#ifndef __GL_VIDEGL_H__ #define __GL_VIDEGL_H__ #include "quakedef.h" #define NativeWindowType EGLNativeWindowType #include #ifndef _WIN32 #include #endif void *EGL_Proc(char *f); void EGL_UnloadLibrary(void); qboolean EGL_LoadLibrary(char *driver); void EGL_Shutdown(void); void EGL_SwapBuffers (void); qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window, EGLNativeDisplayType dpy); #endif