void emscriptenfte_async_wget_data2(const char *url, void *ctx, void (*onload)(void*ctx,void*buf,int sz), void (*onerror)(void*ctx,int code), void (*onprogress)(void*ctx,int prog,int total)); //filesystem buffers are implemented in javascript so that we are not bound by power-of-two heap limitations quite so much. //also, we can't use emscripten's stdio because it reserves 16m file handles or something. int emscriptenfte_buf_create(void); int emscriptenfte_buf_open(const char *name, int createifneeded); int emscriptenfte_buf_rename(const char *oldname, const char *newname); int emscriptenfte_buf_delete(const char *fname); void emscriptenfte_buf_release(int handle); unsigned int emscriptenfte_buf_getsize(int handle); int emscriptenfte_buf_read(int handle, int offset, void *data, int len); int emscriptenfte_buf_write(int handle, int offset, const void *data, int len); //websocket is implemented in javascript because there is no usable C api (emscripten's javascript implementation is shite). int emscriptenfte_ws_connect(const char *url); void emscriptenfte_ws_close(int sockid); int emscriptenfte_ws_cansend(int sockid, int extra, int maxpending); int emscriptenfte_ws_send(int sockid, const void *data, int len); int emscriptenfte_ws_recv(int sockid, void *data, int len); //misc stuff for printf replacements void emscriptenfte_alert(const char *msg); void emscriptenfte_print(const char *msg); void emscriptenfte_abortmainloop(const char *caller); //avoid all of emscripten's sdl emulation. //this resolves input etc issues. unsigned long emscriptenfte_ticks_ms(void); int emscriptenfte_setupcanvas( int width, int height, void(*Resized)(int newwidth, int newheight), void(*Mouse)(int devid,int abs,float x,float y,float z,float size), void(*Button)(int devid, int down, int mbutton), void(*Keyboard)(int devid, int down, int keycode, int unicode) );