/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define BUTTON_ATTACK 1 #define BUTTON_JUMP 2 typedef enum { PM_NORMAL, // normal ground movement PM_OLD_SPECTATOR, // fly, no clip to world (QW bug) PM_SPECTATOR, // fly, no clip to world PM_DEAD, // no acceleration PM_FLY, // fly, bump into walls PM_NONE, // can't move PM_FREEZE // can't move or look around (TODO) } pmtype_t; #define PMF_JUMP_HELD 1 #define PMF_LADDER 2 //pmove flags. seperate from flags #define MAX_PHYSENTS 128 typedef struct { vec3_t origin; vec3_t angles; model_t *model; // only for bsp models vec3_t mins, maxs; // only for non-bsp models unsigned short info; // for client or server to identify qbyte nonsolid; qbyte notouch; unsigned int forcecontentsmask; } physent_t; typedef struct { int sequence; // just for debugging prints // player state vec3_t origin; vec3_t angles; vec3_t velocity; vec3_t basevelocity; qboolean jump_held; int jump_msec; // msec since last jump float waterjumptime; int pm_type; int hullnum; // world state int numphysent; physent_t physents[MAX_PHYSENTS]; // 0 should be the world // input usercmd_t cmd; qboolean onladder; // results int numtouch; int touchindex[MAX_PHYSENTS]; qboolean onground; int groundent; // index in physents array, only valid // when onground is true int waterlevel; int watertype; } playermove_t; typedef struct { float gravity; float stopspeed; float maxspeed; float spectatormaxspeed; float accelerate; float airaccelerate; float wateraccelerate; float friction; float waterfriction; float entgravity; float bunnyspeedcap; float ktjump; int walljump; qboolean slidefix; qboolean airstep; qboolean slidyslopes; int stepheight; } movevars_t; extern movevars_t movevars; extern playermove_t pmove; void PM_PlayerMove (float gamespeed); void PM_Init (void); void PM_InitBoxHull (void); void PM_CategorizePosition (void); int PM_HullPointContents (hull_t *hull, int num, vec3_t p); int PM_ExtraBoxContents (vec3_t p); //Peeks for HL-style water. int PM_PointContents (vec3_t point); qboolean PM_TestPlayerPosition (vec3_t point); #ifndef __cplusplus struct trace_s PM_PlayerTrace (vec3_t start, vec3_t stop); #endif