#if !defined(GLQUAKE) && !defined(FTEENGINE) #define GLQUAKE //this is shit, but ensures index sizes come out the right size #endif #include "quakedef.h" #include "../plugin.h" #include "com_mesh.h" static plugmodfuncs_t *modfuncs; static plugfsfuncs_t *filefuncs; #ifdef SKELETALMODELS #define GLTFMODELS #endif /*Limitations: materials: material names (when present) are assumed to be either globally unique, or the material attributes must match those of all other materials with the same name. texture modes (like clamp) must match on both axis (either both clamp or both wrap, no mixing) mirrored-repeat not supported mip-mag-mip filters must match (all linear, or all nearest) animations: input framerates are not well-defined. this can result in issues when converting to other formats (especially with stepping anims). morph targets are not supported. total nodes(+joints) must be < MAX_BONES, and ideally parent) { json_t *p = t->parent, **l = &p->child; while (*l) { if (*l == t) { *l = t->sibling; if (*l) p->childlink = l; break; } l = &(*l)->sibling; } t->parent = NULL; t->sibling = NULL; } } static void JSON_Destroy(json_t *t) { if (t) { while(t->child) JSON_Destroy(t->child); JSON_Orphan(t); free(t); } } //node creation static json_t *JSON_CreateNode(json_t *parent, const char *namestart, const char *nameend, const char *bodystart, const char *bodyend) { json_t *j; qboolean dupbody = false; if (namestart && !nameend) nameend = namestart+strlen(namestart); if (bodystart && !bodyend) { dupbody = true; bodyend = bodystart+strlen(bodystart); } j = malloc(sizeof(*j) + nameend-namestart + (dupbody?1+bodyend-bodystart:0)); memcpy(j->name, namestart, nameend-namestart); j->name[nameend-namestart] = 0; j->bodystart = bodystart; j->bodyend = bodyend; j->child = NULL; j->sibling = NULL; j->childlink = &j->child; j->parent = parent; if (parent) { *parent->childlink = j; parent->childlink = &j->sibling; j->used = false; } else j->used = true; if (dupbody) { char *bod = j->name + (nameend-namestart)+1; j->bodystart = bod; j->bodyend = j->bodystart + (bodyend-bodystart); memcpy(bod, bodystart, bodyend-bodystart); bod[bodyend-bodystart] = 0; } return j; } //node parsing static void JSON_SkipWhite(const char *msg, int *pos, int max) { while (*pos < max) { //if its simple whitespace then keep skipping over it if (msg[*pos] == ' ' || msg[*pos] == '\t' || msg[*pos] == '\r' || msg[*pos] == '\n' ) { *pos+=1; continue; } //BEGIN NON-STANDARD - Note that comments are NOT part of json, but people insist on using them anyway (c-style, like javascript). else if (msg[*pos] == '/' && *pos+1 < max) { if (msg[*pos+1] == '/') { //C++ style single-line comments that continue till the next line break *pos+=2; while (*pos < max) { if (msg[*pos] == '\r' || msg[*pos] == '\n') break; //ends on first line break (the break is then whitespace will will be skipped naturally) *pos+=1; //not yet } continue; } else if (msg[*pos+1] == '*') { /*C style multi-line comment*/ *pos+=2; while (*pos+1 < max) { if (msg[*pos] == '*' && msg[*pos+1] == '/') { *pos+=2; //skip past the terminator ready for whitespace or trailing comments directly after break; } *pos+=1; //not yet } continue; } } //END NON-STANDARD break; //not whitespace/comment/etc. } } //writes the body to a null-terminated string, handling escapes as needed. //returns required body length (without terminator) (NOTE: return value is not escape-aware, so this is an over-estimate). static size_t JSON_ReadBody(json_t *t, char *out, size_t outsize) { // size_t bodysize; if (!t) { if (out) *out = 0; return 0; } if (out && outsize) { char *outend = out+outsize-1; //compensate for null terminator const char *in = t->bodystart; while (in < t->bodyend && out < outend) { if (*in == '\\') { if (++in < t->bodyend) { switch(*in++) { case '\"': *out++ = '\"'; break; case '\\': *out++ = '\\'; break; case '/': *out++ = '/'; break; //json is not C... case 'b': *out++ = '\b'; break; case 'f': *out++ = '\f'; break; case 'n': *out++ = '\n'; break; case 'r': *out++ = '\r'; break; case 't': *out++ = '\t'; break; // case 'u': // out += utf8_encode(out, code, outend-out); // break; default: //unknown escape. will warn when actually reading it. *out++ = '\\'; if (out < outend) *out++ = in[-1]; break; } } else *out++ = '\\'; //error... } else *out++ = *in++; } *out = 0; } return t->bodyend-t->bodystart; } static qboolean JSON_ParseString(char const*msg, int *pos, int max, char const**start, char const** end) { if (*pos < max && msg[*pos] == '\"') { //quoted string //FIXME: no handling of backslash followed by one of "\/bfnrtu *pos+=1; *start = msg+*pos; while (*pos < max) { if (msg[*pos] == '\"') break; if (msg[*pos] == '\\') { //escapes are expanded elsewhere, we're just skipping over them here. switch(msg[*pos+1]) { case '\"': case '\\': case '/': case 'b': case 'f': case 'n': case 'r': case 't': *pos+=2; break; case 'u': *pos+=2; //*pos+=4; //4 hex digits, not escapes so just wait till later before parsing them properly. break; default: //unknown escape. will warn when actually reading it. *pos+=1; break; } } else *pos+=1; } if (*pos < max && msg[*pos] == '\"') { *end = msg+*pos; *pos+=1; return true; } } else { //name *start = msg+*pos; while (*pos < max && msg[*pos] != ' ' && msg[*pos] != '\t' && msg[*pos] != '\r' && msg[*pos] != '\n' && msg[*pos] != ':' && msg[*pos] != ',' && msg[*pos] != '}' && msg[*pos] != '{' && msg[*pos] != '[' && msg[*pos] != ']') { *pos+=1; } *end = msg+*pos; if (*start != *end) return true; } *end = *start; return false; } static json_t *JSON_Parse(json_t *t, const char *namestart, const char *nameend, const char *json, int *jsonpos, int jsonlen) { const char *childstart, *childend; JSON_SkipWhite(json, jsonpos, jsonlen); if (*jsonpos < jsonlen) { if (json[*jsonpos] == '{') { *jsonpos+=1; JSON_SkipWhite(json, jsonpos, jsonlen); t = JSON_CreateNode(t, namestart, nameend, NULL, NULL); while (*jsonpos < jsonlen && json[*jsonpos] == '\"') { if (!JSON_ParseString(json, jsonpos, jsonlen, &childstart, &childend)) break; JSON_SkipWhite(json, jsonpos, jsonlen); if (*jsonpos < jsonlen && json[*jsonpos] == ':') { *jsonpos+=1; if (!JSON_Parse(t, childstart, childend, json, jsonpos, jsonlen)) break; } JSON_SkipWhite(json, jsonpos, jsonlen); if (*jsonpos < jsonlen && json[*jsonpos] == ',') { *jsonpos+=1; JSON_SkipWhite(json, jsonpos, jsonlen); continue; } break; } if (*jsonpos < jsonlen && json[*jsonpos] == '}') { *jsonpos+=1; return t; } JSON_Destroy(t); } else if (json[*jsonpos] == '[') { char idxname[MAX_QPATH]; unsigned int idx = 0; *jsonpos+=1; JSON_SkipWhite(json, jsonpos, jsonlen); t = JSON_CreateNode(t, namestart, nameend, NULL, NULL); for(;;) { Q_snprintf(idxname, sizeof(idxname), "%u", idx++); if (!JSON_Parse(t, idxname, NULL, json, jsonpos, jsonlen)) break; if (*jsonpos < jsonlen && json[*jsonpos] == ',') { *jsonpos+=1; JSON_SkipWhite(json, jsonpos, jsonlen); continue; } break; } JSON_SkipWhite(json, jsonpos, jsonlen); if (*jsonpos < jsonlen && json[*jsonpos] == ']') { *jsonpos+=1; return t; } JSON_Destroy(t); } else { if (JSON_ParseString(json, jsonpos, jsonlen, &childstart, &childend)) return JSON_CreateNode(t, namestart, nameend, childstart, childend); } } return NULL; } //we don't understand arrays here (we just treat them as tables) so eg "foo.0.bar" to find t->foo[0]->bar static json_t *JSON_FindChild(json_t *t, const char *child) { if (t) { size_t nl; const char *dot = strchr(child, '.'); if (dot) nl = dot-child; else nl = strlen(child); for (t = t->child; t; t = t->sibling) { if (!strncmp(t->name, child, nl) && (t->name[nl] == '.' || !t->name[nl])) { child+=nl; t->used = true; if (*child == '.') return JSON_FindChild(t, child+1); if (!*child) return t; break; } } } return NULL; } static json_t *JSON_FindIndexedChild(json_t *t, const char *child, unsigned int idx) { char idxname[MAX_QPATH]; if (child) Q_snprintf(idxname, sizeof(idxname), "%s.%u", child, idx); else Q_snprintf(idxname, sizeof(idxname), "%u", idx); return JSON_FindChild(t, idxname); } static qboolean JSON_Equals(json_t *t, const char *child, const char *expected) { if (child) t = JSON_FindChild(t, child); if (t && t->bodyend-t->bodystart == strlen(expected)) return !strncmp(t->bodystart, expected, t->bodyend-t->bodystart); return false; } #include static quintptr_t JSON_GetUInteger(json_t *t, const char *child, unsigned int fallback) { if (child) t = JSON_FindChild(t, child); if (t) { //copy it to another buffer. can probably skip that tbh. char tmp[MAX_QPATH]; char *trail; size_t l = t->bodyend-t->bodystart; quintptr_t r; if (l > MAX_QPATH-1) l = MAX_QPATH-1; memcpy(tmp, t->bodystart, l); tmp[l] = 0; if (!strcmp(tmp, "false")) //special cases, for booleans return 0u; if (!strcmp(tmp, "true")) //special cases, for booleans return 1u; r = (quintptr_t)strtoull(tmp, &trail, 0); if (!*trail) return r; } return fallback; } static qintptr_t JSON_GetInteger(json_t *t, const char *child, int fallback) { if (child) t = JSON_FindChild(t, child); if (t) { //copy it to another buffer. can probably skip that tbh. char tmp[MAX_QPATH]; char *trail; size_t l = t->bodyend-t->bodystart; qintptr_t r; if (l > MAX_QPATH-1) l = MAX_QPATH-1; memcpy(tmp, t->bodystart, l); tmp[l] = 0; if (!strcmp(tmp, "false")) //special cases, for booleans return 0; if (!strcmp(tmp, "true")) //special cases, for booleans return 1; r = (qintptr_t)strtoll(tmp, &trail, 0); if (!*trail) return r; } return fallback; } static qintptr_t JSON_GetIndexedInteger(json_t *t, unsigned int idx, int fallback) { char idxname[MAX_QPATH]; Q_snprintf(idxname, sizeof(idxname), "%u", idx); return JSON_GetInteger(t, idxname, fallback); } static double JSON_GetFloat(json_t *t, const char *child, double fallback) { if (child) t = JSON_FindChild(t, child); if (t) { //copy it to another buffer. can probably skip that tbh. char tmp[MAX_QPATH]; size_t l = t->bodyend-t->bodystart; if (l > MAX_QPATH-1) l = MAX_QPATH-1; memcpy(tmp, t->bodystart, l); tmp[l] = 0; return atof(tmp); } return fallback; } static double JSON_GetIndexedFloat(json_t *t, unsigned int idx, double fallback) { char idxname[MAX_QPATH]; Q_snprintf(idxname, sizeof(idxname), "%u", idx); return JSON_GetFloat(t, idxname, fallback); } static const char *JSON_GetString(json_t *t, const char *child, char *buffer, size_t buffersize, const char *fallback) { if (child) t = JSON_FindChild(t, child); if (t) { //copy it to another buffer. can probably skip that tbh. JSON_ReadBody(t, buffer, buffersize); return buffer; } return fallback; } static void JSON_GetPath(json_t *t, qboolean ignoreroot, char *buffer, size_t buffersize) { if (t->parent && (t->parent->parent || !ignoreroot)) { JSON_GetPath(t->parent, ignoreroot, buffer, buffersize); Q_strlcat(buffer, ".", buffersize); } Q_strlcat(buffer, t->name, buffersize); } static void JSON_WarnUnused(json_t *t, int *warnlimit) { if (!t) return; if (t->used) { for (t = t->child; t; t = t->sibling) JSON_WarnUnused(t, warnlimit); } else { char path[8192]; *path = 0; JSON_GetPath(t, false, path, sizeof(path)); if ((*warnlimit) --> 0) Con_DPrintf(CON_WARNING"GLTF property %s was not used\n", path); } } static void JSON_FlagAsUsed(json_t *t, const char *child) { if (child) { t = JSON_FindChild(t, child); if (!t) return; } t->used = true; for (t = t->child; t; t = t->sibling) JSON_FlagAsUsed(t, NULL); } static void JSON_WarnIfChild(json_t *t, const char *child, int *warnlimit) { t = JSON_FindChild(t, child); if (t) { char path[8192]; *path = 0; JSON_GetPath(t, false, path, sizeof(path)); if ((*warnlimit) --> 0) Con_Printf(CON_WARNING"Standard feature %s is not supported\n", path); JSON_FlagAsUsed(t, NULL); } } static unsigned int FromBase64(char c) { if (c >= 'A' && c <= 'Z') return 0+(c-'A'); if (c >= 'a' && c <= 'z') return 26+(c-'a'); if (c >= '0' && c <= '9') return 52+(c-'0'); if (c == '+') return 62; if (c == '/') return 63; return 64; } //fancy parsing of content. NOTE: doesn't bother to handle escape codes, which shouldn't be present (\u for ascii chars is horribly wasteful). static void *JSON_MallocDataURI(json_t *t, size_t *outlen) { size_t bl = t->bodyend-t->bodystart; if (bl >= 5 && !strncmp(t->bodystart, "data:", 5)) { const char *mimestart = t->bodystart+5; const char *mimeend; const char *encstart; const char *encend; const char *in; char *out, *r; for (mimeend = mimestart; *mimeend && mimeend < t->bodyend; mimeend++) { if (*mimeend == ';') //start of encoding break; if (*mimeend == ',') //start of data break; } if (*mimeend == ';') { for (encend = encstart = mimeend+1; *encend && encend < t->bodyend; encend++) { if (*encend == ',') //start of data break; } } else encstart = encend = mimeend; if (*encend == ',' && encend < t->bodyend) { in = encend+1; if (encend-encstart == 6 && !strncmp(encstart, "base64", 6)) { //base64 r = out = malloc(((t->bodyend-in)*3)/4 + 1); while (in+3 < t->bodyend) { unsigned int c1, c2, c3, c4; c1 = FromBase64(*in++); c2 = FromBase64(*in++); if (c1 >= 64 || c2 >= 64) break; *out++ = (c1<<2) | (c2>>4); c3 = FromBase64(*in++); if (c3 >= 64) break; *out++ = (c2<<4) | (c3>>2); c4 = FromBase64(*in++); if (c3 >= 64) break; *out++ = (c3<<6) | (c4>>0); } *outlen = out-r; *out = 0; return r; } else if (encend == encstart) { //url encoding. yuck, sod off. } } } return NULL; } //glTF 1.0 and 2.0 differ in that 1 uses names and 2 uses indexes. There's also some significant differences with materials. //we only support 2.0 //buffers are raw blobs that can come from multiple different sources struct gltf_buffer { qboolean loaded; qboolean malloced; void *data; size_t length; }; struct galiasbone_gltf_s { //stored in galiasinfo_t->ctx double rmatrix[16]; //gah double quat[4], scale[3], trans[3]; //annoying smeg }; typedef struct gltf_s { struct model_s *mod; unsigned int numsurfaces; json_t *r; int *bonemap;//[MAX_BONES]; //remap skinned bones. I hate that we have to do this. struct gltfbone_s { char name[32]; int parent; int camera; double amatrix[16]; double inverse[16]; struct galiasbone_gltf_s rel; struct { struct gltf_accessor *input; struct gltf_accessor *output; } *rot, *scale, *translation; } *bones;//[MAX_BONES]; unsigned int numbones; int warnlimit; //don't spam warnings. this is a loader, not a spammer struct gltf_buffer buffers[64]; } gltf_t; static void GLTF_RelativePath(const char *base, const char *relative, char *out, size_t outsize) { size_t t; const char *sep; const char *end = base; if (*relative == '/') { relative++; } else { for (sep = end; *sep; sep++) { if (*sep == '/' || *sep == '\\') end = sep+1; } } while (!strncmp(relative, "../", 3)) { if (end > base) { end--; while (end > base) { end--; if (*end == '/' || *end == '\\') { relative += 3; end++; break; } } } else break; } outsize--; //for the null t = end-base; if (t > outsize) t = outsize; memcpy(out, base, t); out += t; outsize -= t; //FIXME: uris should be percent-decoded here. t = strlen(relative); if (t > outsize) t = outsize; memcpy(out, relative, t); out += t; outsize -= t; *out = 0; } static struct gltf_buffer *GLTF_GetBufferData(gltf_t *gltf, int bufferidx) { json_t *b = JSON_FindIndexedChild(gltf->r, "buffers", bufferidx); json_t *uri = JSON_FindChild(b, "uri"); size_t length = JSON_GetUInteger(b, "byteLength", 0); struct gltf_buffer *out; // JSON_WarnIfChild(b, "name"); // JSON_WarnIfChild(b, "extensions"); // JSON_WarnIfChild(b, "extras"); if (bufferidx < 0 || bufferidx >= countof(gltf->buffers)) return NULL; out = &gltf->buffers[bufferidx]; //we may have been through here before... if (out->loaded) return out->data?out:NULL; out->loaded = true; if (uri) { out->malloced = true; out->data = JSON_MallocDataURI(uri, &out->length); if (!out->data) { //read a file from disk. vfsfile_t *f; char uritext[MAX_QPATH]; char filename[MAX_QPATH]; JSON_ReadBody(uri, uritext, sizeof(uritext)); GLTF_RelativePath(gltf->mod->name, uritext, filename, sizeof(filename)); f = filefuncs->OpenVFS(filename, "rb", FS_GAME); if (f) { out->length = VFS_GETLEN(f); out->length = min(out->length, length); out->data = malloc(length); VFS_READ(f, out->data, length); VFS_CLOSE(f); } else Con_Printf(CON_WARNING"%s: Unable to read buffer file %s\n", gltf->mod->name, filename); } } return out->data?out:NULL; } //buffer views are aka VBOs. each has its own VBO data type (vbo/ebo), and can be uploaded as-is. struct gltf_bufferview { void *data; size_t length; int bytestride; }; static qboolean GLTF_GetBufferViewData(gltf_t *gltf, int bufferview, struct gltf_bufferview *view) { struct gltf_buffer *buf; json_t *bv = JSON_FindIndexedChild(gltf->r, "bufferViews", bufferview); size_t offset; if (!bv) return false; buf = GLTF_GetBufferData(gltf, JSON_GetInteger(bv, "buffer", 0)); if (!buf) return false; offset = JSON_GetUInteger(bv, "byteOffset", 0); view->data = (char*)buf->data + offset; view->length = JSON_GetUInteger(bv, "byteLength", 0); //required view->bytestride = JSON_GetInteger(bv, "byteStride", 0); if (offset + view->length > buf->length) return false; JSON_FlagAsUsed(bv, "target"); //required, but not useful for us. JSON_FlagAsUsed(bv, "name"); // JSON_WarnIfChild(bv, "extensions"); // JSON_WarnIfChild(bv, "extras"); return true; } //accessors are basically VAs blocks that refer inside a bufferview/VBO. struct gltf_accessor { void *data; size_t length; size_t bytestride; int componentType; //5120 BYTE, 5121 UNSIGNED_BYTE, 5122 SHORT, 5123 UNSIGNED_SHORT, 5125 UNSIGNED_INT, 5126 FLOAT qboolean normalized; int count; int type; //1,2,3,4 says component count, 256|(4,9,16) for square matricies... double mins[16]; double maxs[16]; }; static qboolean GLTF_GetAccessor(gltf_t *gltf, int accessorid, struct gltf_accessor *out) { struct gltf_bufferview bv; json_t *a, *mins, *maxs; size_t offset; int j; memset(out, 0, sizeof(*out)); a = JSON_FindIndexedChild(gltf->r, "accessors", accessorid); if (!a) return false; if (!GLTF_GetBufferViewData(gltf, JSON_GetInteger(a, "bufferView", 0), &bv)) return false; offset = JSON_GetUInteger(a, "byteOffset", 0); if (offset > bv.length) return false; out->length = bv.length - offset; out->bytestride = bv.bytestride; out->componentType = JSON_GetInteger(a, "componentType", 0); out->normalized = JSON_GetInteger(a, "normalized", false); out->count = JSON_GetInteger(a, "count", 0); if (JSON_Equals(a, "type", "SCALAR")) out->type = (1<<8) | 1; else if (JSON_Equals(a, "type", "VEC2")) out->type = (1<<8) | 2; else if (JSON_Equals(a, "type", "VEC3")) out->type = (1<<8) | 3; else if (JSON_Equals(a, "type", "VEC4")) out->type = (1<<8) | 4; else if (JSON_Equals(a, "type", "MAT2")) out->type = (2<<8) | 2; else if (JSON_Equals(a, "type", "MAT3")) out->type = (3<<8) | 3; else if (JSON_Equals(a, "type", "MAT4")) out->type = (4<<8) | 4; else { if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: glTF2 unsupported type\n", gltf->mod->name); out->type = 1; } if (!out->bytestride) { out->bytestride = (out->type & 0xff) * (out->type>>8); switch(out->componentType) { default: if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"GLTF_GetAccessor: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, out->componentType); case 5120: //BYTE case 5121: //UNSIGNED_BYTE break; case 5122: //SHORT case 5123: //UNSIGNED_SHORT out->bytestride *= 2; break; case 5125: //UNSIGNED_INT case 5126: //FLOAT out->bytestride *= 4; break; } } mins = JSON_FindChild(a, "min"); maxs = JSON_FindChild(a, "max"); for (j = 0; j < (out->type>>8)*(out->type&0xff); j++) { //'must' be set in various situations. out->mins[j] = JSON_GetIndexedFloat(mins, j, 0); out->maxs[j] = JSON_GetIndexedFloat(maxs, j, 0); } // JSON_WarnIfChild(a, "sparse"); // JSON_WarnIfChild(a, "name"); // JSON_WarnIfChild(a, "extensions"); // JSON_WarnIfChild(a, "extras"); out->data = (char*)bv.data + offset; return true; } static void GLTF_AccessorToTangents(gltf_t *gltf, vec3_t *norm, vec3_t **sdir, vec3_t **tdir, size_t outverts, struct gltf_accessor *a) { //input MUST be a single float4 //output is two vec3s. wasteful perhaps. vec3_t *os = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*os) * 3 * outverts); vec3_t *ot = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*ot) * 3 * outverts); char *in = a->data; size_t v, c; float side; *sdir = os; *tdir = ot; if ((a->type&0xff) != 4) return; switch(a->componentType) { default: if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"GLTF_AccessorToTangents: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType); case 0: memset(os, 0, sizeof(*os) * outverts); memset(ot, 0, sizeof(*ot) * outverts); break; case 5120: //BYTE KHR_mesh_quantization (always normalized) for (v = 0; v < outverts; v++) { for (c = 0; c < 3; c++) os[v][c] = max(-1.0, ((signed char*)in)[c] / 127.0); //negative values are larger, but we want to allow 1.0 side = max(-1.0, ((signed char*)in)[3] / 127.0); //bitangent = cross(normal, tangent.xyz) * tangent.w ot[v][0] = (norm[v][1]*os[v][2] - norm[v][2]*os[v][1]) * side; ot[v][1] = (norm[v][2]*os[v][0] - norm[v][0]*os[v][2]) * side; ot[v][2] = (norm[v][0]*os[v][1] - norm[v][1]*os[v][0]) * side; in += a->bytestride; } break; // case 5121: //UNSIGNED_BYTE case 5122: //SHORT KHR_mesh_quantization (always normalized) for (v = 0; v < outverts; v++) { for (c = 0; c < 3; c++) os[v][c] = max(-1.0, ((signed short*)in)[c] / 32767.0); side = max(-1.0, ((signed short*)in)[3] / 32767.0); //bitangent = cross(normal, tangent.xyz) * tangent.w ot[v][0] = (norm[v][1]*os[v][2] - norm[v][2]*os[v][1]) * side; ot[v][1] = (norm[v][2]*os[v][0] - norm[v][0]*os[v][2]) * side; ot[v][2] = (norm[v][0]*os[v][1] - norm[v][1]*os[v][0]) * side; in += a->bytestride; } break; // case 5123: //UNSIGNED_SHORT // case 5125: //UNSIGNED_INT case 5126: //FLOAT for (v = 0; v < outverts; v++) { for (c = 0; c < 3; c++) os[v][c] = ((float*)in)[c]; side = ((float*)in)[3]; //bitangent = cross(normal, tangent.xyz) * tangent.w ot[v][0] = (norm[v][1]*os[v][2] - norm[v][2]*os[v][1]) * side; ot[v][1] = (norm[v][2]*os[v][0] - norm[v][0]*os[v][2]) * side; ot[v][2] = (norm[v][0]*os[v][1] - norm[v][1]*os[v][0]) * side; in += a->bytestride; } break; } } static void *GLTF_AccessorToDataF(gltf_t *gltf, size_t outverts, unsigned int outcomponents, struct gltf_accessor *a) { float *ret = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*ret) * outcomponents * outverts), *o; char *in = a->data; int c, ic = a->type&0xff; if (ic > outcomponents) ic = outcomponents; o = ret; switch(a->componentType) { default: if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"GLTF_AccessorToDataF: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType); case 0: memset(ret, 0, sizeof(*ret) * outcomponents * outverts); break; case 5120: //BYTE if (!a->normalized) { //KHR_mesh_quantization while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((signed char*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } else { while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = max(-1.0, ((signed char*)in)[c] / 127.0); //negative values are larger, but we want to allow 1.0 for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } break; case 5121: //UNSIGNED_BYTE if (!a->normalized) { //KHR_mesh_quantization while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned char*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } else { while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned char*)in)[c] / 255.0; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } break; case 5122: //SHORT if (!a->normalized) { //KHR_mesh_quantization while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((signed short*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } else { while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = max(-1.0, ((signed short*)in)[c] / 32767.0); //negative values are larger, but we want to allow 1.0 for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } break; case 5123: //UNSIGNED_SHORT if (!a->normalized) { //KHR_mesh_quantization while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned short*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } else { while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned short*)in)[c] / 65535.0; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } break; case 5125: //UNSIGNED_INT if (!a->normalized) { //?!?!?!?! while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned int*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } else { while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned int*)in)[c] / (double)~0u; //stupid format to use. will be lossy. for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } } break; case 5126: //FLOAT while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((float*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } break; } return ret; } static void *GLTF_AccessorToDataUB(gltf_t *gltf, size_t outverts, unsigned int outcomponents, struct gltf_accessor *a) { //only used for colour, with fallback to float, so only UNSIGNED_BYTE needs to work. unsigned char *ret = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*ret) * outcomponents * outverts), *o; char *in = a->data; int c, ic = a->type&0xff; if (ic > outcomponents) ic = outcomponents; o = ret; switch(a->componentType) { default: if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"GLTF_AccessorToDataUB: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType); case 0: memset(ret, 0, sizeof(*ret) * outcomponents * outverts); break; // case 5120: //BYTE case 5121: //UNSIGNED_BYTE while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((unsigned char*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } break; // case 5122: //SHORT // case 5123: //UNSIGNED_SHORT // case 5125: //UNSIGNED_INT /* case 5126: //FLOAT while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((float*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } break;*/ } return ret; } static void *GLTF_AccessorToDataBone(gltf_t *gltf, size_t outverts, struct gltf_accessor *a) { //input should only be ubytes||ushorts. const unsigned int outcomponents = 4; boneidx_t *ret = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*ret) * outcomponents * outverts), *o; char *in = a->data; int c, ic = a->type&0xff; if (ic > outcomponents) ic = outcomponents; o = ret; if (a->normalized) if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"GLTF_AccessorToDataBone: %s: normalised input\n", gltf->mod->name); switch(a->componentType) { default: if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"GLTF_AccessorToDataBone: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType); case 0: memset(ret, 0, sizeof(*ret) * outcomponents * outverts); break; case 5120: //BYTE - should not be negative, so ignore sign bit case 5121: //UNSIGNED_BYTE while(outverts --> 0) { unsigned char v; for (c = 0; c < ic; c++) { v = ((unsigned char*)in)[c]; o[c] = gltf->bonemap[v]; } for (; c < outcomponents; c++) o[c] = gltf->bonemap[0]; o += outcomponents; in += a->bytestride; } break; case 5122: //SHORT - should not be negative, so ignore sign bit case 5123: //UNSIGNED_SHORT while(outverts --> 0) { unsigned short v; for (c = 0; c < ic; c++) { v = ((unsigned short*)in)[c]; if (v > MAX_BONES) v = 0; o[c] = gltf->bonemap[v]; } for (; c < outcomponents; c++) o[c] = gltf->bonemap[0]; o += outcomponents; in += a->bytestride; } break; //the spec doesn't require these. // case 5125: //UNSIGNED_INT /* case 5126: //FLOAT while(outverts --> 0) { for (c = 0; c < ic; c++) o[c] = ((float*)in)[c]; for (; c < outcomponents; c++) o[c] = 0; o += outcomponents; in += a->bytestride; } break;*/ } return ret; } void TransformArrayD(vecV_t *data, size_t vcount, double matrix[]) { while (vcount --> 0) { vec3_t t; VectorCopy((*data), t); (*data)[0] = DotProduct(t, (matrix+0)) + matrix[0+3]; (*data)[1] = DotProduct(t, (matrix+4)) + matrix[4+3]; (*data)[2] = DotProduct(t, (matrix+8)) + matrix[8+3]; data++; } } void TransformArrayA(vec3_t *data, size_t vcount, double matrix[]) { vec3_t t; float mag; while (vcount --> 0) { t[0] = DotProduct((*data), (matrix+0)); t[1] = DotProduct((*data), (matrix+4)); t[2] = DotProduct((*data), (matrix+8)); //scaling is bad for axis. mag = DotProduct(t,t); if (mag) { mag = 1/sqrt(mag); VectorScale(t, mag, t); } VectorCopy(t, (*data)); data++; } } #ifndef SERVERONLY static texid_t GLTF_LoadImage(gltf_t *gltf, int imageidx, unsigned int flags) { size_t size; texid_t ret = r_nulltex; json_t *image = JSON_FindIndexedChild(gltf->r, "images", imageidx); json_t *uri = JSON_FindChild(image, "uri"); json_t *mimeType = JSON_FindChild(image, "mimeType"); int bufferView = JSON_GetInteger(image, "bufferView", -1); char uritext[MAX_QPATH]; char filename[MAX_QPATH]; void *mem; struct gltf_bufferview view; //potentially valid mime types: //image/png //image/vnd-ms.dds (MSFT_texture_dds) (void)mimeType; *uritext = 0; if (uri) { mem = JSON_MallocDataURI(uri, &size); if (mem) { JSON_GetPath(image, false, uritext, sizeof(uritext)); ret = modfuncs->GetTexture(uritext, NULL, flags, mem, NULL, size, 0, TF_INVALID); free(mem); } else { JSON_ReadBody(uri, uritext, sizeof(uritext)); GLTF_RelativePath(gltf->mod->name, uritext, filename, sizeof(filename)); ret = modfuncs->GetTexture(filename, NULL, flags, NULL, NULL, 0, 0, TF_INVALID); } } else if (bufferView >= 0) { if (GLTF_GetBufferViewData(gltf, bufferView, &view)) { JSON_GetPath(image, false, uritext, sizeof(uritext)); ret = modfuncs->GetTexture(uritext, NULL, flags, view.data, NULL, view.length, 0, TF_INVALID); } } return ret; } static texid_t GLTF_LoadTexture(gltf_t *gltf, int texture, unsigned int flags) { json_t *tex = JSON_FindIndexedChild(gltf->r, "textures", texture); json_t *sampler = JSON_FindIndexedChild(gltf->r, "samplers", JSON_GetInteger(tex, "sampler", -1)); int magFilter = JSON_GetInteger(sampler, "magFilter", 0); int minFilter = JSON_GetInteger(sampler, "minFilter", 0); int wrapS = JSON_GetInteger(sampler, "wrapS", 10497); int wrapT = JSON_GetInteger(sampler, "wrapT", 10497); int source; JSON_FlagAsUsed(sampler, "name"); JSON_FlagAsUsed(sampler, "extensions"); switch(magFilter) { default: break; case 9728: //NEAREST flags |= IF_NOMIPMAP|IF_NEAREST; if (minFilter != 9728) if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name); break; case 9986: // NEAREST_MIPMAP_LINEAR if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: mixed mag/mip filters\n", gltf->mod->name); //fallthrough case 9984: // NEAREST_MIPMAP_NEAREST flags |= IF_NEAREST; if (minFilter != 9728) if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name); break; case 9729: //LINEAR flags |= IF_NOMIPMAP|IF_LINEAR; if (minFilter != 9729) if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name); break; case 9985: // LINEAR_MIPMAP_NEAREST if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: mixed mag/mip filters\n", gltf->mod->name); //fallthrough case 9987: // LINEAR_MIPMAP_LINEAR flags |= IF_LINEAR; if (minFilter != 9729) if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name); break; } if (wrapS == 10497 && wrapT == 10497) //REPEAT ; else if (wrapS == 33071 && wrapT == 33071) //CLAMP_TO_EDGE flags |= IF_CLAMP; else if (wrapS == 33648 && wrapT == 33648) //MIRRORED_REPEAT { if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: MIRRORED_REPEAT wrap mode not supported\n", gltf->mod->name); } else { if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: unsupported/mixed texture wrap modes %i,%i\n", gltf->mod->name, wrapS, wrapT); if (wrapS == 33071 || wrapT == 33071) flags |= IF_CLAMP; } flags |= IF_NOREPLACE; source = JSON_GetInteger(tex, "source", -1); source = JSON_GetInteger(tex, "extensions.MSFT_texture_dds.source", source); //load a dds instead, if one is available. return GLTF_LoadImage(gltf, source, flags); } static galiasskin_t *GLTF_LoadMaterial(gltf_t *gltf, int material, qboolean vertexcolours) { qboolean doubleSided; int alphaMode; double alphaCutoff; char shader[8192]; char alphaCutoffmodifier[128]; json_t *mat = JSON_FindIndexedChild(gltf->r, "materials", material); galiasskin_t *ret; char tmp[64]; const char *t; json_t *nam, *unlit, *pbrsg, *pbrmr, *blinn; nam = JSON_FindChild(mat, "name"); unlit = JSON_FindChild(mat, "extensions.KHR_materials_unlit"); pbrsg = JSON_FindChild(mat, "extensions.KHR_materials_pbrSpecularGlossiness"); pbrmr = JSON_FindChild(mat, "pbrMetallicRoughness"); blinn = JSON_FindChild(mat, "extensions.KHR_materials_cmnBlinnPhong"); doubleSided = JSON_GetInteger(mat, "doubleSided", false); alphaCutoff = JSON_GetFloat(mat, "alphaCutoff", 0.5); t = JSON_GetString(mat, "alphaMode", tmp, sizeof(tmp), "OPAQUE"); if (!strcmp(t, "MASK")) alphaMode = 1; else if (!strcmp(t, "BLEND")) alphaMode = 2; else if (!strcmp(t, "OPAQUE")) alphaMode = 0; else { alphaMode = 0; if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING"%s: unsupported alphaMode: %s\n", gltf->mod->name, t); } ret = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*ret)); ret->numframes = 1; ret->skinspeed = 0.1; ret->frame = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(*ret->frame)); if (nam) JSON_ReadBody(nam, ret->frame->shadername, sizeof(ret->frame->shadername)); else if (mat) JSON_GetPath(mat, false, ret->frame->shadername, sizeof(ret->frame->shadername)); else if (material == -1) //explicit invalid material Q_snprintf(ret->frame->shadername, sizeof(ret->frame->shadername), "%s", gltf->mod->name); else Q_snprintf(ret->frame->shadername, sizeof(ret->frame->shadername), "%.100s/%i", gltf->mod->name, material); if (alphaMode == 1) Q_snprintf(alphaCutoffmodifier, sizeof(alphaCutoffmodifier), "#ALPHATEST=>%f", alphaCutoff); else *alphaCutoffmodifier = 0; if (unlit) { //if this extension was present, then we don't get ANY lighting info. int albedo = JSON_GetInteger(pbrmr, "baseColorTexture.index", -1); //.rgba ret->frame->texnums.base = GLTF_LoadTexture(gltf, albedo, 0); Q_snprintf(shader, sizeof(shader), "{\n" "surfaceparm nodlight\n" "%s"//cull "program default2d%s\n" //fixme: there's no gpu skeletal stuff with this prog "{\n" "map $diffuse\n" "%s" //blend "%s" //rgbgen "}\n" "fte_basefactor %f %f %f %f\n" "}\n", doubleSided?"cull disable\n":"", alphaCutoffmodifier, (alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"", vertexcolours?"rgbgen vertex\nalphagen vertex\n":"", JSON_GetFloat(pbrmr, "baseColorFactor.0", 1), JSON_GetFloat(pbrmr, "baseColorFactor.1", 1), JSON_GetFloat(pbrmr, "baseColorFactor.2", 1), JSON_GetFloat(pbrmr, "baseColorFactor.3", 1) ); } else if (blinn) { Con_DPrintf(CON_WARNING"%s: KHR_materials_cmnBlinnPhong implemented according to draft spec\n", gltf->mod->name); ret->frame->texnums.base = GLTF_LoadTexture(gltf, JSON_GetInteger(pbrsg, "diffuseTexture.index", -1), 0); ret->frame->texnums.specular = GLTF_LoadTexture(gltf, JSON_GetInteger(pbrsg, "specularGlossinessTexture.index", -1), 0); //you wouldn't normally want this, but we have separate factors so lack of a texture is technically valid. if (!ret->frame->texnums.base) ret->frame->texnums.base = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID); if (!ret->frame->texnums.specular) ret->frame->texnums.specular = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID); Q_snprintf(shader, sizeof(shader), "{\n" "%s"//cull "program defaultskin#VC%s\n" "{\n" "map $diffuse\n" "%s" //blend "%s" //rgbgen "}\n" "fte_basefactor %f %f %f %f\n" "fte_specularfactor %f %f %f %f\n" "fte_fullbrightfactor %f %f %f 1.0\n" "}\n", doubleSided?"cull disable\n":"", alphaCutoffmodifier, (alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"", vertexcolours?"rgbgen vertex\nalphagen vertex\n":"", JSON_GetFloat(pbrsg, "diffuseFactor.0", 1), JSON_GetFloat(pbrsg, "diffuseFactor.1", 1), JSON_GetFloat(pbrsg, "diffuseFactor.2", 1), JSON_GetFloat(pbrsg, "diffuseFactor.3", 1), JSON_GetFloat(pbrsg, "specularFactor.0", 1), //FIXME: divide by gl_specular JSON_GetFloat(pbrsg, "specularFactor.1", 1), JSON_GetFloat(pbrsg, "specularFactor.2", 1), JSON_GetFloat(pbrsg, "shininessFactor", 1), //FIXME: divide by gl_specular_power JSON_GetFloat(mat, "emissiveFactor.0", 0), JSON_GetFloat(mat, "emissiveFactor.1", 0), JSON_GetFloat(mat, "emissiveFactor.2", 0) ); } else if (pbrsg) { //if this extension was used, then we can use rgb gloss instead of metalness stuff. int occ = JSON_GetInteger(mat, "occlusionTexture.index", -1); //.r ret->frame->texnums.base = GLTF_LoadTexture(gltf, JSON_GetInteger(pbrsg, "diffuseTexture.index", -1), 0); ret->frame->texnums.specular = GLTF_LoadTexture(gltf, JSON_GetInteger(pbrsg, "specularGlossinessTexture.index", -1), 0); if (occ != -1) ret->frame->texnums.occlusion = GLTF_LoadTexture(gltf, occ, IF_NOSRGB); Q_snprintf(shader, sizeof(shader), "{\n" "%s"//cull "program defaultskin#SG#VC%s%s\n" "{\n" "map $diffuse\n" "%s" //blend "%s" //rgbgen "}\n" "fte_basefactor %f %f %f %f\n" "fte_specularfactor %f %f %f %f\n" "fte_fullbrightfactor %f %f %f 1.0\n" "bemode rtlight rtlight_sg\n" "}\n", doubleSided?"cull disable\n":"", (occ!=-1)?"#OCCLUDE":"", alphaCutoffmodifier, (alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"", vertexcolours?"rgbgen vertex\nalphagen vertex\n":"", JSON_GetFloat(pbrsg, "diffuseFactor.0", 1), JSON_GetFloat(pbrsg, "diffuseFactor.1", 1), JSON_GetFloat(pbrsg, "diffuseFactor.2", 1), JSON_GetFloat(pbrsg, "diffuseFactor.3", 1), JSON_GetFloat(pbrsg, "specularFactor.0", 1), JSON_GetFloat(pbrsg, "specularFactor.1", 1), JSON_GetFloat(pbrsg, "specularFactor.2", 1), JSON_GetFloat(pbrsg, "glossinessFactor", 1), JSON_GetFloat(mat, "emissiveFactor.0", 0), JSON_GetFloat(mat, "emissiveFactor.1", 0), JSON_GetFloat(mat, "emissiveFactor.2", 0) ); } else// if (pbrmr) { //this is the standard lighting model for gltf2 //'When not specified, all the default values of pbrMetallicRoughness apply' int albedo = JSON_GetInteger(pbrmr, "baseColorTexture.index", -1); //.rgba int mrt = JSON_GetInteger(pbrmr, "metallicRoughnessTexture.index", -1); //.r = unused, .g = roughness, .b = metalic, .a = unused int occ = JSON_GetInteger(mat, "occlusionTexture.index", -1); //.r //now work around potential lame exporters (yay dds?). occ = JSON_GetInteger(mat, "extensions.MSFT_packing_occlusionRoughnessMetallic.occlusionRoughnessMetallicTexture.index", occ); mrt = JSON_GetInteger(mat, "extensions.MSFT_packing_occlusionRoughnessMetallic.occlusionRoughnessMetallicTexture.index", mrt); //ideally we use the ORM.r for the occlusion map, but some people just love being annoying. if (occ != mrt && occ != -1) ret->frame->texnums.occlusion = GLTF_LoadTexture(gltf, occ, IF_NOSRGB); //note: extensions.MSFT_packing_normalRoughnessMetallic.normalRoughnessMetallicTexture.index gives rg=normalxy, b=roughness, .a=metalic //(would still need an ao map, and probably wouldn't work well as bc3 either) ret->frame->texnums.base = GLTF_LoadTexture(gltf, albedo, 0); ret->frame->texnums.specular = GLTF_LoadTexture(gltf, mrt, IF_NOSRGB); Q_snprintf(shader, sizeof(shader), "{\n" "%s"//cull "program defaultskin#ORM#VC%s%s\n" "{\n" "map $diffuse\n" "%s" //blend "%s" //rgbgen "}\n" "fte_basefactor %f %f %f %f\n" "fte_specularfactor %f %f %f 1.0\n" "fte_fullbrightfactor %f %f %f 1.0\n" "bemode rtlight rtlight_orm\n" "}\n", doubleSided?"cull disable\n":"", (occ==-1)?"#NOOCCLUDE":((occ!=mrt)?"#OCCLUDE":""), alphaCutoffmodifier, (alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"", vertexcolours?"rgbgen vertex\nalphagen vertex\n":"", JSON_GetFloat(pbrmr, "baseColorFactor.0", 1), JSON_GetFloat(pbrmr, "baseColorFactor.1", 1), JSON_GetFloat(pbrmr, "baseColorFactor.2", 1), JSON_GetFloat(pbrmr, "baseColorFactor.3", 1), JSON_GetFloat(mat, "occlusionTexture.strength", 1), JSON_GetFloat(pbrmr, "metallicFactor", 1), JSON_GetFloat(pbrmr, "roughnessFactor", 1), JSON_GetFloat(mat, "emissiveFactor.0", 0), JSON_GetFloat(mat, "emissiveFactor.1", 0), JSON_GetFloat(mat, "emissiveFactor.2", 0) ); } ret->frame->texnums.bump = GLTF_LoadTexture(gltf, JSON_GetInteger(mat, "normalTexture.index", -1), IF_NOSRGB|IF_TRYBUMP); ret->frame->texnums.fullbright = GLTF_LoadTexture(gltf, JSON_GetInteger(mat, "emissiveTexture.index", -1), 0); if (!ret->frame->texnums.base) ret->frame->texnums.base = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID); ret->frame->defaultshader = memcpy(modfuncs->ZG_Malloc(&gltf->mod->memgroup, strlen(shader)+1), shader, strlen(shader)+1); Q_strlcpy(ret->name, ret->frame->shadername, sizeof(ret->name)); return ret; } #endif static qboolean GLTF_ProcessMesh(gltf_t *gltf, int meshidx, int basebone, double pmatrix[]) { model_t *mod = gltf->mod; json_t *mesh = JSON_FindIndexedChild(gltf->r, "meshes", meshidx); json_t *prim; json_t *meshname = JSON_FindChild(mesh, "name"); JSON_WarnIfChild(mesh, "weights", &gltf->warnlimit); JSON_WarnIfChild(mesh, "extensions", &gltf->warnlimit); // JSON_WarnIfChild(mesh, "extras", &gltf->warnlimit); for(prim = JSON_FindIndexedChild(mesh, "primitives", 0); prim; prim = prim->sibling) { int mode = JSON_GetInteger(prim, "mode", 4); json_t *attr = JSON_FindChild(prim, "attributes"); struct gltf_accessor tc_0, tc_1, norm, tang, vpos, col0, idx, sidx, swgt; galiasinfo_t *surf; size_t i, j; prim->used = true; if (mode != 4) { Con_Printf("Primitive mode %i not supported\n", mode); continue; } JSON_WarnIfChild(prim, "targets", &gltf->warnlimit); //morph targets... JSON_FindChild(prim, "extensions"); // JSON_WarnIfChild(prim, "extensions", &gltf->warnlimit); // JSON_WarnIfChild(prim, "extras", &gltf->warnlimit); GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "TEXCOORD_0", -1), &tc_0); //float, ubyte, ushort GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "TEXCOORD_1", -1), &tc_1); //float, ubyte, ushort GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "NORMAL", -1), &norm); //float GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "TANGENT", -1), &tang); //float GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "POSITION", -1), &vpos); //float GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "COLOR_0", -1), &col0); //float, ubyte, ushort GLTF_GetAccessor(gltf, JSON_GetInteger(prim, "indices", -1), &idx); GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "JOINTS_0", -1), &sidx); //ubyte, ushort GLTF_GetAccessor(gltf, JSON_GetInteger(attr, "WEIGHTS_0", -1), &swgt); //float, ubyte, ushort if (JSON_GetInteger(attr, "JOINTS_1", -1) != -1 || JSON_GetInteger(attr, "WEIGHTS_1", -1) != -1) if (gltf->warnlimit --> 0) Con_Printf(CON_WARNING "%s: only 4 bones supported per vert\n", gltf->mod->name); //in case a model tries supplying more. we ought to renormalise the weights in this case. if (!vpos.count) continue; surf = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*surf)); surf->surfaceid = surf->contents = JSON_GetInteger(prim, "extras.fte.surfaceid", meshidx); surf->contents = JSON_GetInteger(prim, "extras.fte.contents", FTECONTENTS_BODY); surf->csurface.flags = JSON_GetInteger(prim, "extras.fte.surfaceflags", 0); surf->geomset = JSON_GetInteger(prim, "extras.fte.geomset", ~0u); surf->geomid = JSON_GetInteger(prim, "extras.fte.geomid", 0); surf->mindist = JSON_GetInteger(prim, "extras.fte.mindist", 0); surf->maxdist = JSON_GetInteger(prim, "extras.fte.maxdist", 0); surf->shares_bones = gltf->numsurfaces; surf->shares_verts = gltf->numsurfaces; JSON_ReadBody(meshname, surf->surfacename, sizeof(surf->surfacename)); surf->numverts = vpos.count; if (idx.data) { surf->numindexes = idx.count; surf->ofs_indexes = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*surf->ofs_indexes) * idx.count); if (idx.componentType == 5123) { //unsigned shorts for (i = 0; i < idx.count; i++) surf->ofs_indexes[i] = *(unsigned short *)((char*)idx.data + i*idx.bytestride); } else if (idx.componentType == 5121) { //unsigned bytes for (i = 0; i < idx.count; i++) surf->ofs_indexes[i] = *(unsigned char *)((char*)idx.data + i*idx.bytestride); } else if (idx.componentType == 5125) { //unsigned ints for (i = 0; i < idx.count; i++) surf->ofs_indexes[i] = *(unsigned int *)((char*)idx.data + i*idx.bytestride); //FIXME: bounds check. } else continue; } else { surf->numindexes = surf->numverts; surf->ofs_indexes = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*surf->ofs_indexes) * surf->numverts); for (i = 0; i < surf->numverts; i++) surf->ofs_indexes[i] = i; } //swap winding order. we cull wrongly. for (i = 0; i < idx.count; i+=3) { index_t t = surf->ofs_indexes[i+0]; surf->ofs_indexes[i+0] = surf->ofs_indexes[i+2]; surf->ofs_indexes[i+2] = t; } surf->ofs_skel_xyz = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_xyz[0]), &vpos); surf->ofs_skel_norm = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_norm[0]), &norm); GLTF_AccessorToTangents(gltf, surf->ofs_skel_norm, &surf->ofs_skel_svect, &surf->ofs_skel_tvect, surf->numverts, &tang); surf->ofs_st_array = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_st_array[0]), &tc_0); if (tc_1.data) surf->ofs_lmst_array = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_lmst_array[0]), &tc_1); if (col0.data && col0.componentType == 5121) //UNSIGNED_BYTE surf->ofs_rgbaub = GLTF_AccessorToDataUB(gltf, surf->numverts, countof(surf->ofs_rgbaub[0]), &col0); else if (col0.data) surf->ofs_rgbaf = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_rgbaf[0]), &col0); if (sidx.data && swgt.data) { surf->ofs_skel_idx = GLTF_AccessorToDataBone(gltf,surf->numverts, &sidx); surf->ofs_skel_weight = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_weight[0]), &swgt); for (i = 0; i < surf->numverts; i++) { float len = surf->ofs_skel_weight[i][0]+surf->ofs_skel_weight[i][1]+surf->ofs_skel_weight[i][2]+surf->ofs_skel_weight[i][3]; if (len) Vector4Scale(surf->ofs_skel_weight[i], 1/len, surf->ofs_skel_weight[i]); else Vector4Set(surf->ofs_skel_weight[i], 0.5, 0.5, 0.5, 0.5); } } else { surf->ofs_skel_idx = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(surf->ofs_skel_idx[0]) * surf->numverts); surf->ofs_skel_weight = modfuncs->ZG_Malloc(&gltf->mod->memgroup, sizeof(surf->ofs_skel_weight[0]) * surf->numverts); for (i = 0; i < surf->numverts; i++) { Vector4Set(surf->ofs_skel_idx[i], basebone, 0, 0, 0); Vector4Set(surf->ofs_skel_weight[i], 1, 0, 0, 0); } } // TransformArrayD(surf->ofs_skel_xyz, surf->numverts, pmatrix); // TransformArrayA(surf->ofs_skel_norm, surf->numverts, pmatrix); // TransformArrayA(surf->ofs_skel_svect, surf->numverts, pmatrix); for (i = 0; i < surf->numverts; i++) { // VectorScale(surf->ofs_skel_xyz[i], 32, surf->ofs_skel_xyz[i]); for (j = 0; j < 3; j++) { if (mod->maxs[j] < surf->ofs_skel_xyz[i][j]) mod->maxs[j] = surf->ofs_skel_xyz[i][j]; if (mod->mins[j] > surf->ofs_skel_xyz[i][j]) mod->mins[j] = surf->ofs_skel_xyz[i][j]; } } #ifndef SERVERONLY surf->numskins = 1; surf->ofsskins = GLTF_LoadMaterial(gltf, JSON_GetInteger(prim, "material", -1), surf->ofs_rgbaub||surf->ofs_rgbaf); #endif if (!tang.data) { modfuncs->AccumulateTextureVectors(surf->ofs_skel_xyz, surf->ofs_st_array, surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->ofs_indexes, surf->numindexes, !norm.data); modfuncs->NormaliseTextureVectors(surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->numverts, !norm.data); } gltf->numsurfaces++; surf->nextsurf = mod->meshinfo; mod->meshinfo = surf; } return true; } static void Matrix4D_Multiply(const double *a, const double *b, double *out) { out[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3]; out[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3]; out[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3]; out[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3]; out[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7]; out[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7]; out[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7]; out[7] = a[3] * b[4] + a[7] * b[5] + a[11] * b[6] + a[15] * b[7]; out[8] = a[0] * b[8] + a[4] * b[9] + a[8] * b[10] + a[12] * b[11]; out[9] = a[1] * b[8] + a[5] * b[9] + a[9] * b[10] + a[13] * b[11]; out[10] = a[2] * b[8] + a[6] * b[9] + a[10] * b[10] + a[14] * b[11]; out[11] = a[3] * b[8] + a[7] * b[9] + a[11] * b[10] + a[15] * b[11]; out[12] = a[0] * b[12] + a[4] * b[13] + a[8] * b[14] + a[12] * b[15]; out[13] = a[1] * b[12] + a[5] * b[13] + a[9] * b[14] + a[13] * b[15]; out[14] = a[2] * b[12] + a[6] * b[13] + a[10] * b[14] + a[14] * b[15]; out[15] = a[3] * b[12] + a[7] * b[13] + a[11] * b[14] + a[15] * b[15]; } static void GenMatrixPosQuat4ScaleDouble(const double pos[3], const double quat[4], const double scale[3], double result[16]) { float xx, xy, xz, xw, yy, yz, yw, zz, zw; float x2, y2, z2; float s; x2 = quat[0] + quat[0]; y2 = quat[1] + quat[1]; z2 = quat[2] + quat[2]; xx = quat[0] * x2; xy = quat[0] * y2; xz = quat[0] * z2; yy = quat[1] * y2; yz = quat[1] * z2; zz = quat[2] * z2; xw = quat[3] * x2; yw = quat[3] * y2; zw = quat[3] * z2; s = scale[0]; result[0*4+0] = s*(1.0f - (yy + zz)); result[1*4+0] = s*(xy + zw); result[2*4+0] = s*(xz - yw); result[3*4+0] = 0; s = scale[1]; result[0*4+1] = s*(xy - zw); result[1*4+1] = s*(1.0f - (xx + zz)); result[2*4+1] = s*(yz + xw); result[3*4+1] = 0; s = scale[2]; result[0*4+2] = s*(xz + yw); result[1*4+2] = s*(yz - xw); result[2*4+2] = s*(1.0f - (xx + yy)); result[3*4+2] = 0; result[0*4+3] = pos[0]; result[1*4+3] = pos[1]; result[2*4+3] = pos[2]; result[3*4+3] = 1; } static qboolean GLTF_ProcessNode(gltf_t *gltf, int nodeidx, double pmatrix[16], int parentidx, qboolean isjoint) { json_t *c; json_t *node; json_t *t; json_t *skin; int mesh; int skinidx; struct gltfbone_s *b; if (nodeidx < 0 || nodeidx >= gltf->numbones) { Con_Printf(CON_WARNING"%s: Invalid node index %i\n", gltf->mod->name, nodeidx); return false; } node = JSON_FindIndexedChild(gltf->r, "nodes", nodeidx); if (!node) { Con_Printf(CON_WARNING"%s: Invalid node index %i\n", gltf->mod->name, nodeidx); return false; } b = &gltf->bones[nodeidx]; b->parent = parentidx; t = JSON_FindChild(node, "matrix"); if (t) { b->rel.rmatrix[0*4+0] = JSON_GetIndexedFloat(t, 0, 1.0); b->rel.rmatrix[1*4+0] = JSON_GetIndexedFloat(t, 1, 0.0); b->rel.rmatrix[2*4+0] = JSON_GetIndexedFloat(t, 2, 0.0); b->rel.rmatrix[3*4+0] = JSON_GetIndexedFloat(t, 3, 0.0); b->rel.rmatrix[0*4+1] = JSON_GetIndexedFloat(t, 4, 0.0); b->rel.rmatrix[1*4+1] = JSON_GetIndexedFloat(t, 5, 1.0); b->rel.rmatrix[2*4+1] = JSON_GetIndexedFloat(t, 6, 0.0); b->rel.rmatrix[3*4+1] = JSON_GetIndexedFloat(t, 7, 0.0); b->rel.rmatrix[0*4+2] = JSON_GetIndexedFloat(t, 8, 0.0); b->rel.rmatrix[1*4+2] = JSON_GetIndexedFloat(t, 9, 0.0); b->rel.rmatrix[2*4+2] = JSON_GetIndexedFloat(t, 10,1.0); b->rel.rmatrix[3*4+2] = JSON_GetIndexedFloat(t, 11,0.0); b->rel.rmatrix[0*4+3] = JSON_GetIndexedFloat(t, 12,0.0); b->rel.rmatrix[1*4+3] = JSON_GetIndexedFloat(t, 13,0.0); b->rel.rmatrix[2*4+3] = JSON_GetIndexedFloat(t, 14,0.0); b->rel.rmatrix[3*4+3] = JSON_GetIndexedFloat(t, 15,1.0); Vector4Set(b->rel.quat, 0,0,0,1); VectorSet(b->rel.scale,1,1,1); VectorSet(b->rel.trans,0,0,0); } else { double rot[4]; double scale[3]; double trans[3]; t = JSON_FindChild(node, "rotation"); rot[0] = JSON_GetIndexedFloat(t, 0, 0.0); rot[1] = JSON_GetIndexedFloat(t, 1, 0.0); rot[2] = JSON_GetIndexedFloat(t, 2, 0.0); rot[3] = JSON_GetIndexedFloat(t, 3, 1.0); t = JSON_FindChild(node, "scale"); scale[0] = JSON_GetIndexedFloat(t, 0, 1.0); scale[1] = JSON_GetIndexedFloat(t, 1, 1.0); scale[2] = JSON_GetIndexedFloat(t, 2, 1.0); t = JSON_FindChild(node, "translation"); trans[0] = JSON_GetIndexedFloat(t, 0, 0.0); trans[1] = JSON_GetIndexedFloat(t, 1, 0.0); trans[2] = JSON_GetIndexedFloat(t, 2, 0.0); Vector4Copy(rot, b->rel.quat); VectorCopy(scale, b->rel.scale); VectorCopy(trans, b->rel.trans); //T * R * S GenMatrixPosQuat4ScaleDouble(trans, rot, scale, b->rel.rmatrix); /* memset(mmatrix, 0, sizeof(mmatrix)); mmatrix[0] = 1; mmatrix[5] = 1; (void)rot,(void)scale; mmatrix[10] = 1; mmatrix[15] = 1; mmatrix[3] = trans[0]; mmatrix[7] = trans[1]; mmatrix[11] = trans[2]; */ } Matrix4D_Multiply(b->rel.rmatrix, pmatrix, b->amatrix); skinidx = JSON_GetInteger(node, "skin", -1); if (skinidx >= 0) { // double identity[16]; int j; json_t *joints; struct gltf_accessor inverse; float *inversef; skin = JSON_FindIndexedChild(gltf->r, "skins", skinidx); joints = JSON_FindChild(skin, "joints"); GLTF_GetAccessor(gltf, JSON_GetInteger(skin, "inverseBindMatrices", -1), &inverse); inversef = inverse.data; if (inverse.componentType != 5126/*FLOAT*/ || inverse.type != ((4<<8) | 4)/*mat4x4*/) inverse.count = 0; for (j = 0; j < MAX_BONES; j++, inversef+=inverse.bytestride/sizeof(float)) { int b = JSON_GetIndexedInteger(joints, j, -1); if (b < 0) break; gltf->bonemap[j] = b; if (j < inverse.count) { gltf->bones[b].inverse[0] = inversef[0*4+0]; gltf->bones[b].inverse[1] = inversef[1*4+0]; gltf->bones[b].inverse[2] = inversef[2*4+0]; gltf->bones[b].inverse[3] = inversef[3*4+0]; gltf->bones[b].inverse[4] = inversef[0*4+1]; gltf->bones[b].inverse[5] = inversef[1*4+1]; gltf->bones[b].inverse[6] = inversef[2*4+1]; gltf->bones[b].inverse[7] = inversef[3*4+1]; gltf->bones[b].inverse[8] = inversef[0*4+2]; gltf->bones[b].inverse[9] = inversef[1*4+2]; gltf->bones[b].inverse[10]= inversef[2*4+2]; gltf->bones[b].inverse[11]= inversef[3*4+2]; gltf->bones[b].inverse[12]= inversef[0*4+3]; gltf->bones[b].inverse[13]= inversef[1*4+3]; gltf->bones[b].inverse[14]= inversef[2*4+3]; gltf->bones[b].inverse[15]= inversef[3*4+3]; } else { gltf->bones[b].inverse[0] = 1; gltf->bones[b].inverse[1] = 0; gltf->bones[b].inverse[2] = 0; gltf->bones[b].inverse[3] = 0; gltf->bones[b].inverse[4] = 0; gltf->bones[b].inverse[5] = 1; gltf->bones[b].inverse[6] = 0; gltf->bones[b].inverse[7] = 0; gltf->bones[b].inverse[8] = 0; gltf->bones[b].inverse[9] = 0; gltf->bones[b].inverse[10]= 1; gltf->bones[b].inverse[11]= 0; gltf->bones[b].inverse[12]= 0; gltf->bones[b].inverse[13]= 0; gltf->bones[b].inverse[14]= 0; gltf->bones[b].inverse[15]= 1; } } // GLTF_ProcessNode(gltf, JSON_GetInteger(skin, "skeleton", -1), identity, nodeidx, true); JSON_FlagAsUsed(node, "name"); } mesh = JSON_GetInteger(node, "mesh", -1); if (mesh >= 0) GLTF_ProcessMesh(gltf, mesh, nodeidx, b->amatrix); for(c = JSON_FindIndexedChild(node, "children", 0); c; c = c->sibling) { c->used = true; GLTF_ProcessNode(gltf, JSON_GetInteger(c, NULL, -1), b->amatrix, nodeidx, isjoint); } b->camera = JSON_GetInteger(node, "camera", -1); JSON_WarnIfChild(node, "weights", &gltf->warnlimit); //default value for morph weight animations JSON_WarnIfChild(node, "extensions", &gltf->warnlimit); // JSON_WarnIfChild(node, "extras", &gltf->warnlimit); return true; } struct gltf_animsampler { enum { AINTERP_LINEAR, //(s)lerp AINTERP_STEP, //round down AINTERP_CUBICSPLINE, //3 outputs per input, requires at least two inputs. messy. } interptype; struct gltf_accessor input; //timestamps struct gltf_accessor output; //values }; static void GLTF_Animation_Persist(gltf_t *gltf, struct gltf_accessor *accessor) { model_t *mod = gltf->mod; qbyte *newdata = modfuncs->ZG_Malloc(&mod->memgroup, accessor->length); memcpy(newdata, accessor->data, accessor->length); accessor->data = newdata; } static struct gltf_animsampler GLTF_AnimationSampler(gltf_t *gltf, json_t *samplers, int sampleridx, int elems) { int outsperinput=1; struct gltf_animsampler r; json_t *sampler = JSON_FindIndexedChild(samplers, NULL, sampleridx); char t[32]; const char *lerptype = JSON_GetString(sampler, "interpolation", t, sizeof(t), "LINEAR"); if (!strcmp(lerptype, "LINEAR")) r.interptype = AINTERP_LINEAR; else if (!strcmp(lerptype, "STEP")) r.interptype = AINTERP_STEP; else if (!strcmp(lerptype, "CUBICSPLINE")) { outsperinput = 3; r.interptype = AINTERP_CUBICSPLINE; } else { Con_Printf("Unknown interpolation type %s\n", lerptype); r.interptype = AINTERP_LINEAR; } GLTF_GetAccessor(gltf, JSON_GetInteger(sampler, "input", -1), &r.input); GLTF_GetAccessor(gltf, JSON_GetInteger(sampler, "output", -1), &r.output); if (!r.input.data || !r.output.data || r.input.count*outsperinput != r.output.count) memset(&r, 0, sizeof(r)); else { GLTF_Animation_Persist(gltf, &r.input); GLTF_Animation_Persist(gltf, &r.output); } return r; } static float Anim_GetTime(const struct gltf_accessor *in, int index) { //read the input sampler (to get timestamps) switch(in->componentType) { case 5120: //BYTE return max(-1, (*(signed char*)((qbyte*)in->data + in->bytestride*index)) / 127.0); case 5121: //UNSIGNED_BYTE return (*(unsigned char*)((qbyte*)in->data + in->bytestride*index)) / 255.0; case 5122: //SHORT return max(-1, (*(signed short*)((qbyte*)in->data + in->bytestride*index)) / 32767.0); case 5123: //UNSIGNED_SHORT return (*(unsigned short*)((qbyte*)in->data + in->bytestride*index)) / 65535.0; case 5125: //UNSIGNED_INT return (*(unsigned int*)((qbyte*)in->data + in->bytestride*index)) / (double)~0u; case 5126: //FLOAT return *(float*)((qbyte*)in->data + in->bytestride*index); default: Con_Printf("Unsupported input component type %i\n", in->componentType); return 0; } } static void Anim_GetVal(const struct gltf_accessor *in, int index, float *result, int elems) { //read the input sampler (to get timestamps) switch(in->componentType) { case 5120: //BYTE while (elems --> 0) result[elems] = max(-1, ((signed char*)((qbyte*)in->data + in->bytestride*index))[elems] / 127.0); break; case 5121: //UNSIGNED_BYTE while (elems --> 0) result[elems] = ((unsigned char*)((qbyte*)in->data + in->bytestride*index))[elems] / 255.0; break; case 5122: //SHORT while (elems --> 0) result[elems] = max(-1, ((signed short*)((qbyte*)in->data + in->bytestride*index))[elems] / 32767.0); break; case 5123: //UNSIGNED_SHORT while (elems --> 0) result[elems] = ((unsigned short*)((qbyte*)in->data + in->bytestride*index))[elems] / 65535.0; break; case 5125: //UNSIGNED_INT while (elems --> 0) result[elems] = ((unsigned int*)((qbyte*)in->data + in->bytestride*index))[elems] / (double)~0u; break; case 5126: //FLOAT while (elems --> 0) result[elems] = ((float*)((qbyte*)in->data + in->bytestride*index))[elems]; break; default: Con_Printf("Unsupported output component type %i\n", in->componentType); break; } } static void QuaternionSlerp_(const vec4_t p, const vec4_t q, float t, vec4_t qt) { int i; float omega, cosom, sinom, sclp, sclq; vec4_t flipped; // decide if one of the quaternions is backwards float a = 0; float b = 0; for (i = 0; i < 4; i++) { a += (p[i]-q[i])*(p[i]-q[i]); b += (p[i]+q[i])*(p[i]+q[i]); } if (a > b) { for (i = 0; i < 4; i++) { flipped[i] = -q[i]; } q = flipped; } cosom = p[0]*q[0] + p[1]*q[1] + p[2]*q[2] + p[3]*q[3]; if ((1.0 + cosom) > 0.00000001) { if ((1.0 - cosom) > 0.00000001) { omega = acos( cosom ); sinom = sin( omega ); sclp = sin( (1.0 - t)*omega) / sinom; sclq = sin( t*omega ) / sinom; } else { sclp = 1.0 - t; sclq = t; } for (i = 0; i < 4; i++) { qt[i] = sclp * p[i] + sclq * q[i]; } } else { qt[0] = -p[1]; qt[1] = p[0]; qt[2] = -p[3]; qt[3] = p[2]; sclp = sin( (1.0 - t) * 0.5 * M_PI); sclq = sin( t * 0.5 * M_PI); for (i = 0; i < 4; i++) { qt[i] = sclp * p[i] + sclq * qt[i]; } } } static void LerpAnimData(const struct gltf_animsampler *samp, float time, float *result, int elems) { float t0, t1; float w0, w1; float v0[4], v1[4]; int f0, f1, c; const struct gltf_accessor *in = &samp->input; const struct gltf_accessor *out = &samp->output; t0 = t1 = Anim_GetTime(in, f1=f0=0); while (time > t1 && f1 < in->count-1) { t0 = t1; f0 = f1; f1++; t1 = Anim_GetTime(in, f1); } if (samp->interptype == AINTERP_CUBICSPLINE) { float step=t1-t0; float t=bound(0, (time-t0)/step, 1); float tt=t*t, ttt=tt*t; //Hermite spline factors float m0 = (2*ttt - 3*tt + 1); float mb = (ttt - 2*tt + t)*step; float m1 = (-2*ttt + 3*tt); float ma = (ttt - tt)*step; float a[4], b[4]; //get the relevant tangents+sample values //When used with CUBICSPLINE interpolation, tangents (ak, bk) and values (vk) are grouped within keyframes: //a1,a2,...an,v1,v2,...vn,b1,b2,...bn //so ignore that and use avb,avb,avb groups... Anim_GetVal(out, f1*3+0, a, elems); Anim_GetVal(out, f0*3+1, v0, elems); Anim_GetVal(out, f1*3+1, v1, elems); Anim_GetVal(out, f0*3+2, b, elems); //and compute the spline. for (c = 0; c < elems; c++) result[c] = m0*v0[c] + mb*b[c] + m1*v1[c] + ma*a[c]; //quats must be normalized. if (elems == 4) { float len = sqrt(DotProduct4(result,result)); Vector4Scale(result, 1/len, result); } return; } else if (time <= t0) //if before the first time, clamp it. w1 = 0; else if (time >= t1) //if after tha last frame we could find, clamp it to the last. w1 = 1; else if (samp->interptype == AINTERP_LINEAR) w1 = (time-t0)/(t1-t0); else //if (samp->interptype == AINTERP_STEP) w1 = 0; if (w1 <= 0) Anim_GetVal(out, f0, result, elems); else if (w1 >= 1) Anim_GetVal(out, f1, result, elems); else { Anim_GetVal(out, f0, v0, elems); Anim_GetVal(out, f1, v1, elems); if (elems == 4) QuaternionSlerp_(v0, v1, w1, result); else { w0 = 1-w1; for (c = 0; c < elems; c++) result[c] = v0[c]*w0 + w1*v1[c]; } } } static void GLTF_RemapBone(gltf_t *gltf, int *nextidx, int b) { //potentially needs to walk to the root before the child. recursion sucks. if (gltf->bonemap[b] >= 0) return; //already got remapped GLTF_RemapBone(gltf, nextidx, gltf->bones[b].parent); gltf->bonemap[b] = (*nextidx)++; } static void GLTF_RewriteBoneTree(gltf_t *gltf) { galiasinfo_t *surf; int j, n; struct gltfbone_s *tmpbones; for (j = 0; j < gltf->numbones; j++) { if (gltf->bones[j].parent >= j) break; } if (j == gltf->numbones) { for (j = 0; j < gltf->numbones; j++) gltf->bonemap[j] = j; return; //all are ordered okay } for (j = 0; j < gltf->numbones; j++) gltf->bonemap[j] = -1; for ( ; j < MAX_BONES; j++) gltf->bonemap[j] = 0; n = 0; for (j = 0; j < gltf->numbones; j++) GLTF_RemapBone(gltf, &n, j); tmpbones = malloc(sizeof(*tmpbones)*gltf->numbones); memcpy(tmpbones, gltf->bones, sizeof(*tmpbones)*gltf->numbones); for (j = 0; j < gltf->numbones; j++) gltf->bones[gltf->bonemap[j]] = tmpbones[j]; for (j = 0; j < gltf->numbones; j++) if (gltf->bones[j].parent >= 0) gltf->bones[j].parent = gltf->bonemap[gltf->bones[j].parent]; for(surf = gltf->mod->meshinfo; surf; surf = surf->nextsurf) { for (j = 0; j < surf->numverts; j++) for (n = 0; n < countof(surf->ofs_skel_idx[j]); n++) surf->ofs_skel_idx[j][n] = gltf->bonemap[surf->ofs_skel_idx[j][n]]; } } struct galiasanimation_gltf_s { //stored in galiasanimation_t->boneofs float duration; struct { struct gltf_animsampler rot,scale,trans; } bone[1]; }; static float *QDECL GLTF_AnimateBones(const galiasinfo_t *surf, const galiasanimation_t *anim, float time, float *bonematrix, int numbones) { const struct galiasbone_gltf_s *defbone = surf->ctx; int j = 0, l; const struct galiasanimation_gltf_s *a = anim->boneofs; if (anim->loop && time >= a->duration) time = time - a->duration*floor(time/a->duration); for (j = 0; j < numbones; j++, bonematrix+=12) { float scale[3]; float rot[4]; float trans[3]; //eww, weird inheritance crap. if (a->bone[j].rot.input.data || a->bone[j].scale.input.data || a->bone[j].trans.input.data) { VectorCopy(defbone[j].scale, scale); Vector4Copy(defbone[j].quat, rot); VectorCopy(defbone[j].trans, trans); if (a->bone[j].rot.input.data) LerpAnimData(&a->bone[j].rot, time, rot, 4); if (a->bone[j].scale.input.data) LerpAnimData(&a->bone[j].scale, time, scale, 3); if (a->bone[j].trans.input.data) LerpAnimData(&a->bone[j].trans, time, trans, 3); //figure out the bone matrix... modfuncs->GenMatrixPosQuat4Scale(trans, rot, scale, bonematrix); } else { //nothing animated, use what we calculated earlier. for (l = 0; l < 12; l++) bonematrix[l] = defbone[j].rmatrix[l]; } if (surf->ofsbones[j].parent < 0) { //rotate any root bones from gltf to quake's orientation. float fnar[12]; static float toquake[12]={ 0,0,GLTFSCALE, 0, GLTFSCALE,0,0, 0, 0,GLTFSCALE,0, 0}; memcpy(fnar, bonematrix, sizeof(fnar)); modfuncs->ConcatTransforms((void*)toquake, (void*)fnar, (void*)bonematrix); } } return bonematrix - j*12; } //okay, so gltf is some weird scene thing. //mostly there should be some default scene, so we'll just use that. //we do NOT supported nested nodes right now... static qboolean GLTF_LoadModel(struct model_s *mod, char *json, size_t jsonsize, void *buffer, size_t buffersize) { static struct { const char *name; qboolean supported; //unsupported extensions don't really need to be listed, but they do prevent warnings from unknown-but-used extensions qboolean draft; //true when our implementation is probably buggy on account of the spec maybe changing. } extensions[] = { {"KHR_materials_pbrSpecularGlossiness", true, false}, // {"KHR_materials_cmnBlinnPhong", true, true}, {"KHR_materials_unlit", true, false}, {"KHR_texture_transform", false, true}, //probably not fatal {"KHR_draco_mesh_compression", false, true}, //probably fatal {"KHR_mesh_quantization", true, true}, {"MSFT_texture_dds", true, false}, {"MSFT_packing_occlusionRoughnessMetallic", true, false}, }; gltf_t gltf; int pos=0, j, k; json_t *scene, *n, *anim; double rootmatrix[16]; double gltfver; galiasinfo_t *surf; galiasbone_t *bone; galiasanimation_t *framegroups = NULL; unsigned int numframegroups = 0; float *baseframe; struct galiasbone_gltf_s *gltfbone; memset(&gltf, 0, sizeof(gltf)); gltf.bonemap = malloc(sizeof(*gltf.bonemap)*MAX_BONES); gltf.bones = malloc(sizeof(*gltf.bones)*MAX_BONES); memset(gltf.bones, 0, sizeof(*gltf.bones)*MAX_BONES); gltf.r = JSON_Parse(NULL, mod->name, NULL, json, &pos, jsonsize); gltf.mod = mod; gltf.buffers[0].data = buffer; gltf.buffers[0].length = buffersize; gltf.warnlimit = 5; //asset.version must exist, supposedly. so default to something b0rked gltfver = JSON_GetFloat(gltf.r, "asset.minVersion", 0.0); if (gltfver != 2.0) gltfver = JSON_GetFloat(gltf.r, "asset.version", 0.0); if (gltfver == 2.0) { JSON_FlagAsUsed(gltf.r, "asset.copyright"); JSON_FlagAsUsed(gltf.r, "asset.generator"); JSON_WarnIfChild(gltf.r, "asset.minVersion", &gltf.warnlimit); JSON_WarnIfChild(gltf.r, "asset.extensions", &gltf.warnlimit); for(n = JSON_FindIndexedChild(gltf.r, "extensionsRequired", 0); n; n = n->sibling) { char extname[256]; JSON_ReadBody(n, extname, sizeof(extname)); for (j = 0; j < countof(extensions); j++) { if (!strcmp(extname, extensions[j].name)) break; } if (j==countof(extensions) || !extensions[j].supported) { Con_Printf(CON_ERROR "%s: Required gltf2 extension \"%s\" not supported\n", mod->name, extname); goto abort; } } for(n = JSON_FindIndexedChild(gltf.r, "extensionsUsed", 0); n; n = n->sibling) { //must be a superset of the above. char extname[256]; JSON_ReadBody(n, extname, sizeof(extname)); for (j = 0; j < countof(extensions); j++) { if (!strcmp(extname, extensions[j].name)) break; } if (j==countof(extensions) || !extensions[j].supported) Con_Printf(CON_WARNING "%s: gltf2 extension \"%s\" not known\n", mod->name, extname); else if (extensions[j].draft) Con_Printf(CON_WARNING "%s: gltf2 extension \"%s\" follows draft implementation, and may be non-standard/buggy\n", mod->name, extname); } VectorClear(mod->maxs); VectorClear(mod->mins); //we don't really care about cameras. JSON_FlagAsUsed(gltf.r, "cameras"); scene = JSON_FindIndexedChild(gltf.r, "scenes", JSON_GetInteger(gltf.r, "scene", 0)); memset(&rootmatrix, 0, sizeof(rootmatrix)); #if 1 //transform from gltf to quake. mostly only needed for the base pose. rootmatrix[2] = rootmatrix[4] = rootmatrix[9] = GLTFSCALE; rootmatrix[15] = 1; #else rootmatrix[0] = rootmatrix[5] = rootmatrix[10] = 1; rootmatrix[15] = 1; #endif for (j = 0; ; j++) { n = JSON_FindIndexedChild(gltf.r, "nodes", j); if (!n) break; if (j == MAX_BONES) { Con_Printf(CON_WARNING"%s: too many nodes (max %i)\n", mod->name, MAX_BONES); break; } if (!JSON_ReadBody(JSON_FindChild(n, "name"), gltf.bones[j].name, sizeof(gltf.bones[j].name))) { if (n) JSON_GetPath(n, true, gltf.bones[j].name, sizeof(gltf.bones[j].name)); else Q_snprintf(gltf.bones[j].name, sizeof(gltf.bones[j].name), "bone%i", j); } gltf.bones[j].camera = -1; gltf.bones[j].parent = -1; gltf.bones[j].amatrix[0] = gltf.bones[j].amatrix[5] = gltf.bones[j].amatrix[10] = gltf.bones[j].amatrix[15] = 1; gltf.bones[j].inverse[0] = gltf.bones[j].inverse[5] = gltf.bones[j].inverse[10] = gltf.bones[j].inverse[15] = 1; gltf.bones[j].rel.rmatrix[0] = gltf.bones[j].rel.rmatrix[5] = gltf.bones[j].rel.rmatrix[10] = gltf.bones[j].rel.rmatrix[15] = 1; } gltf.numbones = j; JSON_FlagAsUsed(scene, "name"); JSON_WarnIfChild(scene, "extensions", &gltf.warnlimit); // JSON_WarnIfChild(scene, "extras"); for (j = 0; ; j++) { n = JSON_FindIndexedChild(scene, "nodes", j); if (!n) break; n->used = true; // if (! GLTF_ProcessNode(&gltf, JSON_GetInteger(n, NULL, -1), rootmatrix, -1, false); // break; } GLTF_RewriteBoneTree(&gltf); gltfbone = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*gltfbone)*gltf.numbones); bone = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*bone)*gltf.numbones); baseframe = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(float)*12*gltf.numbones); for (j = 0; j < gltf.numbones; j++) { Q_strlcpy(bone[j].name, gltf.bones[j].name, sizeof(bone[j].name)); bone[j].parent = gltf.bones[j].parent; if (gltf.bones[j].camera >= 0 && !mod->camerabone) mod->camerabone = j+1; for(k = 0; k < 12; k++) { baseframe[j*12+k] = gltf.bones[j].amatrix[k]; bone[j].inverse[k] = gltf.bones[j].inverse[k]; } gltfbone[j] = gltf.bones[j].rel; } for(anim = JSON_FindIndexedChild(gltf.r, "animations", 0); anim; anim = anim->sibling) numframegroups++; if (numframegroups) { framegroups = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*framegroups)*numframegroups); for (k = 0; k < numframegroups; k++) { galiasanimation_t *fg = &framegroups[k]; json_t *anim = JSON_FindIndexedChild(gltf.r, "animations", k); json_t *chan; json_t *samps = JSON_FindChild(anim, "samplers"); // int f, l; float maxtime = 0; struct galiasanimation_gltf_s *a = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*a)+sizeof(a->bone[0])*(gltf.numbones-1)); if (!JSON_ReadBody(JSON_FindChild(anim, "name"), fg->name, sizeof(fg->name))) { if (anim) JSON_GetPath(anim, true, fg->name, sizeof(fg->name)); else Q_snprintf(fg->name, sizeof(fg->name), "anim%i", k); } fg->loop = true; fg->skeltype = SKEL_RELATIVE; for(chan = JSON_FindIndexedChild(anim, "channels", 0); chan; chan = chan->sibling) { struct gltf_animsampler s; json_t *targ = JSON_FindChild(chan, "target"); int sampler = JSON_GetInteger(chan, "sampler", -1); int bone = JSON_GetInteger(targ, "node", -2); json_t *path = JSON_FindChild(targ, "path"); if (bone == -2) continue; //'When node isn't defined, channel should be ignored' if (bone < 0 || bone >= gltf.numbones) { if (gltf.warnlimit --> 0) Con_Printf("%s: invalid node index %i\n", mod->name, bone); continue; //error... } bone = gltf.bonemap[bone]; s = GLTF_AnimationSampler(&gltf, samps, sampler, 4); maxtime = max(maxtime, s.input.maxs[0]); if (JSON_Equals(path, NULL, "rotation")) a->bone[bone].rot = s; else if (JSON_Equals(path, NULL, "scale")) a->bone[bone].scale = s; else if (JSON_Equals(path, NULL, "translation")) a->bone[bone].trans = s; else if (gltf.warnlimit --> 0) { //these are unsupported if (JSON_Equals(path, NULL, "weights")) //morph weights Con_Printf(CON_WARNING"%s: morph animations are not supported\n", mod->name); else Con_Printf("%s: undocumented animation type\n", mod->name); } } a->duration = maxtime; //TODO: make a guess at the framerate according to sampler intervals fg->rate = 60; fg->numposes = max(1, maxtime*fg->rate); if (maxtime) fg->rate = fg->numposes/maxtime; //fix up the rate so we hit the exact end of the animation (so it doesn't have to be quite so exact). fg->skeltype = SKEL_RELATIVE; fg->GetRawBones = GLTF_AnimateBones; fg->boneofs = a; #if 0 fg->boneofs = modfuncs->ZG_Malloc(&mod->memgroup, sizeof(*fg->boneofs)*12*gltf.numbones*fg->numposes); for (f = 0; f < fg->numposes; f++) { float *bonematrix = &fg->boneofs[f*gltf.numbones*12]; float time = f/fg->rate; for (j = 0; j < gltf.numbones; j++, bonematrix+=12) { float scale[3]; float rot[4]; float trans[3]; //eww, weird inheritance crap. if (b[j].rot.input.data || b[j].scale.input.data || b[j].trans.input.data) { VectorCopy(gltf.bones[j].rel.scale, scale); Vector4Copy(gltf.bones[j].rel.quat, rot); VectorCopy(gltf.bones[j].rel.trans, trans); if (b[j].rot.input.data) LerpAnimData(&b[j].rot, time, rot, 4); if (b[j].scale.input.data) LerpAnimData(&b[j].scale, time, scale, 3); if (b[j].trans.input.data) LerpAnimData(&b[j].trans, time, trans, 3); //figure out the bone matrix... modfuncs->GenMatrixPosQuat4Scale(trans, rot, scale, bonematrix); } else { //nothing animated, use what we calculated earlier. for (l = 0; l < 12; l++) bonematrix[l] = gltf.bones[j].rel.rmatrix[l]; } if (gltf.bones[j].parent < 0) { //rotate any root bones from gltf to quake's orientation. float fnar[12]; static float toquake[12]={0,0,GLTFSCALE,0,GLTFSCALE,0,0,0,0,GLTFSCALE,0,0}; memcpy(fnar, bonematrix, sizeof(fnar)); modfuncs->ConcatTransforms((void*)toquake, (void*)fnar, (void*)bonematrix); } } } #endif } } for(surf = mod->meshinfo; surf; surf = surf->nextsurf) { surf->shares_bones = 0; surf->numbones = gltf.numbones; surf->ofsbones = bone; surf->ctx = gltfbone; surf->baseframeofs = baseframe; surf->ofsanimations = framegroups; surf->numanimations = numframegroups; surf->contents = FTECONTENTS_BODY; surf->csurface.flags = 0; surf->geomset = ~0; //invalid set = always visible. FIXME: set this according to scene numbers? surf->geomid = 0; } VectorScale(mod->mins, GLTFSCALE, mod->mins); VectorScale(mod->maxs, GLTFSCALE, mod->maxs); if (!mod->meshinfo) Con_Printf("%s: Doesn't contain any meshes...\n", mod->name); JSON_WarnUnused(gltf.r, &gltf.warnlimit); } else Con_Printf("%s: unsupported gltf version (%.2f)\n", mod->name, gltfver); abort: JSON_Destroy(gltf.r); free(gltf.bones); free(gltf.bonemap); mod->type = mod_alias; return !!mod->meshinfo; } qboolean QDECL Mod_LoadGLTFModel (struct model_s *mod, void *buffer, size_t fsize) { //just straight json. return GLTF_LoadModel(mod, buffer, fsize, NULL, 0); } //glb files are some binary header, a lump with json data, and optionally a lump with binary data qboolean QDECL Mod_LoadGLBModel (struct model_s *mod, void *buffer, size_t fsize) { unsigned char *header = buffer; unsigned int magic = header[0]|(header[1]<<8)|(header[2]<<16)|(header[3]<<24); unsigned int version = header[4]|(header[5]<<8)|(header[6]<<16)|(header[7]<<24); unsigned int length = header[8]|(header[9]<<8)|(header[10]<<16)|(header[11]<<24); unsigned int jsonlen = header[12]|(header[13]<<8)|(header[14]<<16)|(header[15]<<24); unsigned int jsontype = header[16]|(header[17]<<8)|(header[18]<<16)|(header[19]<<24); char *json = (char*)(header+20); unsigned int binlen = header[20+jsonlen]|(header[21+jsonlen]<<8)|(header[22+jsonlen]<<16)|(header[23+jsonlen]<<24); unsigned int bintype = header[24+jsonlen]|(header[25+jsonlen]<<8)|(header[26+jsonlen]<<16)|(header[27+jsonlen]<<24); unsigned char *bin = header+28+jsonlen; if (fsize < 28) return false; if (magic != (('F'<<24)+('T'<<16)+('l'<<8)+'g')) return false; if (version != 2) return false; if (jsontype != 0x4E4F534A) //'JSON' return false; if (length != 28+jsonlen+binlen) return false; if (bintype != 0x004E4942) //'BIN\0' return false; return GLTF_LoadModel(mod, json, jsonlen, bin, binlen); } qboolean Plug_GLTF_Init(void) { filefuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*filefuncs)); modfuncs = plugfuncs->GetEngineInterface(plugmodfuncs_name, sizeof(*modfuncs)); if (modfuncs && modfuncs->version < MODPLUGFUNCS_VERSION) modfuncs = NULL; if (modfuncs && filefuncs) { modfuncs->RegisterModelFormatText("glTF2 models (glTF)", ".gltf", Mod_LoadGLTFModel); modfuncs->RegisterModelFormatMagic("glTF2 models (glb)", (('F'<<24)+('T'<<16)+('l'<<8)+'g'), Mod_LoadGLBModel); return true; } return false; } #endif