Incomplete - Triggered kills (explobox, etc) Q2/Q3 ents HL ents Done - Cleanup warnings Fix QW bugs Heal decay (over maxhealth) INTEGER mod Nailgun frame seperation Body queue change Suicide timer limit Suicide backpack/quad/ring drop Condense bprint, sprint, centerprints te_explode sprite NQ/QW cross compatibility Track oldbutton presses/weaponstate Generic projectile spawning Usage of ammo_shells, etc as display In progress - Item fixing for SP Add monsters back Todo - Fix ammo_shells, etc for monsters/backpacks Samelevel 4 (exit acts as a spawnpoint teleporter) Effects/decal system Fix weird deathmatch modes, cvar checking Rogue/hipnotic weapons/monsters/hud stuffs H2 ents Coop friendly finale Add in shambler resistance in a better way Stray Ideas - Advanced heal decay (only decay health that the megahealth added?) Clean up backpack pickup prints? Decal system based on visibility from players? CSQC? Don't use newmis/spawn projectiles in front? sv_gravity change?