#include "quakedef.h" #include "glquake.h" #include "particles.h" #include "renderque.h" //returns a valid effect if its existance is known. static int PNULL_FindParticleType(const char *name) { // Con_DPrintf("P_FindParticleType %s\n", name); return P_INVALID; } static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;} static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, float timestep, int dlkey, vec3_t dlaxis[3], trailkey_t *tk){return 1;} static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailkey_t *tk){return 1;} static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){} static void PNULL_RunParticleCube(int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter){} static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){} static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){} static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){} static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){} static void PNULL_RunParticleEffectPalette (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count){} static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int type, float timestep, int color, int crnd, trailkey_t *tk){} static qboolean PNULL_InitParticles (void) { return true; } static void PNULL_ShutdownParticles(void) { } static void PNULL_DelinkTrailstate(trailkey_t *tk) { *tk = 0; } static void PNULL_ClearParticles (void){} static void PNULL_DrawParticles(void) { RSpeedLocals(); RSpeedRemark(); RQ_RenderBatchClear(); RSpeedEnd(RSPEED_PARTICLESDRAW); } particleengine_t pe_null = { "null", "none", PNULL_FindParticleType, NULL, PNULL_RunParticleEffectTypeString, PNULL_ParticleTrail, PNULL_RunParticleEffectState, PNULL_RunParticleWeather, PNULL_RunParticleCube, PNULL_RunParticleEffect, PNULL_RunParticleEffect2, PNULL_RunParticleEffect3, PNULL_RunParticleEffect4, PNULL_RunParticleEffectPalette, PNULL_ParticleTrailIndex, PNULL_InitParticles, PNULL_ShutdownParticles, PNULL_DelinkTrailstate, PNULL_ClearParticles, PNULL_DrawParticles };