/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include #include #include "winquake.h" #include #if (defined(_DEBUG) || defined(DEBUG)) && !defined(NPFTE) #if !defined(_MSC_VER) || _MSC_VER > 1200 #define CATCHCRASH #endif #ifdef _MSC_VER #define MSVC_SEH DWORD CrashExceptionHandler (qboolean iswatchdog, DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo); #else LONG CALLBACK nonmsvc_CrashExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo); #endif #endif #if defined(_DEBUG) && defined(_MSC_VER) const DWORD MS_VC_EXCEPTION=0x406D1388; #pragma pack(push,8) typedef struct tagTHREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to name (in user addr space). DWORD dwThreadID; // Thread ID (-1=caller thread). DWORD dwFlags; // Reserved for future use, must be zero. } THREADNAME_INFO; #pragma pack(pop) void Sys_SetThreadName(unsigned int dwThreadID, char *threadName) { THREADNAME_INFO info; info.dwType = 0x1000; info.szName = threadName; info.dwThreadID = dwThreadID; info.dwFlags = 0; __try { RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info ); } __except(EXCEPTION_EXECUTE_HANDLER) { } } #endif #if !defined(WINRT) && defined(MULTITHREAD) #include /* Thread creation calls */ typedef struct threadwrap_s { int (*func)(void *); void *args; char name[1]; } threadwrap_t; typedef struct { HANDLE handle; DWORD threadid; } threadctx_t; // the thread call is wrapped so we don't need WINAPI everywhere unsigned int WINAPI threadwrapper(void *args) { threadwrap_t tw; tw.func = ((threadwrap_t *)args)->func; tw.args = ((threadwrap_t *)args)->args; #if defined(_DEBUG) && defined(_MSC_VER) Sys_SetThreadName(GetCurrentThreadId(), ((threadwrap_t *)args)->name); #endif #ifdef CATCHCRASH if (strcmp(((threadwrap_t *)args)->name, "watchdog")) //don't do this for the watchdog timer, as it just breaks the 'no' option. { #ifdef MSVC_SEH __try { free(args); tw.func(tw.args); } __except (CrashExceptionHandler(false, GetExceptionCode(), GetExceptionInformation())) { } #else PVOID (WINAPI *pAddVectoredExceptionHandler)(ULONG FirstHandler, PVECTORED_EXCEPTION_HANDLER VectoredHandler); dllfunction_t dbgfuncs[] = {{(void*)&pAddVectoredExceptionHandler, "AddVectoredExceptionHandler"}, {NULL,NULL}}; if (Sys_LoadLibrary("kernel32.dll", dbgfuncs) && pAddVectoredExceptionHandler) pAddVectoredExceptionHandler(0, nonmsvc_CrashExceptionHandler); free(args); tw.func(tw.args); #endif } else #endif { free(args); tw.func(tw.args); } #ifndef WIN32CRTDLL _endthreadex(0); #endif return 0; } void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize) { threadctx_t *ctx = (threadctx_t *)malloc(sizeof(*ctx)); threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t)+strlen(name)); if (!tw || !ctx) { free(tw); free(ctx); return NULL; } stacksize += 128; // wrapper overhead, also prevent default stack size tw->func = func; tw->args = args; strcpy(tw->name, name); #ifdef WIN32CRTDLL ctx->handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, &ctx->threadid); #else ctx->handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, (unsigned int*)&ctx->threadid); #endif if (!ctx->handle) { free(tw); free(ctx); return NULL; } return (void *)ctx; } void Sys_DetachThread(void *thread) { threadctx_t *ctx = thread; CloseHandle(ctx->handle); free(ctx); } void Sys_WaitOnThread(void *thread) { threadctx_t *ctx = thread; #ifdef SERVERONLY WaitForSingleObject(ctx->handle, INFINITE); #else while (WAIT_OBJECT_0+1 == MsgWaitForMultipleObjects(1, &ctx->handle, false, INFINITE, QS_SENDMESSAGE)) { MSG msg; if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) DispatchMessage (&msg); } #endif CloseHandle(ctx->handle); free(ctx); } //used on fatal errors. void Sys_ThreadAbort(void) { ExitThread(0); } static DWORD mainthread; void Sys_ThreadsInit(void) { mainthread = GetCurrentThreadId(); } qboolean Sys_IsMainThread(void) { return mainthread == GetCurrentThreadId(); } qboolean Sys_IsThread(void *thread) { threadctx_t *ctx = thread; return ctx->threadid == GetCurrentThreadId(); } /* Mutex calls */ /* Note that a 'mutex' in win32 terminology is a cross-process/kernel object A critical section is a single-process object, and thus can be provided more cheaply */ #ifdef USE_MSVCRT_DEBUG void *Sys_CreateMutexNamed(char *file, int line) { #ifdef _DEBUG //linux's pthread code doesn't like me recursively locking mutexes, so add some debug-only code to catch that on windows too so that we don't get nasty surprises. CRITICAL_SECTION *mutex = _malloc_dbg(sizeof(*mutex)+sizeof(int), _NORMAL_BLOCK, file, line); *(int*)(1+(CRITICAL_SECTION*)mutex) = 0; #else CRITICAL_SECTION *mutex = _malloc_dbg(sizeof(*mutex), _NORMAL_BLOCK, file, line); #endif InitializeCriticalSection(mutex); return (void *)mutex; } #undef Sys_CreateMutex #endif void *QDECL Sys_CreateMutex(void) { #ifdef _DEBUG //linux's pthread code doesn't like me recursively locking mutexes, so add some debug-only code to catch that on windows too so that we don't get nasty surprises. CRITICAL_SECTION *mutex = malloc(sizeof(*mutex)+sizeof(int)); *(int*)(1+(CRITICAL_SECTION*)mutex) = 0; #else CRITICAL_SECTION *mutex = malloc(sizeof(*mutex)); #endif InitializeCriticalSection(mutex); return (void *)mutex; } /*qboolean Sys_TryLockMutex(void *mutex) { #ifdef _DEBUG if (!mutex) { Con_Printf("Invalid mutex\n"); return false; } #endif if (TryEnterCriticalSection(mutex)) { #ifdef _DEBUG if (*(int*)(1+(CRITICAL_SECTION*)mutex)) Con_Printf("Double lock\n"); *(int*)(1+(CRITICAL_SECTION*)mutex)+=1; #endif return true; } return false; }*/ qboolean QDECL Sys_LockMutex(void *mutex) { #if 0//def _DEBUG if (!mutex) { Con_Printf("Invalid mutex\n"); return false; } #endif EnterCriticalSection(mutex); #ifdef _DEBUG if (*(int*)(1+(CRITICAL_SECTION*)mutex)) Con_Printf("Double lock\n"); *(int*)(1+(CRITICAL_SECTION*)mutex)+=1; #endif return true; } qboolean QDECL Sys_UnlockMutex(void *mutex) { #ifdef _DEBUG *(int*)(1+(CRITICAL_SECTION*)mutex)-=1; #endif LeaveCriticalSection(mutex); return true; } void QDECL Sys_DestroyMutex(void *mutex) { DeleteCriticalSection(mutex); free(mutex); } /* Conditional wait calls */ /* TODO: Windows Vista has condition variables as documented here: http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx Note this uses Slim Reader/Writer locks (Vista+ exclusive) or critical sections. The condition variable implementation is based on http://www.cs.wustl.edu/~schmidt/win32-cv-1.html. (the libsdl-based stuff was too buggy) */ typedef struct condvar_s { int waiters; int release; int waitgeneration; CRITICAL_SECTION countlock; CRITICAL_SECTION mainlock; HANDLE evnt; } condvar_t; void *Sys_CreateConditional(void) { condvar_t *cv; cv = (condvar_t *)malloc(sizeof(condvar_t)); if (!cv) return NULL; cv->waiters = 0; cv->release = 0; cv->waitgeneration = 0; InitializeCriticalSection (&cv->mainlock); InitializeCriticalSection (&cv->countlock); cv->evnt = CreateEvent(NULL, TRUE, FALSE, NULL); if (cv->evnt) return (void *)cv; // something failed so deallocate everything DeleteCriticalSection(&cv->countlock); DeleteCriticalSection(&cv->mainlock); free(cv); return NULL; } qboolean Sys_LockConditional(void *condv) { EnterCriticalSection(&((condvar_t *)condv)->mainlock); return true; } qboolean Sys_UnlockConditional(void *condv) { LeaveCriticalSection(&((condvar_t *)condv)->mainlock); return true; } qboolean Sys_ConditionWait(void *condv) { qboolean done; condvar_t *cv = (condvar_t *)condv; qboolean success; int mygen; // increase count for non-signaled waiting threads EnterCriticalSection(&cv->countlock); cv->waiters++; mygen = cv->waitgeneration; LeaveCriticalSection(&cv->countlock); LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition // wait on a signal for(;;) { #if 1 success = (WaitForSingleObject(cv->evnt, INFINITE) != WAIT_FAILED); #else do { MSG msg; while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) DispatchMessage (&msg); status = MsgWaitForMultipleObjects(1, &cv->evnt, FALSE, INFINITE, QS_SENDMESSAGE|QS_POSTMESSAGE); } while (status == (WAIT_OBJECT_0+1)); success = status != WAIT_FAILED; #endif EnterCriticalSection(&cv->countlock); done = cv->release > 0 && cv->waitgeneration != mygen; if (done) { cv->waiters--; cv->release--; done = cv->release == 0; if (done) ResetEvent(cv->evnt); LeaveCriticalSection(&cv->countlock); break; } LeaveCriticalSection(&cv->countlock); } EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition return success; } qboolean Sys_ConditionSignal(void *condv) { condvar_t *cv = (condvar_t *)condv; EnterCriticalSection(&cv->mainlock); // if there are non-signaled waiting threads, we signal one and wait on the response EnterCriticalSection(&cv->countlock); if (cv->waiters > cv->release) { if (!cv->release) SetEvent(cv->evnt); cv->release++; cv->waitgeneration++; } LeaveCriticalSection(&cv->countlock); LeaveCriticalSection(&cv->mainlock); return true; } qboolean Sys_ConditionBroadcast(void *condv) { condvar_t *cv = (condvar_t *)condv; EnterCriticalSection(&cv->mainlock); // if there are non-signaled waiting threads, we signal all of them and wait on all the responses back EnterCriticalSection(&cv->countlock); if (cv->waiters > 0) { if (!cv->release) SetEvent(cv->evnt); cv->release = cv->waiters; cv->waitgeneration++; } LeaveCriticalSection(&cv->countlock); LeaveCriticalSection(&cv->mainlock); return true; } void Sys_DestroyConditional(void *condv) { condvar_t *cv = (condvar_t *)condv; //make sure noone is still trying to poke it while shutting down // Sys_LockConditional(condv); // Sys_UnlockConditional(condv); CloseHandle(cv->evnt); DeleteCriticalSection(&cv->countlock); DeleteCriticalSection(&cv->mainlock); free(cv); } #endif #ifdef SUBSERVERS typedef struct { vfsfile_t pub; HANDLE inpipe; HANDLE outpipe; } winsubserver_t; static int QDECL Sys_MSV_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread) { winsubserver_t *s = (winsubserver_t*)file; DWORD avail; //trying to do this stuff without blocking is a real pain. if (!PeekNamedPipe(s->inpipe, NULL, 0, NULL, &avail, NULL)) { /*switch(GetLastError()) { case ERROR_BROKEN_PIPE: case ERROR_PIPE_NOT_CONNECTED: case ERROR_INVALID_HANDLE: break; }*/ return -1; //EOF } if (avail) { if (avail > bytestoread) avail = bytestoread; if (ReadFile(s->inpipe, buffer, avail, &avail, NULL)) return avail; } return 0; } static int QDECL Sys_MSV_WriteBytes (struct vfsfile_s *file, const void *buffer, int bytestowrite) { winsubserver_t *s = (winsubserver_t*)file; DWORD wrote = 0; //blocks. life sucks. if (!WriteFile(s->outpipe, buffer, bytestowrite, &wrote, NULL)) return -1; return wrote; } static qboolean QDECL Sys_MSV_Close (struct vfsfile_s *file) { winsubserver_t *s = (winsubserver_t*)file; CloseHandle(s->inpipe); CloseHandle(s->outpipe); //we already closed any process handles. the child will detect its input became unreadable and take that as a signal to die. Z_Free(s); return true; } vfsfile_t *Sys_ForkServer(void) { wchar_t exename[256]; wchar_t curdir[256]; char cmdline[8192]; wchar_t wtmp[countof(cmdline)]; PROCESS_INFORMATION childinfo; STARTUPINFOW startinfo; SECURITY_ATTRIBUTES pipesec = {sizeof(pipesec), NULL, TRUE}; winsubserver_t *ctx = Z_Malloc(sizeof(*ctx)); GetModuleFileNameW(NULL, exename, countof(exename)); GetCurrentDirectoryW(countof(curdir), curdir); Q_snprintfz(cmdline, sizeof(cmdline), "foo -noreset -clusterslave %s", FS_GetManifestArgs()); //fixme: include which manifest is in use, so configs get set up the same. memset(&startinfo, 0, sizeof(startinfo)); startinfo.cb = sizeof(startinfo); startinfo.hStdInput = INVALID_HANDLE_VALUE; startinfo.hStdError = GetStdHandle(STD_ERROR_HANDLE); startinfo.hStdOutput = INVALID_HANDLE_VALUE; startinfo.dwFlags |= STARTF_USESTDHANDLES; //create pipes for the stdin/stdout. CreatePipe(&ctx->inpipe, &startinfo.hStdOutput, &pipesec, 0); CreatePipe(&startinfo.hStdInput, &ctx->outpipe, &pipesec, 0); SetHandleInformation(ctx->inpipe, HANDLE_FLAG_INHERIT, 0); SetHandleInformation(ctx->outpipe, HANDLE_FLAG_INHERIT, 0); SetHandleInformation(startinfo.hStdOutput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT); SetHandleInformation(startinfo.hStdInput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT); CreateProcessW(exename, widen(wtmp, sizeof(wtmp), cmdline), NULL, NULL, TRUE, 0, NULL, curdir, &startinfo, &childinfo); //child will close when its pipes are closed. we don't need to hold on to the child process handle. CloseHandle(childinfo.hProcess); CloseHandle(childinfo.hThread); //these ends of the pipes were inherited by now, so we can discard them in the caller. CloseHandle(startinfo.hStdOutput); CloseHandle(startinfo.hStdInput); ctx->pub.ReadBytes = Sys_MSV_ReadBytes; ctx->pub.WriteBytes = Sys_MSV_WriteBytes; ctx->pub.Close = Sys_MSV_Close; return &ctx->pub; } vfsfile_t *Sys_GetStdInOutStream(void) { winsubserver_t *ctx = Z_Malloc(sizeof(*ctx)); ctx->inpipe = GetStdHandle(STD_INPUT_HANDLE); ctx->outpipe = GetStdHandle(STD_OUTPUT_HANDLE); //cause some errors if something else uses them (also avoid problems when closing). SetStdHandle(STD_INPUT_HANDLE, NULL); SetStdHandle(STD_OUTPUT_HANDLE, NULL); ctx->pub.ReadBytes = Sys_MSV_ReadBytes; ctx->pub.WriteBytes = Sys_MSV_WriteBytes; ctx->pub.Close = Sys_MSV_Close; return &ctx->pub; } #endif