cs_spawned) { int j; rankstats_t rs; if (drop->rankid) { if (Rank_GetPlayerStats(drop->rankid, &rs)) { rs.timeonserver += realtime - drop->stats_started; drop->stats_started = realtime; rs.kills += drop->kills; rs.deaths += drop->deaths; rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED); if (drop->iscuffed==2) rs.flags1 |= RANK_CUFFED; if (drop->ismuted==2) rs.flags1 |= RANK_MUTED; if (drop->iscrippled==2) rs.flags1 |= RANK_CRIPPLED; drop->kills=0; drop->deaths=0; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict); if (pr_nqglobal_struct->SetChangeParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms); for (j=0 ; jrankid, &rs); } } } #endif #ifdef SVCHAT SV_WipeChat(drop); #endif #ifdef Q2SERVER if (ge && drop->protocol == SCP_QUAKE2) ge->ClientDisconnect(drop->q2edict); #endif if (svprogfuncs) { if (drop->state == cs_spawned) { if (!drop->spectator) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); } else if (SpectatorDisconnect) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict); PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect); } } if (drop->spawninfo) Z_Free(drop->spawninfo); drop->spawninfo = NULL; } if (drop->spectator) Con_Printf ("Spectator %s removed\n",drop->name); else Con_Printf ("Client %s removed\n",drop->name); if (drop->download) { fclose (drop->download); drop->download = NULL; } if (drop->upload) { fclose (drop->upload); drop->upload = NULL; } *drop->uploadfn = 0; #ifndef SERVERONLY if (drop->netchan.remote_address.type == NA_LOOPBACK) { Netchan_Transmit(&drop->netchan, 0, "", SV_RateForClient(drop)); CL_Disconnect(); drop->state = cs_free; //don't do zombie stuff } else #endif { drop->state = cs_zombie; // become free in a few seconds drop->connection_started = realtime; // for zombie timeout } drop->istobeloaded = false; while(drop->enteffects) { specialenteffects_t *next = drop->enteffects->next; Z_Free(drop->enteffects); drop->enteffects = next; } drop->old_frags = 0; drop->kills = 0; drop->deaths = 0; if (svprogfuncs && drop->edict) drop->edict->v->frags = 0; drop->name[0] = 0; memset (drop->userinfo, 0, sizeof(drop->userinfo)); if (drop->frames) //union of the same sort of structure { Z_Free(drop->frames); drop->frames = NULL; } if (svs.gametype != GT_PROGS) //gamecode should do it all for us. return; // send notification to all remaining clients SV_FullClientUpdate (drop, &sv.reliable_datagram); #ifdef NQPROT SVNQ_FullClientUpdate (drop, &sv.nqreliable_datagram); #endif if (drop->controlled) { drop->controlled->controller = NULL; SV_DropClient(drop->controlled); } } //==================================================================== /* =================== SV_CalcPing =================== */ int SV_CalcPing (client_t *cl) { float ping; int i; int count; register client_frame_t *frame; if (!cl->frames) return 0; switch (cl->protocol) { case SCP_NETQUAKE: case SCP_DARKPLACES6: case SCP_DARKPLACES7: case SCP_QUAKEWORLD: ping = 0; count = 0; for (frame = cl->frames, i=0 ; iping_time > 0) { ping += frame->ping_time; count++; } } if (!count) return 9999; ping /= count; return ping*1000; } return 0; } /* =================== SV_FullClientUpdate Writes all update values to a sizebuf =================== */ void SV_FullClientUpdate (client_t *client, sizebuf_t *buf) { int i; char info[MAX_INFO_STRING]; i = client - svs.clients; if (sv.demofile) { MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, sv.recordedplayer[i].frags); MSG_WriteByte (buf, svc_updateping); MSG_WriteByte (buf, i); MSG_WriteShort (buf, sv.recordedplayer[i].ping); MSG_WriteByte (buf, svc_updatepl); MSG_WriteByte (buf, i); MSG_WriteByte (buf, sv.recordedplayer[i].pl); MSG_WriteByte (buf, svc_updateentertime); MSG_WriteByte (buf, i); MSG_WriteFloat (buf, 0); strcpy (info, sv.recordedplayer[i].userinfo); Info_RemoveKey(info, "password"); //main password key Info_RemoveKey(info, "*ip"); //don't broadcast this in playback Info_RemovePrefixedKeys (info, '_'); // server passwords, etc MSG_WriteByte (buf, svc_updateuserinfo); MSG_WriteByte (buf, i); MSG_WriteLong (buf, sv.recordedplayer[i].userid); MSG_WriteString (buf, info); return; } //Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i); MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, client->old_frags); MSG_WriteByte (buf, svc_updateping); MSG_WriteByte (buf, i); MSG_WriteShort (buf, SV_CalcPing (client)); MSG_WriteByte (buf, svc_updatepl); MSG_WriteByte (buf, i); MSG_WriteByte (buf, client->lossage); MSG_WriteByte (buf, svc_updateentertime); MSG_WriteByte (buf, i); MSG_WriteFloat (buf, realtime - client->connection_started); strcpy (info, client->userinfo); Info_RemoveKey(info, "password"); //main password key Info_RemovePrefixedKeys (info, '_'); // server passwords, etc MSG_WriteByte (buf, svc_updateuserinfo); MSG_WriteByte (buf, i); MSG_WriteLong (buf, client->userid); MSG_WriteString (buf, info); } #ifdef NQPROT void SVNQ_FullClientUpdate (client_t *client, sizebuf_t *buf) { int playercolor, top, bottom; int i; i = client - svs.clients; if (i >= 16) return; //Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i); MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, client->old_frags); MSG_WriteByte (buf, svc_updatename); MSG_WriteByte (buf, i); MSG_WriteString (buf, Info_ValueForKey(client->userinfo, "name")); top = atoi(Info_ValueForKey(client->userinfo, "topcolor")); bottom = atoi(Info_ValueForKey(client->userinfo, "bottomcolor")); top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; MSG_WriteByte (buf, svc_updatecolors); MSG_WriteByte (buf, i); MSG_WriteByte (buf, playercolor); } #endif /* =================== SV_FullClientUpdateToClient Writes all update values to a client's reliable stream =================== */ void SV_FullClientUpdateToClient (client_t *client, client_t *cl) { #ifdef NQPROT if (!ISQWCLIENT(cl)) { ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo)); if (cl->num_backbuf) { SVNQ_FullClientUpdate (client, &cl->backbuf); ClientReliable_FinishWrite(cl); } else SVNQ_FullClientUpdate (client, &cl->netchan.message); } else #endif { if (sv.demofile) { int i = client - svs.clients; ClientReliableCheckBlock(cl, 24 + strlen(sv.recordedplayer[i].userinfo)); } else ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo)); if (cl->num_backbuf) { SV_FullClientUpdate (client, &cl->backbuf); ClientReliable_FinishWrite(cl); } else SV_FullClientUpdate (client, &cl->netchan.message); } } /* ============================================================================== CONNECTIONLESS COMMANDS ============================================================================== */ /* ================ SVC_Status Responds with all the info that qplug or qspy can see This message can be up to around 5k with worst case string lengths. ================ */ void SVC_Status (void) { int i; client_t *cl; int ping; int top, bottom; int slots=0; Cmd_TokenizeString ("status", false, false); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); Con_Printf ("%s\n", svs.info); for (i=0 ; istate == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator) { top = atoi(Info_ValueForKey (cl->userinfo, "topcolor")); bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor")); top = (top < 0) ? 0 : ((top > 13) ? 13 : top); bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom); ping = SV_CalcPing (cl); if (!cl->state) //show bots differently. Just to be courteous. Con_Printf ("%i %i %i %i \"BOT:%s\" \"%s\" %i %i\n", cl->userid, cl->old_frags, (int)(realtime - cl->connection_started)/60, ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); else Con_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid, cl->old_frags, (int)(realtime - cl->connection_started)/60, ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); } else slots++; } //No. Not a good idea. /* if (slots>16) Con_Printf ("5016 35 54 114 \"annigilator\" \"soldier\" 0 0\n"); if (slots>14) Con_Printf ("5012 32 85 162 \"FatBastard\" \"hacker\" 1 4\n"); if (slots>12) Con_Printf ("5013 23 64 94 \"DeathBunny\" \"soldier\" 13 13\n"); if (slots>10) Con_Printf ("5010 32 85 162 \"��\" \"hacker\" 13 13\n"); if (slots>8) Con_Printf ("5011 32 85 162 \"��a���\" \"hacker\" 4 4\n"); */ SV_EndRedirect (); } #ifdef NQPROT void SVC_GetInfo (char *challenge) { //dpmaster support client_t *cl; int numclients = 0; int i; char *resp; if (!*challenge) challenge = NULL; for (i=0 ; istate == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator) numclients++; } resp = va("\377\377\377\377infoResponse\x0A" "\\gamename\\%s" "\\protocol\\%i" "\\clients\\%d" "\\sv_maxclients\\%s\\mapname\\%s" "%s" "%s%s", com_gamename.string, NET_PROTOCOL_VERSION, numclients, maxclients.string, Info_ValueForKey(svs.info, "map"), svs.info, challenge ? "\\challenge\\" : "", challenge ? challenge : ""); Info_RemoveKey(resp + 17, "maxclients"); Info_RemoveKey(resp + 17, "map"); NET_SendPacket (NS_SERVER, strlen(resp), resp, net_from); } #endif #ifdef Q2SERVER void SVC_InfoQ2 (void) { char string[64]; int i, count; int version; if (maxclients.value == 1) return; // ignore in single player version = atoi (Cmd_Argv(1)); if (version != PROTOCOL_VERSION_Q2) _snprintf (string, sizeof(string), "%s: wrong version\n", hostname.string); else { count = 0; for (i=0 ; i= cs_connected) count++; _snprintf (string, sizeof(string), "%16s %8s %2i/%2i\n", hostname.string, sv.name, count, (int)maxclients.value); } Netchan_OutOfBandPrint (NS_SERVER, net_from, "info\n%s", string); } #endif /* =================== SV_CheckLog =================== */ #define LOG_HIGHWATER 4096 #define LOG_FLUSH 10*60 void SV_CheckLog (void) { sizebuf_t *sz; sz = &svs.log[svs.logsequence&1]; // bump sequence if allmost full, or ten minutes have passed and // there is something still sitting there if (sz->cursize > LOG_HIGHWATER || (realtime - svs.logtime > LOG_FLUSH && sz->cursize) ) { // swap buffers and bump sequence svs.logtime = realtime; svs.logsequence++; sz = &svs.log[svs.logsequence&1]; sz->cursize = 0; Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence); } } /* ================ SVC_Log Responds with all the logged frags for ranking programs. If a sequence number is passed as a parameter and it is the same as the current sequence, an A2A_NACK will be returned instead of the data. ================ */ void SVC_Log (void) { int seq; char data[MAX_DATAGRAM+64]; if (Cmd_Argc() == 2) seq = atoi(Cmd_Argv(1)); else seq = -1; if (seq == svs.logsequence-1 || !sv_fraglogfile) { // they already have this data, or we aren't logging frags data[0] = A2A_NACK; NET_SendPacket (NS_SERVER, 1, data, net_from); return; } Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(net_from)); sprintf (data, "stdlog %i\n", svs.logsequence-1); strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]); NET_SendPacket (NS_SERVER, strlen(data)+1, data, net_from); } /* ================ SVC_Ping Just responds with an acknowledgement ================ */ void SVC_Ping (void) { char data; data = A2A_ACK; NET_SendPacket (NS_SERVER, 1, &data, net_from); } //from net_from int SV_NewChallenge (void) { int i; int oldest; int oldestTime; oldest = 0; oldestTime = 0x7fffffff; // see if we already have a challenge for this ip for (i = 0 ; i < MAX_CHALLENGES ; i++) { if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) return svs.challenges[i].challenge; if (svs.challenges[i].time < oldestTime) { oldestTime = svs.challenges[i].time; oldest = i; } } // overwrite the oldest svs.challenges[oldest].challenge = (rand() << 16) ^ rand(); svs.challenges[oldest].adr = net_from; svs.challenges[oldest].time = realtime; return svs.challenges[oldest].challenge; } /* ================= SVC_GetChallenge Returns a challenge number that can be used in a subsequent client_connect command. We do this to prevent denial of service attacks that flood the server with invalid connection IPs. With a challenge, they must give a valid IP address. ================= */ void SVC_GetChallenge (void) { #ifdef HUFFNETWORK int compressioncrc; #endif int i; int oldest; int oldestTime; oldest = 0; oldestTime = 0x7fffffff; // see if we already have a challenge for this ip for (i = 0 ; i < MAX_CHALLENGES ; i++) { if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) break; if (svs.challenges[i].time < oldestTime) { oldestTime = svs.challenges[i].time; oldest = i; } } if (i == MAX_CHALLENGES) { // overwrite the oldest svs.challenges[oldest].challenge = (rand() << 16) ^ rand(); svs.challenges[oldest].adr = net_from; svs.challenges[oldest].time = realtime; i = oldest; } // send it back { char *buf; int lng; char *over; #ifdef Q3SERVER if (svs.gametype == GT_QUAKE3) //q3 servers buf = va("challengeResponse %i", svs.challenges[i].challenge); else #endif #ifdef Q2SERVER if (svs.gametype == GT_QUAKE2) //quake 2 servers give a different challenge responce buf = va("challenge %i", svs.challenges[i].challenge); else #endif buf = va("%c%i", S2C_CHALLENGE, svs.challenges[i].challenge); over = buf + strlen(buf) + 1; if (svs.gametype == GT_PROGS) { #ifdef PROTOCOL_VERSION_FTE //tell the client what fte extensions we support if (svs.fteprotocolextensions) { lng = LittleLong(PROTOCOL_VERSION_FTE); memcpy(over, &lng, sizeof(int)); over+=4; lng = LittleLong(svs.fteprotocolextensions); memcpy(over, &lng, sizeof(long)); over+=4; } #endif #ifdef HUFFNETWORK compressioncrc = Huff_PreferedCompressionCRC(); if (compressioncrc) { lng = LittleLong((('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24))); memcpy(over, &lng, sizeof(int)); over+=4; lng = LittleLong(compressioncrc); memcpy(over, &lng, sizeof(long)); over+=4; } #endif } Netchan_OutOfBand(NS_SERVER, net_from, over-buf, buf); if (sv_listen.value >= 2) { //dp can respond to this (and fte won't get confused because the challenge will be wrong) buf = va("challenge FTE%i", svs.challenges[i].challenge); Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf)+1, buf); } } // Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE, // svs.challenges[i].challenge); } void SV_GetNewSpawnParms(client_t *cl) { int i; if (svprogfuncs) //q2 dlls don't use parms in this mannor. It's all internal to the dll. { // call the progs to get default spawn parms for the new client if (pr_nqglobal_struct->SetNewParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); for (i=0 ; ispawn_parms[i] = *spawnparamglobals[i]; else cl->spawn_parms[i] = 0; } } } void VARGS SV_OutOfBandPrintf (int q2, netadr_t adr, char *format, ...) { va_list argptr; static char string[8192]; // ??? why static? va_start (argptr, format); if (q2) { strcpy(string, "print\n"); _vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr); } else { string[0] = A2C_PRINT; string[1] = '\n'; _vsnprintf (string+2,sizeof(string)-1-2, format,argptr); } va_end (argptr); Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string); } void VARGS SV_OutOfBandTPrintf (int q2, netadr_t adr, int language, translation_t text, ...) { va_list argptr; static char string[8192]; // ??? why static? char *format = langtext(text, language); va_start (argptr, text); if (q2) { strcpy(string, "print\n"); _vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr); } else { string[0] = A2C_PRINT; _vsnprintf (string+1,sizeof(string)-1-1, format,argptr); } va_end (argptr); Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string); } qboolean SV_ChallengePasses(int challenge) { int i; for (i=0 ; i 4) { SV_RejectMessage (SCP_BAD, "Server is version %4.2f.\n", VERSION); Con_Printf ("* rejected connect from broken client\n"); return NULL; } } version = atoi(Cmd_Argv(1)); if (version >= 31 && version <= 34) { numssclients = 1; protocol = SCP_QUAKE2; } else if (version == 3) { numssclients = 1; protocol = SCP_NETQUAKE; } else if (version != PROTOCOL_VERSION) { SV_RejectMessage (SCP_BAD, "Server is version %4.2f.\n", VERSION); Con_Printf ("* rejected connect from version %i\n", version); return NULL; } else protocol = SCP_QUAKEWORLD; qport = atoi(Cmd_Argv(2)); challenge = atoi(Cmd_Argv(3)); // note an extra qbyte is needed to replace spectator key for (i = 0; i < numssclients; i++) Q_strncpyz (userinfo[i], Cmd_Argv(4+i), sizeof(userinfo[i])-1); } if (protocol == SCP_QUAKEWORLD) //readd? { while(!msg_badread) { Cmd_TokenizeString(MSG_ReadStringLine(), false, false); switch(Q_atoi(Cmd_Argv(0))) { case PROTOCOL_VERSION_FTE: protextsupported = Q_atoi(Cmd_Argv(1)); Con_DPrintf("Client supports 0x%x fte extensions\n", protextsupported); break; case PROTOCOL_VERSION_HUFFMAN: huffcrc = Q_atoi(Cmd_Argv(1)); Con_Printf("Client supports huffman compression\n", huffcrc); break; } } msg_badread=false; } if (protextsupported & PEXT_256PACKETENTITIES) maxpacketentities = MAX_EXTENDED_PACKET_ENTITIES; else maxpacketentities = MAX_STANDARD_PACKET_ENTITIES; if (!sv_allow_splitscreen.value) numssclients = 1; if (!(protextsupported & PEXT_SPLITSCREEN)) numssclients = 1; if (sv.msgfromdemo || net_from.type == NA_LOOPBACK) //normal rules don't apply i=0; else { // see if the challenge is valid if (!SV_ChallengePasses(challenge)) { SV_RejectMessage (protocol, "Bad challenge.\n"); return NULL; } } // check for password or spectator_password if (svprogfuncs) { s = Info_ValueForKey (userinfo[0], "spectator"); if (s[0] && strcmp(s, "0")) { if (spectator_password.string[0] && stricmp(spectator_password.string, "none") && strcmp(spectator_password.string, s) ) { // failed Con_Printf ("%s:spectator password failed\n", NET_AdrToString (net_from)); SV_RejectMessage (protocol, "requires a spectator password\n\n"); return NULL; } Info_RemoveKey (userinfo[0], "spectator"); // remove key Info_SetValueForStarKey (userinfo[0], "*spectator", "1", sizeof(userinfo[0])); spectator = true; } else { s = Info_ValueForKey (userinfo[0], "password"); if (password.string[0] && stricmp(password.string, "none") && strcmp(password.string, s) ) { Con_Printf ("%s:password failed\n", NET_AdrToString (net_from)); SV_RejectMessage (protocol, "server requires a password\n\n"); return NULL; } spectator = false; Info_RemoveKey (userinfo[0], "password"); // remove passwd Info_RemoveKey (userinfo[0], "*spectator"); // remove key } } else spectator = false;//q2 does all of it's checks internally, and deals with spectator ship too adr = net_from; nextuserid++; // so every client gets a unique id newcl = &temp; memset (newcl, 0, sizeof(client_t)); newcl->userid = nextuserid; newcl->fteprotocolextensions = protextsupported; newcl->protocol = protocol; if (sv.msgfromdemo) newcl->wasrecorded = true; // works properly if (!sv_highchars.value) { qbyte *p, *q; for (p = (qbyte *)newcl->userinfo, q = (qbyte *)userinfo; *q && p < (qbyte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++) if (*q > 31 && *q <= 127) *p++ = *q; } else Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1); newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0'; // if there is already a slot for this ip, drop it for (i=0,cl=svs.clients ; istate == cs_free) continue; if (NET_CompareBaseAdr (adr, cl->netchan.remote_address) && ( cl->netchan.qport == qport || adr.port == cl->netchan.remote_address.port )) { if (cl->state == cs_connected) { Con_Printf("%s:dup connect\n", NET_AdrToString (adr)); nextuserid--; return NULL; } { Con_Printf ("%s:reconnect\n", NET_AdrToString (adr)); // SV_DropClient (cl); } break; } } name = Info_ValueForKey (temp.userinfo, "name"); if (protocol == SCP_QUAKEWORLD &&!atoi(Info_ValueForKey (temp.userinfo, "iknow"))) { if (sv.worldmodel->fromgame == fg_halflife && !(newcl->fteprotocolextensions & PEXT_HLBSP)) { if (atof(Info_ValueForKey (temp.userinfo, "*FuhQuake")) < 0.3) { SV_RejectMessage (protocol, "The server is using a halflife level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n"); // Con_Printf("player %s was dropped due to incompatable client\n", name); // return; } } #ifdef PEXT_Q2BSP else if (sv.worldmodel->fromgame == fg_quake2 && !(newcl->fteprotocolextensions & PEXT_Q2BSP)) { SV_RejectMessage (protocol, "The server is using a quake 2 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n"); // Con_Printf("player %s was dropped due to incompatable client\n", name); // return; } #endif #ifdef PEXT_Q3BSP else if (sv.worldmodel->fromgame == fg_quake3 && !(newcl->fteprotocolextensions & PEXT_Q3BSP)) { SV_RejectMessage (protocol, "The server is using a quake 3 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n"); // Con_Printf("player %s was dropped due to incompatable client\n", name); // return; } #endif } SV_FixupName(name, name); if (!*name) { name = "Hidden"; } else if (!stricmp(name, "console")) name = "Not Console"; //have fun dudes. // count up the clients and spectators clients = 0; spectators = 0; newcl = NULL; if (!sv.allocated_client_slots) Con_Printf("Apparently, there are no client slots allocated. This shouldn't be happening\n"); for (i=0,cl=svs.clients ; istate == cs_free) continue; if (cl->spectator) spectators++; else clients++; if (cl->istobeloaded && cl->state == cs_zombie) { if (!newcl) { if (!strcmp(cl->name, name) || !*cl->name) //named, or first come first serve. { newcl = cl; temp.istobeloaded = cl->istobeloaded; break; } } } } if (!newcl) //client has no slot. It's possible to bipass this if server is loading a game. (or a duplicated qsocket) { // if at server limits, refuse connection if ( maxclients.value > MAX_CLIENTS ) Cvar_SetValue (&maxclients, MAX_CLIENTS); if (maxspectators.value > MAX_CLIENTS) Cvar_SetValue (&maxspectators, MAX_CLIENTS); // if (maxspectators.value + maxclients.value > MAX_CLIENTS) //maybe a server wishes to allow this sort of thing? // Cvar_SetValue ("maxspectators", MAX_CLIENTS - maxspectators.value + maxclients.value); if (svprogfuncs && ((spectator && spectators >= (int)maxspectators.value) || (!spectator && clients >= (int)maxclients.value) || (clients + spectators >= sv.allocated_client_slots) )) { Con_Printf ("%s:full connect\n", NET_AdrToString (adr)); SV_RejectMessage (protocol, "\nserver is full\n\n"); return NULL; } // find a client slot for (i=0,cl=svs.clients ; istate == cs_free) { newcl = cl; break; } } if (!newcl) { if (svprogfuncs) Con_Printf ("WARNING: miscounted available clients\n"); else { Con_Printf ("%s:full connect\n", NET_AdrToString (adr)); SV_RejectMessage (protocol, "server is full\n\n"); } return NULL; } } { bannedips_t *banip; for (banip = svs.bannedips; banip; banip=banip->next) { if (banip->adr.port) { if (NET_CompareAdr (adr, newcl->netchan.remote_address)) { SV_RejectMessage (protocol, "You were banned.\nContact the administrator to complain.\n"); return NULL; } } else { if (NET_CompareBaseAdr (adr, newcl->netchan.remote_address)) { SV_RejectMessage (protocol, "You were banned.\nContact the administrator to complain.\n"); return NULL; } } } //yay, a legit client who we havn't banned yet. } edictnum = (newcl-svs.clients)+1; if (svprogfuncs) { ent = EDICT_NUM(svprogfuncs, edictnum); #ifdef Q2SERVER temp.q2edict = NULL; #endif temp.edict = ent; // build a new connection // accept the new client // this is the only place a client_t is ever initialized temp.frames = newcl->frames; //don't touch these. if (temp.frames) Z_Free(temp.frames); temp.frames = Z_Malloc((sizeof(client_frame_t)+sizeof(entity_state_t)*maxpacketentities)*UPDATE_BACKUP); for (i = 0; i < UPDATE_BACKUP; i++) { temp.frames[i].entities.max_entities = maxpacketentities; temp.frames[i].entities.entities = (entity_state_t*)(temp.frames+UPDATE_BACKUP) + i*temp.frames[i].entities.max_entities; } } #ifdef Q2SERVER else { q2ent = Q2EDICT_NUM(edictnum); temp.edict = NULL; temp.q2edict = q2ent; if (!ge->ClientConnect(q2ent, temp.userinfo)) return NULL; ge->ClientUserinfoChanged(q2ent, temp.userinfo); // build a new connection // accept the new client // this is the only place a client_t is ever initialized temp.q2frames = newcl->q2frames; //don't touch these. if (temp.q2frames) Z_Free(temp.q2frames); temp.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP); } #endif { char *n, *t; n = newcl->name; t = newcl->team; *newcl = temp; newcl->name = n; newcl->team = t; } newcl->zquake_extensions = atoi(Info_ValueForKey(newcl->userinfo, "*z_ext")); //dmw - delayed - Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION ); Netchan_Setup (NS_SERVER, &newcl->netchan , adr, qport); if (huffcrc) newcl->netchan.compress = true; else newcl->netchan.compress = false; newcl->protocol = protocol; #ifdef NQPROT newcl->netchan.isnqprotocol = ISNQCLIENT(newcl); #endif newcl->state = cs_connected; newcl->datagram.allowoverflow = true; newcl->datagram.data = newcl->datagram_buf; newcl->datagram.maxsize = sizeof(newcl->datagram_buf); // spectator mode can ONLY be set at join time newcl->spectator = spectator; // parse some info from the info strings SV_ExtractFromUserinfo (newcl); // JACK: Init the floodprot stuff. for (i=0; i<10; i++) newcl->whensaid[i] = 0.0; newcl->whensaidhead = 0; newcl->lockedtill = 0; #ifdef SVRANKING if (svs.demorecording || (svs.demoplayback && newcl->wasrecorded)) //disable rankings. Could cock things up. { SV_GetNewSpawnParms(newcl); } else { //rankid is figured out in extract from user info if (!newcl->rankid) //failed to get a userid { if (rank_needlogin.value) { SV_RejectMessage (protocol, "Bad password/username\nThis server requires logins. Please see the serverinfo for website and info on how to register.\n"); newcl->state = cs_free; return NULL; } // SV_OutOfBandPrintf (isquake2client, adr, "\nWARNING: You have not got a place on the ranking system, probably because a user with the same name has already connected and your pwds differ.\n\n"); SV_GetNewSpawnParms(newcl); } else { rankstats_t rs; if (!Rank_GetPlayerStats(newcl->rankid, &rs)) { SV_RejectMessage (protocol, "Rankings/Account system failed\n"); Con_Printf("banned player %s is trying to connect\n", newcl->name); newcl->name[0] = 0; memset (newcl->userinfo, 0, sizeof(newcl->userinfo)); newcl->state = cs_free; return NULL; } if (rs.flags1 & RANK_BANNED) { SV_RejectMessage (protocol, "You were banned.\nContact the administrator to complain.\n"); Con_Printf("banned player %s is trying to connect\n", newcl->name); newcl->name[0] = 0; memset (newcl->userinfo, 0, sizeof(newcl->userinfo)); newcl->state = cs_free; return NULL; } if (rs.flags1 & RANK_MUTED) { SV_BroadcastTPrintf(PRINT_MEDIUM, STL_CLIENTISSTILLMUTED, newcl->name); } if (rs.flags1 & RANK_CUFFED) { SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTISSTILLCUFFED, newcl->name); } if (rs.flags1 & RANK_CRIPPLED) { SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTISSTILLCRIPPLED, newcl->name); } if (rs.timeonserver) { if (cl->istobeloaded) { //do nothing. } else if (sv_resetparms.value) { SV_GetNewSpawnParms(newcl); } else { for (i=0 ; ispawn_parms[i] = rs.parm[i]; } if (rs.timeonserver > 3*60) //woo. Ages. s = va(langtext(STL_BIGGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/(60*60)), (int)((int)(rs.timeonserver/60)%(60))); else //measure this guy in minuites. s = va(langtext(STL_SHORTGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/60)); SV_OutOfBandPrintf (protocol == SCP_QUAKE2, adr, s); } else if (!cl->istobeloaded) { SV_GetNewSpawnParms(newcl); SV_OutOfBandTPrintf (protocol == SCP_QUAKE2, adr, newcl->language, STL_FIRSTGREETING, newcl->name, (int)rs.timeonserver); } //else loaded players already have thier initial parms set } } #else // call the progs to get default spawn parms for the new client if (!cl->istobeloaded) { SV_GetNewSpawnParms(newcl); } #endif if (!newcl->wasrecorded) { SV_AcceptMessage (protocol); if (newcl->spectator) { SV_BroadcastTPrintf(PRINT_LOW, STL_SPECTATORCONNECTED, newcl->name); // Con_Printf ("Spectator %s connected\n", newcl->name); } else { SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTCONNECTED, newcl->name); // Con_DPrintf ("Client %s connected\n", newcl->name); } } else { if (newcl->spectator) { SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDSPECTATORCONNECTED, newcl->name); // Con_Printf ("Recorded spectator %s connected\n", newcl->name); } else { SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDCLIENTCONNECTED, newcl->name); // Con_DPrintf ("Recorded client %s connected\n", newcl->name); } } newcl->sendinfo = true; for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++) { if (*sv_motd[i].string) SV_ClientPrintf(newcl, PRINT_CHAT, "%s\n", sv_motd[i].string); } newcl->fteprotocolextensions &= ~PEXT_SPLITSCREEN; for (clients = 1; clients < numssclients; clients++) { for (i=0,cl=svs.clients ; istate == cs_free) { break; } } if (i == sv.allocated_client_slots) break; newcl->fteprotocolextensions |= PEXT_SPLITSCREEN; temp.frames = cl->frames; //don't touch these. temp.edict = cl->edict; memcpy(cl, newcl, sizeof(client_t)); cl->frames = temp.frames; cl->edict = temp.edict; cl->fteprotocolextensions |= PEXT_SPLITSCREEN; if (newcl->controller) { newcl->controller->controlled = cl; newcl->controller = cl; } else { newcl->controlled = cl; newcl->controller = cl; } cl->controller = newcl; cl->controlled = NULL; Q_strncpyS (cl->userinfo, userinfo[clients], sizeof(cl->userinfo)-1); cl->userinfo[sizeof(cl->userinfo)-1] = '\0'; if (spectator) { Info_RemoveKey (cl->userinfo, "spectator"); Info_SetValueForStarKey (cl->userinfo, "*spectator", "1", sizeof(cl->userinfo)); } else Info_RemoveKey (cl->userinfo, "*spectator"); SV_ExtractFromUserinfo (cl); SV_GetNewSpawnParms(cl); } newcl->controller = NULL; Sys_ServerActivity(); if (ISNQCLIENT(newcl)) { newcl->netchan.message.maxsize = sizeof(newcl->netchan.message_buf); host_client = newcl; SVNQ_New_f(); } return newcl; } int Rcon_Validate (void) { if (!strlen (rcon_password.string)) return 0; if (strcmp (Cmd_Argv(1), rcon_password.string) ) return 0; return 1; } /* =============== SVC_RemoteCommand A client issued an rcon command. Shift down the remaining args Redirect all printfs =============== */ void SVC_RemoteCommand (void) { int i; char remaining[1024]; if (!Rcon_Validate ()) { if (cmd_allowaccess.value) //try and find a username, match the numeric password { int rid; char *s = Cmd_Argv(1); char *colon=NULL, *c2; rankstats_t stats; c2=s; for(;;) { c2 = strchr(c2, ':'); if (!c2) break; colon = c2; c2++; } if (colon) //oh, could this be a specific username? { *colon = '\0'; colon++; rid = Rank_GetPlayerID(s, atoi(colon), false, true); if (rid) { if (!Rank_GetPlayerStats(rid, &stats)) return; Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); remaining[0] = 0; for (i=2 ; i=sizeof(remaining)-2) { Con_Printf("Rcon was too long\n"); SV_EndRedirect (); Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt"); return; } strcat (remaining, Cmd_Argv(i) ); strcat (remaining, " "); } Cmd_ExecuteString (remaining, stats.trustlevel); SV_EndRedirect (); return; } } } Con_Printf ("Bad rcon from %s:\n%s\n" , NET_AdrToString (net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); Con_Printf ("Bad rcon_password.\n"); } else { Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); remaining[0] = 0; for (i=2 ; i=sizeof(remaining)-2) { Con_Printf("Rcon was too long\n"); SV_EndRedirect (); Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt"); return; } strcat (remaining, Cmd_Argv(i) ); strcat (remaining, " "); } Cmd_ExecuteString (remaining, rcon_level.value); } SV_EndRedirect (); } /* ================= SV_ConnectionlessPacket A connectionless packet has four leading 0xff characters to distinguish it from a game channel. Clients that are in the game can still send connectionless packets. ================= */ qboolean SV_ConnectionlessPacket (void) { char *s; char *c; MSG_BeginReading (); if (net_message.cursize >= MAX_QWMSGLEN) //add a null term in message space { Con_Printf("Oversized packet from %s\n", NET_AdrToString (net_from)); net_message.cursize=MAX_QWMSGLEN-1; } net_message.data[net_message.cursize] = '\0'; //terminate it properly. Just in case. MSG_ReadLong (); // skip the -1 marker s = MSG_ReadStringLine (); Cmd_TokenizeString (s, false, false); c = Cmd_Argv(0); if (!strcmp(c, "ping") || ( c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n')) ) SVC_Ping (); else if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n') ) Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from)); else if (!strcmp(c,"status")) SVC_Status (); else if (!strcmp(c,"log")) SVC_Log (); #ifdef Q2SERVER else if (!strcmp(c, "info")) SVC_InfoQ2 (); #endif else if (!strncmp(c,"connect", 7)) { #ifdef Q3SERVER if (svs.gametype == GT_QUAKE3) { SVQ3_DirectConnect(); return true; } else #endif if (secure.value) //FIXME: possible problem for nq clients when enabled Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nThis server requires client validation.\nPlease use the "DISTRIBUTION" validation program\n", A2C_PRINT); else { SVC_DirectConnect (); return true; } } else if (!strcmp(c,"\xad\xad\xad\xad""getchallenge")) { SVC_GetChallenge (); } else if (!strcmp(c,"getchallenge")) { SVC_GetChallenge (); } #ifdef NQPROT else if (!strcmp(c, "getinfo")) SVC_GetInfo(Cmd_Args()); #endif else if (!strcmp(c, "rcon")) SVC_RemoteCommand (); else Con_Printf ("bad connectionless packet from %s:\n%s\n" , NET_AdrToString (net_from), s); return false; } #ifdef NQPROT void SVNQ_ConnectionlessPacket(void) { sizebuf_t sb; int header; int length; char *str; char buffer[256]; if (net_from.type == NA_LOOPBACK) return; if (sv_listen.value < 2) return; if (sv_bigcoords.value) return; //no, start using dp7 instead. MSG_BeginReading(); header = LongSwap(MSG_ReadLong()); if (!(header & NETFLAG_CTL)) return; //no idea what it is. length = header & NETFLAG_LENGTH_MASK; if (length != net_message.cursize) return; //corrupt or not ours switch(MSG_ReadByte()) { case CCREQ_CONNECT: sb.maxsize = sizeof(buffer); sb.data = buffer; if (strcmp(MSG_ReadString(), NET_GAMENAME_NQ)) { SZ_Clear(&sb); MSG_WriteLong(&sb, 0); MSG_WriteByte(&sb, CCREP_REJECT); MSG_WriteString(&sb, "Incorrect game\n"); *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); return; //not our game. } if (MSG_ReadByte() != NET_PROTOCOL_VERSION) { SZ_Clear(&sb); MSG_WriteLong(&sb, 0); MSG_WriteByte(&sb, CCREP_REJECT); MSG_WriteString(&sb, "Incorrect version\n"); *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); return; //not our version... } str = va("connect %i %i %i \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge()); Cmd_TokenizeString (str, false, false); SVC_DirectConnect(); break; } } #endif /* ============================================================================== PACKET FILTERING You can add or remove addresses from the filter list with: addip removeip The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. listip Prints the current list of filters. writeip Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. filterban <0 or 1> If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ============================================================================== */ typedef struct { unsigned mask; unsigned compare; } ipfilter_t; #define MAX_IPFILTERS 1024 ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; cvar_t filterban = {"filterban", "1"}; /* ================= StringToFilter ================= */ qboolean StringToFilter (char *s, ipfilter_t *f) { char num[128]; int i, j; qbyte b[4]; qbyte m[4]; for (i=0 ; i<4 ; i++) { b[i] = 0; m[i] = 0; } for (i=0 ; i<4 ; i++) { if (*s < '0' || *s > '9') { Con_Printf ("Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') { num[j++] = *s++; } num[j] = 0; b[i] = atoi(num); if (b[i] != 0) m[i] = 255; if (!*s) break; s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; return true; } /* ================= SV_AddIP_f ================= */ void SV_AddIP_f (void) { int i; for (i=0 ; istate == cs_free) continue; if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address)) continue; #ifdef NQPROT if (ISNQCLIENT(cl) && cl->netchan.remote_address.port == net_from.port) { if (cl->state != cs_zombie) { if (NQNetChan_Process(&cl->netchan)) { svs.stats.packets++; SVNQ_ExecuteClientMessage(cl); } } break; } #endif if (cl->netchan.qport != qport) continue; if (cl->netchan.remote_address.port != net_from.port) { Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n"); cl->netchan.remote_address.port = net_from.port; } if (Netchan_Process(&cl->netchan)) { // this is a valid, sequenced packet, so process it svs.stats.packets++; good = true; if (cl->state != cs_zombie) { cl->send_message = true; // reply at end of frame #ifdef Q2SERVER if (cl->protocol == SCP_QUAKE2) SVQ2_ExecuteClientMessage(cl); else #endif SV_ExecuteClientMessage (cl); } } break; } if (i != MAX_CLIENTS) continue; #ifdef NQPROT SVNQ_ConnectionlessPacket(); #endif // packet is not from a known client // Con_Printf ("%s:sequenced packet without connection\n" // ,NET_AdrToString(net_from)); } } /* ================== SV_CheckTimeouts If a packet has not been received from a client in timeout.value seconds, drop the conneciton. When a client is normally dropped, the client_t goes into a zombie state for a few seconds to make sure any final reliable message gets resent if necessary ================== */ void SV_CheckTimeouts (void) { int i; client_t *cl; float droptime; int nclients; droptime = realtime - timeout.value; nclients = 0; for (i=0,cl=svs.clients ; istate == cs_connected || cl->state == cs_spawned) { if (!cl->spectator) nclients++; if (cl->netchan.last_received < droptime && cl->netchan.remote_address.type != NA_LOOPBACK && cl->protocol != SCP_BAD) { SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTTIMEDOUT, cl->name); SV_DropClient (cl); cl->state = cs_free; // don't bother with zombie state } } if (cl->state == cs_zombie && realtime - cl->connection_started > zombietime.value) { if (cl->connection_started == -1) { continue; } cl->state = cs_free; // can now be reused if (cl->istobeloaded) { pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); host_client->istobeloaded=false; SV_BroadcastTPrintf (PRINT_HIGH, STL_LOADZOMIBETIMEDOUT, cl->name); } } } if (sv.paused && !nclients) { // nobody left, unpause the server SV_TogglePause(); SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTLESSUNPAUSE); } } /* =================== SV_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ void SV_GetConsoleCommands (void) { char *cmd; while (1) { cmd = Sys_ConsoleInput (); if (!cmd) break; Cbuf_AddText (cmd, RESTRICT_LOCAL); } } int SV_RateForClient(client_t *cl) { int rate; if (cl->download && cl->drate) { rate = cl->drate; if (rate > sv_maxdrate.value) rate = sv_maxdrate.value; } else { rate = cl->rate; if (rate > sv_maxrate.value) rate = sv_maxrate.value; } if (rate < 500) rate = 500; return rate; } /* =================== SV_CheckVars =================== */ void SV_CheckVars (void) { static char *pw, *spw; int v; if (password.string == pw && spectator_password.string == spw) return; pw = password.string; spw = spectator_password.string; v = 0; if (pw && pw[0] && strcmp(pw, "none")) v |= 1; if (spw && spw[0] && strcmp(spw, "none")) v |= 2; Con_DPrintf ("Updated needpass.\n"); if (!v) Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING); else Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING); } #ifdef Q2SERVER void SVQ2_ClearEvents(void) { q2edict_t *ent; int i; for (i=0 ; inum_edicts ; i++, ent++) { ent = Q2EDICT_NUM(i); // events only last for a single message ent->s.event = 0; } } #endif void SetUpClientEdict (client_t *cl, edict_t *ent); /* ================== SV_Impulse_f Spawns a client, uses an impulse, uses that clients think then removes the client. ================== */ void SV_Impulse_f (void) { int i; for (i = 0; i < sv.allocated_client_slots; i++) { if (svs.clients[i].state == cs_free) { break; } } if (i == sv.allocated_client_slots) { Con_Printf("No empty player slots\n"); return; } if (!svprogfuncs) return; pr_global_struct->time = sv.time; SetUpClientEdict(&svs.clients[i], svs.clients[i].edict); svs.clients[i].edict->v->netname = PR_SetString(svprogfuncs, "Console"); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); svs.clients[i].edict->v->impulse = atoi(Cmd_Argv(1)); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); } /* ================== SV_Frame ================== */ void SV_Frame (void) { extern cvar_t pr_imitatemvdsv; static double start, end; float oldtime; start = Sys_DoubleTime (); svs.stats.idle += start - end; end = start; // keep the random time dependent rand (); if (!sv.gamespeed) sv.gamespeed = 1; // decide the simulation time { oldtime = sv.time; sv.time = (Sys_DoubleTime() - sv.starttime)*sv.gamespeed; if (sv.time < oldtime) sv.time = oldtime; //urm if (sv.paused) { sv.starttime += sv.time - oldtime; //move the offset sv.time = oldtime; //and keep time as it was. } #ifndef SERVERONLY if (isDedicated) #endif realtime += sv.time - oldtime; } #ifdef IWEB_H__ IWebRun(); #endif if (sv_master.value) { if (sv_masterport.value) SVM_Think(sv_masterport.value); else SVM_Think(PORT_MASTER); } { void SV_MVDStream_Poll(void); SV_MVDStream_Poll(); } if (sv.state < ss_active) { #ifndef SERVERONLY // check for commands typed to the host if (isDedicated) #endif { SV_GetConsoleCommands (); Cbuf_Execute (); } return; } #ifdef VOICECHAT SVVC_Frame(sv_voicechat.value); #endif // check timeouts SV_CheckTimeouts (); SV_CheckTimer (); // toggle the log buffer if full SV_CheckLog (); // get packets SV_ReadPackets (); if (pr_imitatemvdsv.value) { Cbuf_Execute (); if (sv.state < ss_active) //whoops... return; } if (sv.multicast.cursize) { Con_Printf("Unterminated multicast\n"); sv.multicast.cursize=0; } // move autonomous things around if enough time has passed if (!sv.paused) if (SV_Physics ()) return; while(SV_ReadMVD()); if (sv.multicast.cursize) { Con_Printf("Unterminated multicast\n"); sv.multicast.cursize=0; } #ifndef SERVERONLY // check for commands typed to the host if (isDedicated) #endif { SV_GetConsoleCommands (); // process console commands if (!pr_imitatemvdsv.value) Cbuf_Execute (); } if (sv.state < ss_active) //whoops... return; SV_CheckVars (); // send messages back to the clients that had packets read this frame SV_SendClientMessages (); // demo_start = Sys_DoubleTime (); SV_SendMVDMessage(); // demo_end = Sys_DoubleTime (); // svs.stats.demo += demo_end - demo_start; // send a heartbeat to the master if needed Master_Heartbeat (); #ifdef Q2SERVER if (ge && ge->edicts) SVQ2_ClearEvents(); #endif // collect timing statistics end = Sys_DoubleTime (); svs.stats.active += end-start; if (++svs.stats.count == STATFRAMES) { svs.stats.latched_active = svs.stats.active; svs.stats.latched_idle = svs.stats.idle; svs.stats.latched_packets = svs.stats.packets; svs.stats.active = 0; svs.stats.idle = 0; svs.stats.packets = 0; svs.stats.count = 0; } } /* =============== SV_InitLocal =============== */ void SV_InitLocal (void) { int i; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_aim; extern cvar_t sv_stopspeed; extern cvar_t sv_spectatormaxspeed; extern cvar_t sv_accelerate; extern cvar_t sv_airaccelerate; extern cvar_t sv_wateraccelerate; extern cvar_t sv_friction; extern cvar_t sv_waterfriction; extern cvar_t pr_allowbutton1; extern cvar_t pm_bunnyspeedcap; extern cvar_t pm_ktjump; extern cvar_t pm_slidefix; extern cvar_t pm_airstep; extern cvar_t pm_walljump; extern cvar_t pm_slidyslopes; SV_InitOperatorCommands (); SV_UserInit (); #ifndef SERVERONLY if (isDedicated) #endif { Cvar_Register (&developer, cvargroup_servercontrol); Cvar_Register (&password, cvargroup_servercontrol); Cvar_Register (&rcon_password, cvargroup_servercontrol); } rcon_password.restriction = RESTRICT_MAX; //no cheatie rconers changing rcon passwords... Cvar_Register (&spectator_password, cvargroup_servercontrol); Cvar_Register (&sv_mintic, cvargroup_servercontrol); Cvar_Register (&sv_maxtic, cvargroup_servercontrol); Cvar_Register (&fraglimit, cvargroup_serverinfo); Cvar_Register (&timelimit, cvargroup_serverinfo); Cvar_Register (&teamplay, cvargroup_serverinfo); Cvar_Register (&coop, cvargroup_serverinfo); Cvar_Register (&skill, cvargroup_serverinfo); Cvar_Register (&samelevel, cvargroup_serverinfo); Cvar_Register (&maxclients, cvargroup_serverinfo); Cvar_Register (&maxspectators, cvargroup_serverinfo); Cvar_Register (&hostname, cvargroup_serverinfo); Cvar_Register (&deathmatch, cvargroup_serverinfo); Cvar_Register (&spawn, cvargroup_servercontrol); //arguably cheats. Must be switched on to use. Cvar_Register (&watervis, cvargroup_serverinfo); Cvar_Register (&rearview, cvargroup_serverinfo); Cvar_Register (&mirrors, cvargroup_serverinfo); Cvar_Register (&allow_luma, cvargroup_serverinfo); Cvar_Register (&allow_bump, cvargroup_serverinfo); Cvar_Register (&allow_skybox, cvargroup_serverinfo); Cvar_Register (&sv_allow_splitscreen, cvargroup_serverinfo); Cvar_Register (&fbskins, cvargroup_serverinfo); Cvar_Register (&timeout, cvargroup_servercontrol); Cvar_Register (&zombietime, cvargroup_servercontrol); Cvar_Register (&sv_loadentfiles, cvargroup_servercontrol); Cvar_Register (&sv_maxvelocity, cvargroup_serverphysics); Cvar_Register (&sv_gravity, cvargroup_serverphysics); Cvar_Register (&sv_stopspeed, cvargroup_serverphysics); Cvar_Register (&sv_maxspeed, cvargroup_serverphysics); Cvar_Register (&sv_spectatormaxspeed, cvargroup_serverphysics); Cvar_Register (&sv_accelerate, cvargroup_serverphysics); Cvar_Register (&sv_airaccelerate, cvargroup_serverphysics); Cvar_Register (&sv_wateraccelerate, cvargroup_serverphysics); Cvar_Register (&sv_friction, cvargroup_serverphysics); Cvar_Register (&sv_waterfriction, cvargroup_serverphysics); Cvar_Register (&sv_bigcoords, cvargroup_serverphysics); Cvar_Register (&pm_bunnyspeedcap, cvargroup_serverphysics); Cvar_Register (&pm_ktjump, cvargroup_serverphysics); Cvar_Register (&pm_slidefix, cvargroup_serverphysics); Cvar_Register (&pm_slidyslopes, cvargroup_serverphysics); Cvar_Register (&pm_airstep, cvargroup_serverphysics); Cvar_Register (&pm_walljump, cvargroup_serverphysics); Cvar_Register (&sv_compatablehulls, cvargroup_serverphysics); for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++) Cvar_Register(&sv_motd[i], cvargroup_serverinfo); Cvar_Register (&sv_aim, cvargroup_servercontrol); Cvar_Register (&sv_resetparms, cvargroup_servercontrol); Cvar_Register (&sv_public, cvargroup_servercontrol); Cvar_Register (&sv_listen, cvargroup_servercontrol); Cvar_Register (&sv_reportheartbeats, cvargroup_servercontrol); #ifndef SERVERONLY if (isDedicated) #endif Cvar_Set(&sv_public, "1"); Cvar_Register (&sv_master, cvargroup_servercontrol); Cvar_Register (&sv_masterport, cvargroup_servercontrol); Cvar_Register (&filterban, cvargroup_servercontrol); Cvar_Register (&allow_download, cvargroup_serverpermissions); Cvar_Register (&allow_download_skins, cvargroup_serverpermissions); Cvar_Register (&allow_download_models, cvargroup_serverpermissions); Cvar_Register (&allow_download_sounds, cvargroup_serverpermissions); Cvar_Register (&allow_download_maps, cvargroup_serverpermissions); Cvar_Register (&allow_download_demos, cvargroup_serverpermissions); Cvar_Register (&allow_download_anymap, cvargroup_serverpermissions); Cvar_Register (&allow_download_pakcontents, cvargroup_serverpermissions); Cvar_Register (&allow_download_textures,cvargroup_serverpermissions); Cvar_Register (&allow_download_pk3s, cvargroup_serverpermissions); Cvar_Register (&allow_download_wads, cvargroup_serverpermissions); Cvar_Register (&allow_download_root, cvargroup_serverpermissions); Cvar_Register (&secure, cvargroup_serverpermissions); Cvar_Register (&sv_highchars, cvargroup_servercontrol); Cvar_Register (&sv_phs, cvargroup_servercontrol); Cvar_Register (&sv_csqcdebug, cvargroup_servercontrol); Cvar_Register (&sv_gamespeed, cvargroup_serverphysics); Cvar_Register (&sv_nomsec, cvargroup_serverphysics); Cvar_Register (&pr_allowbutton1, cvargroup_servercontrol); Cvar_Register (&pausable, cvargroup_servercontrol); Cvar_Register (&sv_voicechat, cvargroup_servercontrol); Cvar_Register (&sv_maxrate, cvargroup_servercontrol); Cvar_Register (&sv_maxdrate, cvargroup_servercontrol); Cvar_Register (&sv_nailhack, cvargroup_servercontrol); Cmd_AddCommand ("addip", SV_AddIP_f); Cmd_AddCommand ("removeip", SV_RemoveIP_f); Cmd_AddCommand ("listip", SV_ListIP_f); Cmd_AddCommand ("writeip", SV_WriteIP_f); Cmd_AddCommand ("sv_impulse", SV_Impulse_f); Cmd_AddCommand ("openroute", SV_OpenRoute_f); Cmd_AddCommand ("savegame", SV_Savegame_f); Cmd_AddCommand ("loadgame", SV_Loadgame_f); Cmd_AddCommand ("save", SV_Savegame_f); Cmd_AddCommand ("load", SV_Loadgame_f); SV_MVDInit(); for (i=0 ; i=2) //set listen to 1 to allow qw connections, 2 to allow nq connections too. { if (sv_reportheartbeats.value) Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr)); { char *str = "\377\377\377\377heartbeat DarkPlaces\x0A"; NET_SendPacket (NS_SERVER, strlen(str), str, sv_masterlist[i].adr); } } break; } } } } void Master_Add(char *stringadr) { int i; for (i = 0; sv_masterlist[i].cv.name; i++) { if (!*sv_masterlist[i].cv.string) break; } if (!sv_masterlist[i].cv.name) { Con_Printf ("Too many masters\n"); return; } Cvar_Set(&sv_masterlist[i].cv, stringadr); svs.last_heartbeat = -99999; } void Master_ClearAll(void) { int i; for (i = 0; sv_masterlist[i].cv.name; i++) { Cvar_Set(&sv_masterlist[i].cv, ""); } } /* ================= Master_Shutdown Informs all masters that this server is going down ================= */ void Master_Shutdown (void) { char string[2048]; int i; sprintf (string, "%c\n", S2M_SHUTDOWN); // send to group master for (i = 0; sv_masterlist[i].cv.name; i++) if (sv_masterlist[i].adr.port) { switch(sv_masterlist[i].isdp) { case false: if (sv_reportheartbeats.value) Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr)); NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr); break; } } } #define iswhite(c) (c == ' ' || c == INVIS_CHAR1 || c == INVIS_CHAR2 || c == INVIS_CHAR3) #define isinvalid(c) (c == '\r' || c == '\n') //is allowed to shorten, out must be as long as in and min of "unnamed"+1 void SV_FixupName(char *in, char *out) { char *s, *p; s = out; while(iswhite(*in) || isinvalid(*in)) in++; while(*in) { if (isinvalid(*in)) { in++; continue; } *s++ = *in++; } *s = '\0'; if (!*out) { //reached end and it was all whitespace //white space only strcpy(out, "unnamed"); p = out; } for (p = out + strlen(out) - 1; p != out && iswhite(*p) ; p--) ; p[1] = 0; } qboolean ReloadRanking(client_t *cl, char *newname) { int newid; int j; rankstats_t rs; newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true, false); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server if (!newid) newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true, false); if (newid) { if (cl->rankid && cl->state >= cs_spawned)//apply current stats { if (!Rank_GetPlayerStats(cl->rankid, &rs)) return false; rs.timeonserver += realtime - cl->stats_started; cl->stats_started = realtime; rs.kills += cl->kills; rs.deaths += cl->deaths; rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED); if (cl->iscuffed==2) rs.flags1 |= RANK_CUFFED; if (cl->ismuted==2) rs.flags1 |= RANK_MUTED; if (cl->iscrippled==2) rs.flags1 |= RANK_CRIPPLED; cl->kills=0; cl->deaths=0; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); if (pr_nqglobal_struct->SetChangeParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms); for (j=0 ; jrankid, &rs); } if (!Rank_GetPlayerStats(newid, &rs)) return false; cl->rankid = newid; if (rs.flags1 & RANK_CUFFED) cl->iscuffed=2; else if (cl->iscuffed) //continue being cuffed, but don't inflict the new user with persistant cuffing. cl->iscuffed=1; if (rs.flags1 & RANK_MUTED) cl->ismuted=2; else if (cl->ismuted) cl->ismuted=1; if (rs.flags1 & RANK_CRIPPLED) cl->iscrippled=2; else if (cl->iscrippled) cl->iscrippled=1; cl->trustlevel = rs.trustlevel; return true; } return false; } /* ================= SV_ExtractFromUserinfo Pull specific info from a newly changed userinfo string into a more C freindly form. ================= */ void SV_ExtractFromUserinfo (client_t *cl) { char *val, *p; int i; client_t *client; int dupc = 1; char newname[80]; val = Info_ValueForKey (cl->userinfo, "team"); val[40] = 0; //trim to smallish length now (to allow for adding more. Q_strncpyz (cl->team, val, sizeof(cl->teambuf)); // name for C code val = Info_ValueForKey (cl->userinfo, "name"); val[40] = 0; //trim to smallish length now (to allow for adding more. SV_FixupName(val, newname); if (!val[0]) strcpy(newname, "Hidden"); else if (!stricmp(val, "console")) { strcpy(newname, "Not Console"); } // check to see if another user by the same name exists while (1) { for (i=0, client = svs.clients ; istate != cs_spawned || client == cl) continue; if (!stricmp(client->name, newname)) break; } if (i != MAX_CLIENTS) { // dup name if (strlen(newname) > sizeof(cl->namebuf) - 1) newname[sizeof(cl->namebuf) - 4] = 0; p = newname; if (newname[0] == '(') { if (newname[2] == ')') p = newname + 3; else if (val[3] == ')') p = newname + 4; } memmove(newname+10, p, strlen(p)+1); sprintf(newname, "(%d)%-.40s", dupc++, newname+10); } else break; } if (strncmp(newname, cl->name, sizeof(cl->namebuf)-1)) { if (cl->ismuted) SV_ClientTPrintf (cl, PRINT_HIGH, STL_NONAMEASMUTE); else { Info_SetValueForKey (cl->userinfo, "name", newname, sizeof(cl->userinfo)); if (!sv.paused) { if (!cl->lastnametime || realtime - cl->lastnametime > 5) { cl->lastnamecount = 0; cl->lastnametime = realtime; } else if (cl->lastnamecount++ > 4) { SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTKICKEDNAMESPAM, cl->name); SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKEDNAMESPAM); SV_DropClient (cl); return; } } if (cl->state >= cs_spawned && !cl->spectator) { SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTNAMECHANGE, cl->name, val); } Q_strncpyz (cl->name, newname, sizeof(cl->namebuf)); #ifdef SVRANKING if (ReloadRanking(cl, newname)) { #endif #ifdef SVRANKING } else if (cl->state >= cs_spawned) SV_ClientPrintf(cl, PRINT_HIGH, "Your rankings name has not been changed\n"); #endif } } Info_SetValueForKey(cl->userinfo, "name", newname, sizeof(cl->userinfo)); val = Info_ValueForKey (cl->userinfo, "lang"); cl->language = atoi(val); if (!cl->language) cl->language = LANGDEFAULT; val = Info_ValueForKey (cl->userinfo, "nogib"); if (atoi(val)) cl->gibfilter = true; else cl->gibfilter = false; // rate command val = Info_ValueForKey (cl->userinfo, "rate"); if (strlen(val)) cl->rate = atoi(val); else cl->rate = 2500; val = Info_ValueForKey (cl->userinfo, "drate"); if (strlen(val)) cl->drate = atoi(val); else cl->drate = 0; //0 disables the downloading check // msg command val = Info_ValueForKey (cl->userinfo, "msg"); if (strlen(val)) { cl->messagelevel = atoi(val); } #ifdef NQPROT { int top = atoi(Info_ValueForKey(cl->userinfo, "topcolor")); int bottom = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor")); int playercolor; top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.nqreliable_datagram, cl-svs.clients); MSG_WriteByte (&sv.nqreliable_datagram, playercolor); } #endif } //============================================================================ /* ==================== SV_InitNet ==================== */ void SV_InitNet (void) { int i; #ifndef SERVERONLY if (isDedicated) #endif { NET_Init (); Netchan_Init (); } for (i = 0; sv_masterlist[i].cv.name; i++) Cvar_Register(&sv_masterlist[i].cv, "master servers"); // heartbeats will always be sent to the id master svs.last_heartbeat = -99999; // send immediately // NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr); } /* ==================== SV_Init ==================== */ //FIXME: move to header void SV_Demo_Init(void); void SV_Init (quakeparms_t *parms) { #ifndef SERVERONLY if (isDedicated) #endif { COM_InitArgv (parms->argc, parms->argv); if (COM_CheckParm ("-minmemory")) parms->memsize = MINIMUM_MEMORY; host_parms = *parms; // if (parms->memsize < MINIMUM_MEMORY) // SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); Memory_Init (parms->membase, parms->memsize); COM_ParsePlusSets(); Cbuf_Init (); Cmd_Init (); #ifndef SERVERONLY R_SetRenderer(QR_NONE); #endif COM_Init (); Mod_Init (); } PR_Init (); SV_InitNet (); SV_InitLocal (); #ifdef IWEB_H__ IWebInit(); #endif SV_Demo_Init(); #ifdef SVRANKING Rank_RegisterCommands(); #endif Cbuf_AddText("alias restart \"map .\"\nalias newgame \"map start\"\n", RESTRICT_LOCAL); #ifndef SERVERONLY if (isDedicated) #endif { Sys_Init (); PM_Init (); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__); Con_TPrintf (TL_HEAPSIZE,parms->memsize/ (1024*1024.0)); Con_TPrintf (TL_SERVERVERSION, DISTRIBUTION, VERSION, build_number()); Con_TPrintf (STL_INITED); Cbuf_InsertText ("exec server.cfg\nexec ftesrv.cfg\n", RESTRICT_LOCAL); // process command line arguments Cbuf_Execute (); Cmd_StuffCmds(); Cbuf_Execute (); // if a map wasn't specified on the command line, spawn start.map if (sv.state == ss_dead) Cmd_ExecuteString ("map start", RESTRICT_LOCAL); if (sv.state == ss_dead) { cvar_t *ml; ml = Cvar_Get("g_maplist", "dm1 dm2 dm3 dm4 dm5 dm6", 0, ""); Cmd_TokenizeString(ml->string, false, false); if (Cmd_Argc()) Cmd_ExecuteString(va("map %s", Cmd_Argv(rand()%Cmd_Argc())), RESTRICT_LOCAL); } if (sv.state == ss_dead) SV_Error ("Couldn't spawn a server"); } } #endif