#include "quakedef.h" #include "winquake.h" #include "r_local.h" #include "d_local.h" HWND mainwindow; int window_center_x, window_center_y, window_x, window_y, window_width, window_height; RECT window_rect; #ifdef MGL qboolean usingmgl=true; #endif qboolean VID_AllocBuffers (int width, int height, int bpp); qboolean DDActive; qbyte vid_curpal[256*3]; //cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; float usingstretch; qboolean vid_initializing; extern qboolean vid_isfullscreen; static qbyte *vid_surfcache; static int vid_surfcachesize; void SWimp_AppActivate( qboolean active ); void SWimp_Shutdown( void ); qboolean DIB_Init( unsigned char **ppbuffer, int *ppitch ); void DIB_SwapBuffers(void); void DIB_Shutdown( void ); void DIB_SetPalette( const unsigned char *_pal ); qboolean DDRAW_Init(rendererstate_t *info, unsigned char **ppbuffer, int *ppitch ); void DDRAW_SwapBuffers (void); void DDRAW_Shutdown(void); void DDRAW_SetPalette( const unsigned char *pal ); extern int r_flushcache; // extra button defines #ifndef WM_XBUTTONDOWN #define WM_XBUTTONDOWN 0x020B #define WM_XBUTTONUP 0x020C #endif #ifndef MK_XBUTTON1 #define MK_XBUTTON1 0x0020 #define MK_XBUTTON2 0x0040 // copied from DarkPlaces in an attempt to grab more buttons #define MK_XBUTTON3 0x0080 #define MK_XBUTTON4 0x0100 #define MK_XBUTTON5 0x0200 #define MK_XBUTTON6 0x0400 #define MK_XBUTTON7 0x0800 #endif #ifndef WM_INPUT #define WM_INPUT 255 #endif void R_GammaCorrectAndSetPalette(const unsigned char *pal) { int i; int v; int r,g,b, bgr; int *table, *bgrt; unsigned short *pal16 = d_8to16table; qbyte *cp = vid_curpal; if (r_pixbytes == 2) //16 bit needs a 16 bit colormap. { extern qbyte gammatable[256]; int j, i; float f; unsigned short *data; r_flushcache++; if (!vid.colormap16) vid.colormap16 = BZ_Malloc(sizeof(short)*256*VID_GRADES+sizeof(int)); data = vid.colormap16; for (j = 0; j < VID_GRADES; j++) { f = (1 - ((float)j/VID_GRADES)); f = (float)gammatable[(int)(f*255)]/255; for (i = 0; i < 256; i++) { data[i] = ((int)(pal[i*3+0]*f*(1<value ) { WIN_EnableAltTab(); } */ } else { CDAudio_Resume (); S_UnblockSound (); /* if ( win_noalttab->value ) { WIN_DisableAltTab(); } */ } } void VID2_UpdateWindowStatus (void) { window_rect.left = window_x; window_rect.top = window_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; window_center_x = (window_rect.left + window_rect.right) / 2; window_center_y = (window_rect.top + window_rect.bottom) / 2; IN_UpdateClipCursor (); } LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); /* main window procedure */ LONG WINAPI MainWndProc ( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG lRet = 0; int fActive, fMinimized, temp; HDC hdc; PAINTSTRUCT ps; extern unsigned int uiWheelMessage; // static int recursiveflag; if ( uMsg == uiWheelMessage ) { uMsg = WM_MOUSEWHEEL; wParam <<= 16; } switch (uMsg) { case WM_CREATE: break; case WM_SYSCOMMAND: // Check for maximize being hit switch (wParam & ~0x0F) { case SC_MAXIMIZE: Cbuf_AddText("vid_fullscreen 1;vid_restart\n", RESTRICT_LOCAL); // if minimized, bring up as a window before going fullscreen, // so MGL will have the right state to restore /* if (Minimized) { force_mode_set = true; VID_SetMode (vid_modenum, vid_curpal); force_mode_set = false; } VID_SetMode ((int)vid_fullscreen_mode.value, vid_curpal); */ break; case SC_SCREENSAVE: case SC_MONITORPOWER: if (vid_isfullscreen) { // don't call DefWindowProc() because we don't want to start // the screen saver fullscreen break; } // fall through windowed and allow the screen saver to start default: // if (!vid_initializing) // { // S_BlockSound (); // } lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); // if (!vid_initializing) // { // S_UnblockSound (); // } } break; case WM_MOVE: window_x = (int) LOWORD(lParam); window_y = (int) HIWORD(lParam); VID2_UpdateWindowStatus (); // if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized) // VID_RememberWindowPos (); break; case WM_SIZE: Minimized = false; if (!(wParam & SIZE_RESTORED)) { if (wParam & SIZE_MINIMIZED) Minimized = true; } if (!Minimized && !vid_initializing && !vid_isfullscreen) { int nt, nl; int nw, nh; qboolean move = false; RECT r; GetClientRect (hWnd, &r); nw = (int)((r.right - r.left)/usingstretch)&~3; nh = (int)((r.bottom - r.top)/usingstretch)&~3; window_width = nw; window_height = nh; VID2_UpdateWindowStatus(); if (nw < 320) { move = true; nw = 320; } if (nh < 200) { move = true; nh = 200; } if (nh > MAXHEIGHT) { move = true; nh = MAXHEIGHT; } if ((r.right - r.left) & 3) move = true; if ((r.bottom - r.top) & 3) move = true; GetWindowRect (hWnd, &r); nl = r.left; nt = r.top; r.left =0; r.top = 0; r.right = nw*usingstretch; r.bottom = nh*usingstretch; AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW, FALSE, 0); vid.recalc_refdef = true; if (move) MoveWindow(hWnd, nl, nt, r.right - r.left, r.bottom - r.top, true); else { if (vid.width != nw || vid.height != nh) { M_RemoveAllMenus(); //can cause probs DIB_Shutdown(); vid.conwidth = vid.width = nw;//vid_stretch.value; vid.conheight = vid.height = nh;///vid_stretch.value; DIB_Init( &vid.buffer, &vid.rowbytes ); vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; if (VID_AllocBuffers(vid.width, vid.height, r_pixbytes)) D_InitCaches (vid_surfcache, vid_surfcachesize); SCR_UpdateWholeScreen(); } else SCR_UpdateWholeScreen(); } } break; case WM_SYSCHAR: // keep Alt-Space from happening break; case WM_ACTIVATE: fActive = LOWORD(wParam); fMinimized = (BOOL) HIWORD(wParam); SWAppActivate(!(fActive == WA_INACTIVE), fMinimized); // fix the leftover Alt from any Alt-Tab or the like that switched us away // ClearAllStates (); break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // if (!in_mode_set && host_initialized) // SCR_UpdateWholeScreen (); EndPaint(hWnd, &ps); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: if (!vid_initializing) Key_Event (MapKey(lParam), true); break; case WM_KEYUP: case WM_SYSKEYUP: if (!vid_initializing) Key_Event (MapKey(lParam), false); break; // this is complicated because Win32 seems to pack multiple mouse events into // one update sometimes, so we always check all states and look for events case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: case WM_XBUTTONDOWN: case WM_XBUTTONUP: if (!vid_initializing) { temp = 0; if (wParam & MK_LBUTTON) temp |= 1; if (wParam & MK_RBUTTON) temp |= 2; if (wParam & MK_MBUTTON) temp |= 4; // extra buttons if (wParam & MK_XBUTTON1) temp |= 8; if (wParam & MK_XBUTTON2) temp |= 16; if (wParam & MK_XBUTTON3) temp |= 32; if (wParam & MK_XBUTTON4) temp |= 64; if (wParam & MK_XBUTTON5) temp |= 128; if (wParam & MK_XBUTTON6) temp |= 256; if (wParam & MK_XBUTTON7) temp |= 512; IN_MouseEvent (temp); } break; // JACK: This is the mouse wheel with the Intellimouse // Its delta is either positive or neg, and we generate the proper // Event. case WM_MOUSEWHEEL: if ((short) HIWORD(wParam) > 0) { Key_Event(K_MWHEELUP, true); Key_Event(K_MWHEELUP, false); } else { Key_Event(K_MWHEELDOWN, true); Key_Event(K_MWHEELDOWN, false); } break; case WM_INPUT: // raw input handling IN_RawInput_MouseRead((HANDLE)lParam); break; // KJB: Added these new palette functions /* case WM_PALETTECHANGED: if ((HWND)wParam == hWnd) break; // Fall through to WM_QUERYNEWPALETTE case WM_QUERYNEWPALETTE: hdc = GetDC(NULL); if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) vid_palettized = true; else vid_palettized = false; ReleaseDC(NULL,hdc); scr_fullupdate = 0; if (vid_initialized && !in_mode_set && windc && MGL_activatePalette(windc,false) && !Minimized) { VID_SetPalette (vid_curpal); InvalidateRect (mainwindow, NULL, false); // specifically required if WM_QUERYNEWPALETTE realizes a new palette lRet = TRUE; } break; */ /* case WM_DISPLAYCHANGE: if (!in_mode_set && (modestate == MS_WINDOWED) && !vid_fulldib_on_focus_mode) { force_mode_set = true; VID_SetMode (vid_modenum, vid_curpal); force_mode_set = false; } break; */ case WM_CLOSE: // this causes Close in the right-click task bar menu not to work, but right // now bad things happen if Close is handled in that case (garbage and a // crash on Win95) if (!vid_initializing) { if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) { Sys_Quit (); } } break; case MM_MCINOTIFY: lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); break; case WM_MWHOOK: MW_Hook_Message (lParam); break; default: /* pass all unhandled messages to DefWindowProc */ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; } /* return 0 if handled message, 1 if not */ return lRet; } /* ** VID_CreateWindow */ #define WINDOW_CLASS_NAME "FTE QuakeWorld" #define WINDOW_TITLE_NAME "FTE QuakeWorld" void VID_CreateWindow( int width, int height, qboolean fullscreen) { WNDCLASS wc; RECT r; int x, y, w, h; int exstyle; int stylebits; if ( fullscreen ) { exstyle = WS_EX_TOPMOST; stylebits = WS_POPUP; } else { exstyle = 0; stylebits = WS_OVERLAPPEDWINDOW; } /* Register the frame class */ wc.style = 0; wc.lpfnWndProc = (WNDPROC)MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = global_hInstance; wc.hIcon = 0; wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = (void *)COLOR_GRAYTEXT; wc.lpszMenuName = 0; wc.lpszClassName = WINDOW_CLASS_NAME; if (!RegisterClass (&wc) ) Sys_Error ("Couldn't register window class"); r.left = 0; r.top = 0; r.right = width*usingstretch; r.bottom = height*usingstretch; AdjustWindowRectEx (&r, stylebits, FALSE, exstyle); window_rect = r; w = r.right - r.left; h = r.bottom - r.top; x = 0;//vid_xpos.value; y = 0;//vid_ypos.value; mainwindow = CreateWindowEx ( exstyle, WINDOW_CLASS_NAME, WINDOW_TITLE_NAME, stylebits, x, y, w, h, NULL, NULL, global_hInstance, NULL); if (!mainwindow) Sys_Error ( "Couldn't create window"); ShowWindow( mainwindow, SW_SHOWNORMAL ); UpdateWindow( mainwindow ); SetForegroundWindow( mainwindow ); SetFocus( mainwindow ); window_x = x; window_y = y; window_width = w; window_height = h; VID2_UpdateWindowStatus(); // let the sound and input subsystems know about the new window // ri.Vid_NewWindow (width, height); } /* ** SWimp_Init ** ** This routine is responsible for initializing the implementation ** specific stuff in a software rendering subsystem. */ int SWimp_Init( void *hInstance, void *wndProc ) { // sww_state.hInstance = ( HINSTANCE ) hInstance; // sww_state.wndproc = wndProc; return true; } /* ** SWimp_InitGraphics ** ** This initializes the software refresh's implementation specific ** graphics subsystem. In the case of Windows it creates DIB or ** DDRAW surfaces. ** ** The necessary width and height parameters are grabbed from ** vid.width and vid.height. */ static qboolean SWimp_InitGraphics( rendererstate_t *info, qboolean fullscreen ) { // free resources in use SWimp_Shutdown (); usingstretch = info->streach; if (fullscreen || usingstretch < 0.25) usingstretch = 1; // create a new window VID_CreateWindow (vid.width, vid.height, fullscreen); // initialize the appropriate subsystem if ( !fullscreen ) { if (COM_CheckParm("-nodib")) { vid.buffer = 0; vid.rowbytes = 0; return false; } if ( !DIB_Init( &vid.buffer, &vid.rowbytes ) ) { vid.buffer = 0; vid.rowbytes = 0; return false; } } else { if (COM_CheckParm("-noddraw")) { vid.buffer = 0; vid.rowbytes = 0; return false; } if ( !DDRAW_Init( info, &vid.buffer, &vid.rowbytes ) ) { vid.buffer = 0; vid.rowbytes = 0; return false; } } vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; return true; } /* ** SWimp_EndFrame ** ** This does an implementation specific copy from the backbuffer to the ** front buffer. In the Win32 case it uses BitBlt or BltFast depending ** on whether we're using DIB sections/GDI or DDRAW. */ void SWimp_EndFrame (void) { if ( !vid_isfullscreen ) { DIB_SwapBuffers (); } else { DDRAW_SwapBuffers(); } vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; } qboolean VID_AllocBuffers (int width, int height, int bpp) { int tsize, tbuffersize; if (!bpp) bpp = 1; tbuffersize = width * height * bpp * sizeof (*d_pzbuffer); tsize = D_SurfaceCacheForRes (width, height, bpp); tbuffersize += tsize; // see if there's enough memory, allowing for the normal mode 0x13 pixel, // z, and surface buffers /* if (host_parms.memsize - (Hunk_LowMark() + VID_highhunkmark) < tbuffersize && (host_parms.memsize - tbuffersize + bpp*(SURFCACHE_SIZE_AT_320X200 + 0x10000 * 3)) < MINIMUM_MEMORY) { Con_SafePrintf ("Not enough memory for video mode\n"); return false; // not enough memory for mode } */ vid_surfcachesize = tsize; if (d_pzbuffer) { D_FlushCaches (); // Hunk_FreeToHighMark (VID_highhunkmark); BZ_Free(d_pzbuffer); d_pzbuffer = NULL; } // VID_highhunkmark = Hunk_HighMark (); // d_pzbuffer = Hunk_HighAllocName (tbuffersize, "video"); d_pzbuffer = BZ_Malloc(tbuffersize); if (!d_pzbuffer) return false; vid_surfcache = (qbyte *)d_pzbuffer + width * height * bpp * sizeof (*d_pzbuffer); return true; } /* ** SWimp_SetMode */ typedef enum {err_ok, err_invalid_mode, err_invalid_fullscreen, err_unknown} err_t; err_t SWimp_SetMode( rendererstate_t *info ) { const char *win_fs[] = { "W", "FS" }; err_t retval = err_ok; qboolean fullscreen = info->fullscreen; Con_SafePrintf ( "setting mode %i*%i:", info->width, info->height ); vid.conwidth = info->width; vid.conheight = info->height; vid.width = info->width; vid.height = info->height; Con_SafePrintf( " %d %d %s\n", info->width, info->height, win_fs[info->fullscreen!=0] ); vid_initializing = true; if ( fullscreen ) { if ( !SWimp_InitGraphics( info, true ) ) { if ( SWimp_InitGraphics( info, false ) ) { // mode is legal but not as fullscreen fullscreen = false; retval = err_ok; } else { // failed to set a valid mode in windowed mode vid_initializing = true; return err_unknown; } } } else { // failure to set a valid mode in windowed mode if ( !SWimp_InitGraphics( info, false ) ) { vid_initializing = true; return err_unknown; } } VID_AllocBuffers(info->width, info->height, r_pixbytes); D_InitCaches (vid_surfcache, vid_surfcachesize); vid.conbuffer = vid.buffer; vid_isfullscreen = fullscreen; #if 0 if ( retval != rserr_unknown ) { if ( retval == rserr_invalid_fullscreen || ( retval == rserr_ok && !fullscreen ) ) { SetWindowLong( sww_state.hWnd, GWL_STYLE, WINDOW_STYLE ); } } #endif R_GammaCorrectAndSetPalette( ( const unsigned char * ) vid_curpal ); vid_initializing = false; vid.recalc_refdef = 1; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 1; window_center_x = vid.width/2; window_center_y = vid.height/2; Cache_Flush(); return retval; } /* ** SWimp_SetPalette ** ** System specific palette setting routine. A NULL palette means ** to use the existing palette. The palette is expected to be in ** a padded 4-qbyte xRGB format. */ void SWimp_SetPalette( const unsigned char *palette ) { // MGL - what the fuck was kendall doing here?! // clear screen to black and change palette // for (i=0 ; iheight > MAXHEIGHT) return false; usingstretch = info->streach; if (usingstretch <= 0.25) usingstretch = 1; if (info->bpp >= 32) r_pixbytes = 4; else if (info->bpp >= 16) r_pixbytes = 2; else r_pixbytes = 1; vid.colormap = host_colormap; SWimp_Init(global_hInstance, MainWndProc); if (hwnd_dialog) DestroyWindow (hwnd_dialog); if (SWimp_SetMode(info)) { return false; } SWimp_SetPalette(palette); S_Restart_f (); return true; } void SWVID_Shutdown (void) { #ifdef MGL if (usingmgl) { MGL_Shutdown(); return; } #endif IN_DeactivateMouse(); IN_ShowMouse(); SWimp_Shutdown(); } void SWVID_Update (vrect_t *rects) //end frame... { extern qboolean mouseactive; qboolean mouse; #ifdef MGL if (usingmgl) { MGL_Update(rects); return; } #endif SWimp_EndFrame(); // handle the mouse state when windowed if that's changed if (!vid_isfullscreen) { mouse = false; if (_windowed_mouse.value) if (key_dest == key_game)// || key_dest == key_menu) mouse = true; } else { if (key_dest == key_menu) mouse = false; else mouse = true; } if (!ActiveApp) mouse = false; //nope can't have it. if (mouse != mouseactive) { if (mouse) { IN_ActivateMouse(); IN_HideMouse(); IN_UpdateClipCursor(); } else { IN_DeactivateMouse(); IN_ShowMouse(); } } } void SWVID_HandlePause (qboolean pause) //release mouse { #ifdef MGL if (usingmgl) { MGL_HandlePause(pause); return; } #endif } void SWVID_LockBuffer (void) //ignored { #ifdef MGL if (usingmgl) { MGL_LockBuffer(); return; } #endif } void SWVID_UnlockBuffer (void) //ignored { #ifdef MGL if (usingmgl) { MGL_UnlockBuffer(); return; } #endif } void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height) { #ifdef MGL if (usingmgl) { MGL_BeginDirectRect(x, y, pbitmap, width, height); return; } #endif } void SWD_EndDirectRect (int x, int y, int width, int height) { #ifdef MGL if (usingmgl) { MGL_EndDirectRect(x, y, width, height); return; } #endif } void SWVID_ForceLockState (int lk) { #ifdef MGL if (usingmgl) { MGL_ForceLockState(lk); return; } #endif } int SWVID_ForceUnlockedAndReturnState (void) { #ifdef MGL if (usingmgl) { return MGL_ForceUnlockedAndReturnState(); } #endif return 0; } void SWVID_SetPalette (unsigned char *palette) { #ifdef MGL if (usingmgl) { VMGL_SetPalette(palette); return; } #endif SWimp_SetPalette(palette); } void SWVID_ShiftPalette (unsigned char *palette) { #ifdef MGL if (usingmgl) { MGL_ShiftPalette(palette); return; } #endif SWimp_SetPalette(palette); }